Classes/Levels |
Cleric 4 | HP: 35/35 | AC: 20, T: 11, FF: 19 | Fort: +6, Ref: +2, Will: +8 | Melee: +7, Ranged: +5 | CMB: +6, CMD: 17 | Init: +1, Perception: +4 | Speed: 30ft |
About Torag Ormsson
Torag Ormsson
Human cleric (forgemaster) of Orm 4 (Pathfinder RPG Advanced Race Guide 15)
NG Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 35 (4d8+12)
Fort +6, Ref +2, Will +8
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 throwing warhammer +7 (1d8+4/×3)
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . At will—mending
. . 7/day—artificer's touch (1d6+2 , bypasses DR and hardness 4)
Cleric (Forgemaster) Spells Prepared (CL 4th; concentration +8)
. . 2nd—aid, hold person (DC 16), weapon of awe[APG] (DC 16), wood shape[D] (DC 16)
. . 1st—animate rope[D], bless, lead blades[APG], magic weapon, shield of faith
. . 0 (at will)—detect magic, light, read magic, stabilize
. . D Domain spell; Domain Artifice
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Statistics
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Str 16, Dex 12, Con 15, Int 10, Wis 18, Cha 10
Base Atk +3; CMB +6; CMD 17
Feats Craft Magic Arms & Armor, Craft Wondrous Item, Create Reliquary Arms And Shields[UM], War Blessing[ACG]
Traits artisan, eye of the father
Skills Acrobatics -4 (-8 to jump), Appraise +5, Craft (armor) +5, Craft (weapons) +6, Diplomacy +5, Heal +9, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (religion) +5, Intimidate +2, Sense Motive +9, Spellcraft +5
Languages Common
SQ divine smith, forgemaster's blessing, runeforger, runes (featherlight[ARG], return*[ARG])
Other Gear +1 holy reliquary lamellar (steel) armor[UC], mwk heavy steel shield, +1 throwing warhammer, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 1,749 gp, 5 sp, 3 cp
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Special Abilities
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Artificer's Touch 1d6+2 (7/day) (Sp) Melee touch attack deals 1d6+2 damage to objects or constructs, bypassing 4 hardness.
Cleric (Forgemaster) Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Create Reliquary Arms and Shields Make shield or weapon a holy symbol of your deity.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Featherlight Item's weight and armor check penalty are halved.
Forgemaster's Blessing The inscribed nonmagical item functions as a masterwork item.
Return* Inscribed weapon gains the returning weapon special ability.
Runeforger (3/day) (Su) Inscribe temporary abilities on armor shields or weapons.
Backstory: Torag was born and raised in an Ormite village close to the Erlend lands. His people are proud and skilled, and the Erlenders treat them fairly. After the devestation of their lands, most of his people drifted off to work in the larger settlements throughout the Erlend lands, but Torag kept close to their ancestral territory.
Torag was sixteen years old when their lands were taken from them. The sea, whose bounty had sustained the Ormites for generations, turned against them, swallowing most of the land in a single event. While escaping he was set upon by some sort of sea creature but was able to escape by wiggling into a narrow cleft in the side of a hill. The cleft turned out to lead to a buried building…a derelict workshop that seemed to have been forgotten for generations. While waiting for the sea monster to lose interest, he explored the place and came upon an ancient book and several old tools, the most impressive of which was a great hammer inscribed with many runes.
Escaping the devastation of his homeland, Torag set up his own forge at the old border between the Erlenders and Ormite lands. Here Torag cleaned and repaired the items he found in the old workshop and in doing so experienced a closeness to Orm and his people that he had never felt before. The many runes on the hammer turned out to be holy symbols of Orm, and by studying them and the ancient book, he was able to feel the hero within himself take shape…as if Orm himself was forging the boy into an instrument of his will.
The following five years saw the boy grow into a powerful man, steeped in the lore and knowledge of Orm. He was able to call upon his patron to create items of power and beauty, as well as other miracles. Many times he ventured back into the sodden lands of Orm to do battle with the fell denizens there, and return with treasures which he gave to the wisewomen of the tribe. He is championing the tribes to reclaim the lost lands and is willing to help in any way he can.
Personality: Torag is a driven young man. The passion of Orm shines in his eyes. He is serious and focused, but still can be seen in the local alehouse enjoying a drink and the company of others. He is a man of few words, but when he does speak, other take note, for his wisdom is coveted through the community.
Description: Standing just under six feet, Torag is a barrel-chested powerhouse. Years at the forge has built his physique and increased his endurance. Ruddy-coloured hair grows in perfusion upon his body, and when working at the forge wearing only his leather apron and breeks, some laughingly refer to him as the ‘fire bear’.