Joran Vhane

Torag Ormsson's page

27 posts. Alias of Daniel Stewart.


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Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

here..sorry for the delay


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag looks darkly at the others as they speak of this 'Black Arne'.

"From the sea you say! Well it might be one of those monsters which infest my own people's lands. I would surely like to rid the world of another of those foul beasts!"


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag delivers the weapons and armor recovered from the Freed to the Captain.

"Here are the arms and armor captured from the bandits. Much better quality than I would thought."


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Craft-weapons: 1d20 + 6 ⇒ (6) + 6 = 12

Once back at the fort, Torag spends some time examining the weapons and armor taken off the freed.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

"Hmmm..these weapons and armor are all of fine craftsmanship. Not what I would have expected to find on rebels. Also, here are 2 potions of healing."

Any way to discover who the smith who made these items is?? Any makers marks, etc.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Oh, I thought we were bringing him back with us. He is tied up and can be returned for "justice".


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag examines the arms and armor of the raiders as they head back.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

"In Orm's name it shall be free of your vermin! Now tell us, what troops are there and how is the place fortified."

The hulking warrior priest leans over the injured Freed, the sheer intimidation of his arms and armor bearing down on the poor, trapped man.

Intimidate: 1d20 + 2 ⇒ (16) + 2 = 18


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Ok, well if the DM is ok with me moving close enough to get in an attack, that will be great, otherwise I will move up to the group and attack next round.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Just noticed it...I thought that I had dismounted much closer to the people that on the edge of the map....guess I move forward to engage the enemy


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag steps forward and lays into the closest of the Freed that he can reach.

Attack-melee: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag dismounts and moves towards the group of freed, his hammer and shield out and ready for combat.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Init: 1d20 + 1 ⇒ (8) + 1 = 9

Torag nods in agreement with the plan and follows the wolf-form of Aerik up the hill.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag give the old woman a quick smile and motions to his arms and armor.
"This is what I do mother, with the glory of Orm at my side"


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag patches up the old woman and repacks his few items before remounting.

"My skills to heal come from Orm, but my hands can also relieve some pain and not just sculpt metal."


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag heads directly to the wounded woman.

"Lay back and let me see what I can do."

If the wound is very bad, then he will cast a cure wounds on the woman, if not, he will use his Healing skill to clean and bind it.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag checks his armor and weapons, and then nods that he is ready to go.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

"Those weapons and armor need some work as well. I have the tools and can setup a makeshift forge to help repair their equipment. I will need a more permanent place with supplies before I can do much else, however. We should look at moving against the Shipyard sooner than later."


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Torag will examine the soldiers equipment most carefully...pointing out any defects or repairs that might be needed.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

"I will join you on your rounds Pike Erlendson."

Torag gathers his tools and equipment and makes sure they are stored safely, before taking up his shield and hammer to join Pike on his walk.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

"Well right away I can see many improvements I can make upon it before I even attach a rune to it. The knowledge of Orm allows me to take such mundane items and make them a higher quality."

Taking a few moments to get the correct formula in his head, Torag handles the spear, and as he does so, the rough utilitarian nature of the weapon transforms in his hands to that of a master-crafted item. It takes about an hour for this transformation to be complete, and the craftsman uses many expensive oils, incense and metals to complete the transformation. When complete, on the metal socket of the spearhead, the symbol of Orm now sits, etched deep into the weapon.

"There you are. Now you have a weapon worthy your skill."

Uses Masterwork Transformation to switch his weapon into a masterwork one. Time is 1 hour and cost will be 300gp, which I will pay from my reserves


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

"Show them to me Aerik and I will see. The lesser runes take a little time to etch and power, but my limited knowledge allows me only two choices...either making armor lighter for the wearer, or allowing a weapon to return to the owners hand once thrown. Now lets see what you have here.."


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

"I need a forge and the arms and armor of those men and women who will be accompanying us. I can work runes into their armor to help lighten their load. I also know a rune that will return a weapon to the wielder's hand...much like the one upon my hammer here. If time permits, I may be able to enchant the arms and armor with more potent charms, but we will have to see what supplies you have."

The gruff smith looks over the rest of the party waiting for the others to make their requests of this commander.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

The journey had been long and difficult. Seeing the fortification filled Torag with both pride and longing! Such a place should have been built by his people….but the pride of his people was their downfall, so perhaps the pig farm turned fortress was a statement he should take to heart.

Travelling from the lands of the Erlend had been long and difficult. His once magnificent armor was now dented and scored from the many trials. The great sigil of Orm still showed proudly upon his breastplate, but even it was scored and tarnished. Fighting his way through the smoking remains of House Elrik had been bad. Several times he had to call upon the spirit of Orm to clear his way through the miasma of sulfur and other noxious gasses. It was while he rested from this journey that he met the others and now stood, with them, on the hilltop overlooking the pig farm.

Thinking back to the journey he cannot help but remember his meeting with Gudmund, the leader of his displaced people.

”Help them, reclaim the lands lost, and champion our people. Return with an army and free our lands from it’s watery grave!”

A lofty goal for a simple warrior and smith, but one he was willing to attempt. His people, while thankful for the hospitality of House Erlend, needed to regain their own lands. Pressure was growing for them to forget their past and join House Erlend, giving over all their secrets of building and shipcraft. Gudmund would have none of it, and it was rumored he was even contemplating leaving the valley if the pressure became too much.

He had to succeed….his people’s future depended upon it.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

I think I am good to go?? My stats are added already. I do not think I would know probably any the the other players at the start, but they may have heard of me....being able to create enchanted arms and armor is probably not a common skill here in the valley..lol. But like Perrish, you might have heard stories about Torag, even if you have never met him.


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

dot


Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft

Thanks for choosing me...I am looking forward to this game!