Basics
HP 40
Initiative +0
Defense Bonus +3
AC 12, Touch 12, Flat-Footed 12
Fortitude +2
Reflex +3
Will +5
BAB +4+1(Quarter Staff Only), CMB +8, CMD +18
Skills
(4)Acrobatics (Dex) +0(Modifier)+3(Class)+1(Skill Points)
(8)Climb (Str) +4(Modifier)+3(Class)+1(Skill Points)
(6)Craft (Structural) (Int) +2(Modifier)+3(Class)+1(Skill Points)
(10)Handle Animal (Cha) +3(Class)+7(Skill Points)
(4)Intimidate (Cha) +0(Modifier)+3(Class)+1(Skill Points)
(10)Knowledge (current events) (Int)
+2(Modifier)+1(Competence)+3(Class)+4(Skill Points)
(7)Linguistics (Int) +2(Modifier)+3(Class)+2(Skill Points)
(10)Profession(Gambling)(Wis) +2(Modifier)+1(Competence)+3(Class)+4(Skill Points)
(10)Survival (Wis)+2(Modifier)+3(Class)+5(Skill Points)
(8)Swim (Str) +4(Modifier)+3(Class)+1(Skill Points)
Class Features
Weapon and Armor Proficiency
Talents
Extreme Effort
Improved Extreme Effort
Feats
Animal Affinity (+4 on Handle Animal and Ride skill checks)
Iron Will (+2 Will Saves)
Lightning Reflexes (+2 Reflex Saves)
Weapon Focus (Quarter Staff)
Inventory
Basic outfit
Modern Quarterstaff +5 (1d6+4/1d6+4)