| TommyEkman |
Played through the game as it was designed, was super awesome. The mechanics are great, but we were 3 players and it was WAY to easy.
So, we set out to find a way to make the game harder but without destroying the mechanics of the game.
1) So, first of all we needed to add some sense of urgency, so we added another location.
2) Second, the monsters were way to easy. So we added +3 to defeat all monsters, and +1 for every adventure pack. So on adventure pack 2 every monster had +5.
3) Cure and minor staff of healing is to powerful, you heal and use blessing, heal and use blessing. One of the really cool tactical mechanics of the game is distributing blessings. Should i really add a blessing for acquiring this item and risk loosing the scenario? do i really want it that much? So, we said one Cure for every player group and no minor staff of healing. Was actually the modification that added most to making the game more difficult.
This made the game so much more fun! Best Game Ever!