Goblin

Torch the Goblin's page

68 posts. Alias of Fire Drake.


Race

Fort 4, Ref 5, Will 2 | torch +7 (1d4+1f) dogslicer +7 (1d4+1/19-20) |

Classes/Levels

Mount: hp 31/31, AC 22, T 13, FF 19, Fort 5, Ref 6, Will 2, Bite +4 (1d6+3, trip)

Gender

Male Goblin Cavalier 3 | hp 25/25 | Init 4, Per 4 | AC 20, T 15, FF 16 |

About Torch the Goblin

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Torch
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Male Goblin Cavalier (Order of the Cockatrice*) 2
Age 14; Skin Green; Faith Bark Breaker (Zarongel)
CN Small goblinoid (goblin)
Init +4; Senses Darkvision (60ft), Perception +4
*Called the Order of Torch and Not-Dog by Torch

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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
HP 25
Fort +4, Ref +5, Will +2

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Offense
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Speed 30 ft.
Melee torch +7 (1d4+1 fire), dogslicer +7 (1d4+1/19-20)
. . . +1 horsebane dogslicer +9 (1d4+1/19-20) (Finesse)
. . . torch +9 (1d4+1) (Finesse)
. . . horsechopper +4 (1d8/x3)
Ranged msk longbow +8 (1d6/x3)

Special Options
Braggart - Standard to use Dazzling Display. +2 melee attack against demoralized opponents.
Challenge - +1 damage, -2 AC, and +1 damage/4 lvs if soloing target
Spark (Magical Talent) - DC 10

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Statistics
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Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 12 (+1), Wis 12 (+1), Cha 10 (+0)
Base Atk +3; CMB +2; CMD 16

Traits
Advantageous Distraction - Racial - Swift action to gain +2 AC for 1 round by being distracted.
Rough and Ready - Equipment - No improvised penalty for tools of trade and +1 on attacks.

Feats
Tandem Trip - Whenever you attempt to trip an enemy threatened by an ally with this feat, you roll twice and take the better result.
Torch Fighter - Treat torches as light maces with +1 fire damage.
Two-Weapon Fighting - Penalties reduced by 2 and 6.
Weapon Finesse (Feat Tax) - Can use Dex on attack rolls with finesseable weapons (dogslicer).

Skills (7 ranks - 4 class, 1 Int, 2 Background Skills)
Appraise +2 (1 rank, 1 Int)
Bluff +8 (3 rank, 3 class)
Diplomacy +4 (1 rank, 3 class)
Handle Animal +4 (1 rank, 3 class)
Intimidate +8 (3 rank, 3 class)
Perception +4 (3 rank, 1 Wis)
Perform (Sing) +6 (3 rank, 3 class)
Profession (Chief) +5 (1 rank, 3 class, 1 Wis)
Profession (Torchbearer) +5 (1 rank, 3 class, 1 Wis)
Ride +12 (1 rank, 3 class, 4 Dex, 4 racial)
Sense Motive +5 (1 rank, 3 class, 1 Wis)
Stealth +13 (1 rank, 4 size, 4 Dex, 4 racial)*
Survival +2 (1 rank, 1 Wis)
*-2 armor check penalty when not on mount

Favored Class Bonuses
Cavalier - 2 Bonus Hit Point to Mount (Goblins of Golarion page 31) (x3)

Languages*
Goblin, Common
*All only spoken. No written knowledge.

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Possessions
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Inventory
+1 horsebane dogslicer, two dogslicers, masterwork longbow, 60 arrows, outfit (dog pelt), +1 chain shirt, horsechopper, torch, tindertwig, two flasks of questionable water, pouch of sand (belt), pouch of two Goblin pickle jars (belt), cure light wounds potions (x4)

Inventory Weight and Load
Current Load - 19.5 lbs (light up to 25 lbs)

Possessions Carried/Used by Companion
saddle (riding), saddlebags, simple banner (Red's insignia)

Possessions in Saddlebags
fangfile, fetish (tribal), fire carrier, goblin pickles (jar) (x9), torch (x2), tindertwig (x3), pig grease, tossglove, sack (empty)

Wealth
0 pp 13 gp 10 sp 40 cp

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Special Abilities
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Cavalier’s Charge (Ex) - At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Mount (Ex) - A cavalier gains a mount that acts as a Druid's companion, except for the share spells ability.

