ryric wrote:
Seraphimpunk wrote:
Follow up question: do you think before your old familiar departs, it can teach your new one all it knows, so that a witch doesn't lose spells she's paid money for her familiar to learn?
This is a complete house rule, but I've run Improved Familiar as if the old familar "morphs" into the new one. To me, familiars are thematically extensions of the spellcaster's own energy and are just manifestations. So if the player wants, I just have the familiar change to the new form when they take the feat. That way the witch doesn't lose any spells known, and the player doesn't have to get rid of an old pet/friend just for mechanical benefit.
Not exactly RAW, but not broken in any way I can see.
That's how I would do it if I was running things and how I figured one of my DMs would do it. At least, if you're only adding a template to animal. Say you have a fox, that you want to make a Celestial fox with Improved Familiar. I can't see making someone go through getting rid of one fox. Just to get another. You simply could say when the witch/sorcerer/wizard goes to sleep. When he wakes up. His familiar is different. Then go about business as usually.
Since this is thread talking about familiars. I do have a question? Do familiars get feats like animal companions based on their HD? I've never ran a PC with a familiar. So I've never built one from the ground up. I've done Druids with animal companions, but the rules are slightly different obviously.