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We finished the Champion's Belt last night. After the performance of the gladiator teams, I'm wondering why half of them had potions of Fly.

The Pitch Blade dwarves came swooping in against my party, all went well until the cleric cast Dispel Magic, causing one dwarf to nose dive for 3d6 falling damage.

In the final round, I set up Auric's band as suggested. In round 1 the sorceror sets off a fireball enhanced with explosive metamagic (pushing subjects to the edge of the effect) which lofts Khellek over the 40' ceiling and disqualifies him.

If the next fight were not the party's first dragon, I would make them fight mutliple dwarven defenders!


I'm trying to write dreams customised to my party members that will vaguely foreshadow things to come in AoW. Partly to work on the problems that the party is having with staying together, and partly to develop the theme of impending doom that has gotten a little lost amid all this dungeon bashing. The party will experience the dreams in the form of individualised handouts the next time they sleep after defeating the Ebon Aspect in 3FoE (probably tomorrow night).

The fighter is getting a vision of the Ebon Aspect sacrificing one of his loved ones before the Spire of Long Shadows, the changeling rogue is getting a nightmare about identity loss (foreshadowing HoHR and her impending doppelganger replacement), the cleric is getting unpleasant dreams about the Mistmarsh (ready for the trip to Blackwall Keep), but I'm having trouble with the druid.
I want to work the Order of the Storm into the dream, but I need them to be memorable yet sufficiently anonymous that the dream can just sit in my player's head for 12 levels or so and suddenly go "Oh! So that's what that was about!" when they get to Tilagos. Optionally, we might work some kind of prestige class out based around the Order if he does enough research.

Does anyone have any ideas? (For the dream, not the prestige class)


If I recall correctly, Diamond Lake has an 800gp limit or something. So if the PC's want to sell off, say, Theldrick's suit of full plate +1 because no-one wants to wear it (rogue and sorceror just laughed, druid shrugged and said 'not me' and the fighter is going for a lighter build out), are they going to have to hang on to it until they can spare a week to go to the free city or risk stashing it somewhere?


I'm approaching my wits end here. My AoW party came together in one of those coincidences and all had their own reasons for going into the Whispering Cairn. Now partway through 3FoE, I'm having trouble trying to build some team spirit to encourage them to stay together as a party. (Note this is not a player problem, this is all character-based)

What we have is:
- Rogue: A changeling from the Free City, came to Diamond Lake to stay a couple of steps ahead of the law, looking basically for profit and challenge. She's most likely to stay in the party.
- Sorceror: Pupil of Allustan and performer at the Emporium, looking to build capital to get the hell out of dodge. Gets on pretty well with the rogue, so may not be a problem.
- Druid: Told to investigate 'green worms and undead' by Nogwier, he is a loner and spends more time talking to his wolf than the party. Only went into Dourstone Mine because of direct threats from Balabar Smenk.
- Fighter: boyfriend of Constance Grace. Smenk has kidnapped Grace's son and is threatening unfortunate accidents if the fighter doesn't clear Smenk's relationship with the Ebon Triad up. Fighter is possessed of a certain 'sod you' frame of mind and tends to the belligerent. Also fairly rudimentary as regards the stranger ends of the world; the rest of the party haven't yet revealed the fact that the rogue is a changeling to him for fear of his reaction.

So as soon as they defeat the Triad, I foresee both Druid and Fighter having absolutely no reason to stay with the party. Does anyone have any ideas, or should I fudge a couple of damage rolls from the Faceless One and kill them? (too easy, I know).


Neither does anyone else, it seems. lol