About Torel
Torel Lindratheon
M Human War Master 1
LN Medium Humanoid
Init + 5 (1 Dex + 4 Improved Initiative); Perception +3
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DEFENSE
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AC 17, touch 11, flat-footed 16
HP 21 (2d10 + 1 Favored Class)
Fort +0, Ref +3, Will +2
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OFFENSE
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Speed 30 ft.; 20 ft armor
Melee
Longsword +4 1d8+3(19-20/x2)
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Battle Tactics 5/day
Assail
Countering Tactics
Covering Maneuvers
Deployment
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STATISTICS
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Str 16 +3 (Base 14 +2 Racial)
Dex 12 +1
Con 11
Int 16 +3
Wis 10
Cha 12 +1
Base Atk +1
CMB +4 (Base Atk 1 + Str 3 + Size 0)
CMD 15 (10 + Base Atk 1 + Str 3 + Dex 1 + Size 0)
Traits:
Civilized - You are well versed in the local laws, customs, and politics. You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you.
Fencer - You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.
Feats:
(Human) Power Attack
(1) Improved Initiative
Skills:
Climb +3 (1 Rank + 3 Class + 3 Ability - 4 Armor)
Knowledge(engineering) +7 (1 Rank + 3 Class + 3 Ability)
Knowledge(local) +8 (1 Rank + 3 Class + 3 Ability +1 Trait)
Knowledge(nobility) +8 (1 Rank + 3 Class + 3 Ability +1 Trait)
Linguistics +7 (1 Rank + 3 Class + 3 Ability)
Perception +4 (1 Rank + 3 class + 0 Ability)
Swim +0 (1 Rank + 3 Ability - 4 Armor)
Racial Modifiers: +2 Str
Languages: Common, Elven, Goblin, Orc
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GEAR/POSSESSIONS
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==Carried==
==Worn/Equipped==
Longsword 15GP
Dagger 2GP
Breastplate 200GP
==Backpack==
Fighter's Kit 9GP
Potion of Cure Light Wounds
Carrying Capacity Light: X lbs. Medium: X lbs. Heavy: X lbs.
Money: 24 gp
Total carried:
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BACKGROUND
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