Male halfling rogue 2
CG Small humanoid (halfling)
Init +4; Senses Perception +6
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 15 (2d8+2)
Fort +1, Ref +7 (+1 bonus vs. trample attacks), Will +1; +2 vs. fear, +2 trait bonus vs. fear
Defensive Abilities evasion, underfoot; Resist underfoot
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Offense
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Speed 30 ft.
Melee dagger +6 (1d3+2/19-20) or
. . dagger +6 (1d3+2/19-20) or
. . dagger +6 (1d3+2/19-20) or
. . dagger +6 (1d3+2/19-20) or
. . mwk dagger +5 (1d3+2/19-20) or
. . mwk dagger +5 (1d3+1/19-20)
Special Attacks low blow, sneak attack +1d6
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Statistics
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Str 14, Dex 18, Con 12, Int 15, Wis 12, Cha 9
Base Atk +1; CMB +2; CMD 16
Feats Two-weapon Fighting, Weapon Finesse
Traits good natured, hard to kill
Skills Acrobatics +7, Appraise +7, Climb +4, Diplomacy -3, Disable Device +8, Escape Artist +7, Knowledge (dungeoneering) +6, Knowledge (local) +7, Linguistics +7, Perception +6, Sense Motive +5, Stealth +11, Use Magic Device +3
Back Ground Skills Profession (Cook) +3 (Backer)+3
Languages Common, Gnome, Goblin, Halfling, Orc, Undercommon
SQ halfling rogue/ninja, rogue talent (finesse rogue), trapfinding +1
Combat Gear potion of cure light wounds, potion of shield of faith +2, caltrops; Other Gear chain shirt, dagger, dagger, dagger, dagger, mwk dagger, mwk dagger, ioun torch ioun stone[APG], backpack, bandolier[UE], bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded (2), 22 gp, 5 sp
Cool Gear: Sash of Awesome!
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Special Abilities
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+1 to critical confirmations (Dagger) Choose a weapon from the following list: sling, dagger, or any weapon with "halfling" in its name. Add a +1/2 bonus on critical hit confirmation rolls with that weapon (maximum bonus +4). This bonus does not stack with Critical Focus.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Low Blow +1 to critical confirmation rolls against larger creatures.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Underfoot +1 AC vs. larger opponents and +1 save vs. trample