All Might
Male human monk 13/summoner 13 (synthesist) gestalt, (mythic champion/archmage 1)
LG Medium biped eidolon humanoid (human, outsider)
Init +11;
Senses darkvision 60ft., Perception +23
Languages Common, Draconic, English, Necril, Sphinx, Sylvan
==DEFENSE==
AC 46, touch 30, flat-footed 45 (+4 armor, +5 dex, +1 dodge, +12 natural, +2 deflection, +7 wisdom, +4 monk, +1 luck)
HP 187 (13d8+13+65+5), temp hp 150 (10d10+50)
Fort +22, Reflex +22, Will +24; +2 vs enchantment, fear & +2 vs charm, compulsion
CMD +46; +48 vs disarm FCMD +45
Defensive Abilities devotion, diamond body, diamond soul (SR 23), greater shield meld, hard to kill, improved evasion, purity of body; Resistance Fire, Electricity 10, fast healing 1
==OFFENSE==
Speed 70 ft. (14 squares), Fly 70ft. (14 squares)(perfect maneuverability)
Melee +1 Ghost-touch Flaming Unarmed Strike +18/+13 (4d8+7+1d6 fire/19x2) or +1 Ghost-touch Flaming Unarmed Strike +18/+18/+13/+13/+8/+18 (4d8+7+1d6 fire/19x2) with Flurry of Blows
CMB +19; +21 vs disarm
Spell-like Abilities (CL 13th, Concentration +18)
2/day makers jump - dimension door
Summoners Spell's Known (CL 13th, Concentration +18)
5th (2/day) - greater heroism, true seeing
4th (3/day) - dismissal, greater evolution surge, hold monster, teleport
3rd (4/day) - dispel magic, greater invisibility, nondetection, rejuvenate eidolon, tongues,
2nd (6/day) - create pit, glitterdust, haste, see invisibility, wind wall
1st (7/day) - ant haul, detect metal, endure elements, protection from evil, mage armor, rejuvenate eidolon lesser
0 (at will) - detect magic, light, mage hand, mending, message, read magic
Special Attacks dimensional assault, dimensional dervish, flurry of blows, fleet charge, pummeling style, pummeling charge, stunning fist 13/day (DC 23)
STATISTICS
Abilities Str 23 (+6), Dex 20 (+5), Con 20 (+5), Int 20 (+5), Wis 24 (+7), Cha 20 (+5)
Base Atk+10/+5
Feats Toughness, Improved Initiative, Dodge, Combat Reflexes, Pummeling Style, Technologist, Improved Disarm, Dimensional Agility, Pummeling Charge, Improved Critical (Unarmed Strike), Dimensional Assault, Dimensional Dervish, Power Attack, Titan Strike (Mythic)
Skills Acrobatics +21 (+50 when jumping), Climb +10, Escape Artist +5, Fly +21, Handel Animal +9, Intimidate +21, Knowledge; Arcana +21, Dungeoneering +10, Engineering +21, Geography +10, History +10, Local +10, Nature +10, Nobility +10, Planes +10, Religion +10, Linguistics +9, Perception +23, Ride +9, Sense Motive +24, Spellcraft +21, Stealth +21, Swim +10, Use Magic Device +21
SQ abundant step, aspect, fast movement, fused eidolon, fused link, hero points (7), ki pool (lawful, silver/cold iron, magical) 14/day (2 reserve), makers jump 2/day, maneuver training, mythic power 5/day, share spells, shielded meld greater, slow fall (60 ft) still mind, surge 1d6, wild arcana, wholeness of body
Evolution Points 1p Gills, 2p Resist Fire, 2p Resist Electric, 2p Dex increase, 4p Con increase, 4p Magical Flying, 4p Fast healing 1
Traits Outcast's Intuition, Reactionary
Favored Class Monk; +1 ki per 4 lvls (+3)
Advanced Human advanced intelligence (4rp), advanced strength (4rp), stubborn (2rp), fearless (1rp)
Gear ring of ki mastery, +1 amulet of mighty fists with ghost touch and flaming, monk robes, belt of physical might +2 (str, con), boots of speed, jigasa of the fortunate soldier, headband of inspired wisdom +4, cloak of resistance +5, bracelet of second chances, stonefist gloves, ring of protection +2, 4250gp