Toolbag's page

Organized Play Member. 67 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I don't understand why I've had some people on the forum question my intentions with a character but I'm willing to chalk it up to everyone having their own opinion and playing style. However, I've decided to lay it out here in the General category just for fun and see where the conversation goes.
_________________________

Torag blesses my human Paladin through the holy symbol engraved in each side of the head of his warhammer, thus making the hammer eligible for channeling/smiting evil through the hammer. This is not the only reason for the warhammer, though, as shattering the forces of evil is often accomplished through sundering actions.

This is in direct contrast to Torag's wish that followers create.

Therefore, my Paladin has ventured into the world to pursue a legend found deep within the works of his homeland, the Five Kings Mountains.

Legend states that the ancient Orcs employed a special material known as Thorium along with weapons which had been weighted to deal extra damage when striking foes. He is actively seeking Orc settlements in order to gain this special knowledge. (These are World of Warcraft concepts which I am bringing over to Pathfinder with the intent that this Paladin is on a wild goose chase because they do not exist in Golarion)

Eventually having failed in his quest, he turns his creative energy to devising his own special weapon which would have the new quality of "Sundering" (based upon the qualities of Disarm, Trip, etc.).

________________________

These ideas would be subject to GM approval but I think that it works well as a backstory and has good potential for story hooks.


I know this has been beat to death (Yes it's a pun for sundering) but I haven't been able to find anything even remotely like this question.
_______________________________
Sunder

You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack in place of a melee attack* (see Editors Note: Multiple Sunder Attempts). If you do not have the Improved Sunder feat, or a similar ability, attempting to sunder an item provokes an attack of opportunity from the target of your maneuver.

If your attack is successful, you deal damage to the item normally. Damage that exceeds the object’s Hardness is subtracted from its hit points. If an object has equal to or less than half its total hit points remaining, it gains the broken condition. If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If you do not choose to destroy it, the object is left with only 1 hit point and the broken condition.
_________________________________
Improved Sunder

You are skilled at damaging your foes’ weapons and armor.

Prerequisite: Str 13, Power Attack, base attack bonus +1.

Benefit: You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear.

Normal: You provoke an attack of opportunity when performing a sunder combat maneuver.
__________________________

Greater Sunder

Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.

Prerequisites: Improved Sunder, Power Attack, base attack bonus +6, Str 13.

Benefit: You receive a +2 bonus on checks made to sunder an item. This bonus stacks with the bonus granted by Improved Sunder. Whenever you sunder to destroy a weapon, shield, or suit of armor, any excess damage is applied to the item’s wielder. No damage is transferred if you decide to leave the item with 1 hit point.

_________________________
So by these rules, you get to add +4 to your CMB to Sunder. Great. But does it only get applied to the CMB check? Or does it also get applied to the damage dealt normally?

My interpretation is that it only applies to the CMB check and would have to be applied to the damage roll through Power Attack. No other option available.


I'm still relatively new to Pathfinder and I am putting together a character built with Greater Sundering in mind. Does Pathfinder have rules for the magical backlash of destroying a magic item? Not all systems do.

PRD materials only please.

Thanks.


I realize that a character built around sundering is not popular due to the destruction of loot but I wanted to get some general advice on this concept.

Reign of Winter adventure path

Human Paladin multi-classed into Fighter for feats and weapon training

Blood of Giants trait (+1 to CMB for Sunder)

Power Attack
Improved Sunder
Greater Sunder
Weapon Focus--Warhammer
Weapon Specialization--Warhammer
Weapon Training--Hammers

Possible use of the Warhammer as a holy symbol of Torag

PRD materials only.

Any great suggestions for improving this concept beyond Greater Weapon Focus and Greater Weapon Specialization?

Thank you, one and all.


Just wanted to get general opinions about my Human Fighter built with the Swordbreaker Dagger in mind.

STR 18 DEX 17 CON 14 INT 13 WIS 10 CHA 8

Currently Level 7
Fighter 6 Dipping into Rogue/Ninja 1

AC 22 via a breastplate that will need to be replaced with some Mithral if I want to consider Evasion in the future

Fort 8 Reflex 8 Will 5

Weapon Training 1 - Light Blades

Feats:
Two-Weapon Fighting, Dodge, Combat Expertise, Exotic Weapon Swordbreaker, Quick Draw, Endurance, Iron Will, Improved Disarm, Break Guard

Traits:
Giant Blood Trait, Pillager Trait

Weapons carried:
+1 Rapier(Primary hand), Swordbreaker Dagger(Off Hand), Composite Longbow,
+1 Adamantine Heavy Flail(Possibly getting the Flaming enhancement soon)

Other Party Members:
Cleric, Investigator, Witch, May be adding a Sorcerer

Let's overlook my need to take some non-combat feats in order to keep my character functional for a moment. And please overlook the fact that this is an obviously mediocre build. The fact is that I enjoy playing this character when I am in a situation where the swordbreaker is effective. And while not optimal, I also plan to use the Heavy Flail with my upcoming feats of Improved Trip and Greater Trip to be more of a utility fighter who takes advantage of Sneak Attack while Tripping.

Any thoughts or suggestions without taking this build to crazy town?