Order of the Cockatrice (Ex) - Add Cha modifier to the DC on any attempts to Intimidate this cavalier. Standard to demoralize opponents. +2 attack against demoralized opponents.

Tactician (Tandem Trip) (Ex) - As a standard action, the cavalier can grant this teamwork feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 1 time per day.

Mount:
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Not-Dog
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HD: 2
Medium animal (wolf, companion)
Init +2; Senses low-light vision, Scent, Perception +5
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Defense
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AC 22, touch 13, flat-footed 19 (+5 natural armor, +3 Dex, +4 armor)
HP 31 (HD: 1d10+2*) (*+6 from Cavalier Class Bonus)
Fort +5, Ref +6, Will +2

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Offense
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Speed 50 ft.
Melee bite, primary natural +4 (1d6+3, plus Trip)

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Statistics
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Str 14 (+2), Dex 16 (+3), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Base Atk +2; CMB 4; CMD 16

Feats
Armor Proficiency (Light)
Improved Natural Armor
Tandem Trip

Skills
Perception +5 (1 rank, 3 class, 1 Wis)
Stealth +7 (1 rank, 3 class, 3 Dex)
Survival +5 (1 rank, 3 class, 1 Wis)

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Equipment
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Equipped
Chainshirt Barding

Carrying
Saddle (riding), saddlebags, banner

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Abilities
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Evasion (Ex)
If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Concept/Party Role:
Torch will be a torch/dogslicer dual-wielding ball of mayhem that will charge into the fray atop his mount, Not-Dog, to set anything and everything on fire. With a fixation on pyromancy and dog-killing, Torch will generally agreed with anything involving the two, including setting himself on fire.

Character Background/Personality:
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Background
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A nearby pack of wolves were howling the night that Torch was born, and since that day, Torch has grown up with the belief that he is to carry out Bark Breaker's will. Praying and doing rituals was too boring, though, so Torch decided to just set things on fire instead. And kill dogs. But Torch couldn't find any dogs, so he set more things on fire instead. Torch has been so faithful.

Earning his name from his constant fixation on gazing at torches, Torch was quickly drafted to become the chief's new torchbearer after the last one set himself on fire and died. Torch remembers that glorious death, and hopes that he can one day end life in such a fulfilling way as well.

As torchbearer, Torch is quite content, enjoying having fire so close at all times. Especially since he gets to be the 'one' to start the many fires for the festivals of the tribe. Torch also got to ride on the previous torchbearer's wolf, Not-Dog. Not-Dog used to be called Black Fur, but Torch believes Not-Dog is a much better name for him.

Having been the honored one to begin the fire that consumed Scribbleface's hut, Torch is still filled with a bit of europhia and hopes to be able to join the tribe in raids soon so that he can set more fires. Oh, and kill some dogs. Yes. Some dogs would be nice to kill.

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Personality
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Torch loves to set things ablaze and stare at the flames while mayhem begins to ensue. While he is natural mischevious like most goblins, Torch is particularly aggressive against dogs, and takes large offense if Not-Dog is compared or referred to as a dog. Because Not-Dog is definitely not a dog.

Torch also loves to cause disorder around him, and enjoys a good prank, whether he is the trickster or target. If something gets set ablaze during these pranks, all the more fun.

Not-Dog is quite a loyal companion, despite Torch's mischeviousness and constant demands. Captured as a pup, Not-Dog is already used to the mayhem and fire of the tribe, but prefers to sleep in cool places rather than do anything else. And though he is used to Torch's love for fire, he still refuses to let Torch set him completely ablaze to make him Fire-Not-Dog. He does not seem to care much that he outlived the last torchbearer and has a new rider.

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Description
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Torch is a green skinned goblin with several burn marks and even some patches of fur, though even Torch has forgotten whether he grew them or added them on. He is almost always found carrying a torch and atop or near Not-Dog.

Not-Dog is a black furred wolf with a few patches here and there missing from repeated attempts from Torch to make Not-Dog into a Fire-Not-Dog.