| Tor-sulless |
Strength: I agree with a -2 Strength penalty. They are small, so it makes sense.
Constitution: While they are small, is it really warranted to penalize their Constitution? I mean, look at halflings or gnomes. Neither are penalized. Quite the opposite, as gnomes receive a +2 racial bonus to Constitution.
My fear is that if moogles receive both a racial penalty to Strength and Constitution, players will have a real hard time choosing any class reliant on these abilities. Basically, they would be limited to casters (and even then, they aren't going to want to choose any Cha-based casters; see below).
Charisma: Moogles often made excellent bards and jugglers in the series, so taking a negative to Charisma doesn't really make a whole lot of sense to me. After all, they had a lot of personality, which is what Charisma represents.
I can understand moogles taking a penalty on Intimidation skill checks, but why penalize the whole of Charisma-related skills and abilities?
Why should moogles be limited to choosing Int-based casters, when moogle bards are an iconic part of the FF-series? If anything, shouldn't Charisma be their "thing?"
Dexterity: I agree with a +2 Dexterity bonus. They are agile little things, so it makes sense.
Speaking of mobility, did you forget their wings?! Moogles can fly, or at least hover. A minor flight ability when unarmored and unencumbered, allowing them to fly as per the spell, for a number of rounds per day equal to five times their HD, might do the trick.
Intelligence: Why such a hefty bonus? I mean, +2 Intelligence I can understand, but +4? Is that necessary? Do you really want moogles to be your go-to magi?
To represent their mechanical inclination you could give them a +2 racial bonus on all Craft and Disable Device checks, rather than such a large bonus to their Intelligence.
I'd also think that they'd make natural linguists, since they are so often engaged in exploration. Perhaps an extra language or two...
I agree with you on leaving the Constitution score alone, though Charisma my experience with them has always been engineers, craftsmen, and potion makers, though to balance your ideas why not have the moogle take penalties (-2) for disguise and intimidate checks, while giving bonus(+2) as you said Craft, Disable Device, and possibly profession engineer. I mean I was originally just going with the point system on what they have to offer, but this jimmyrig seems to working much better.