Berdred Leredel

Tomas Flint's page

77 posts. Alias of DBH.


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Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

2019 has come down on me like a hammer, and I don't have the free time I had in the past. So sadly I'm dropping most of the games I"m playing in to concentrate on those I'm running.

Thanks for accepting me into your game and I hope it continues to be fun for those still playing.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Sorry to hear this Nav, I enjoyed your role playing. Hoping things pick up for you.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Sorry to hear that. Best wishes to you and your family.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Spot: 1d20 ⇒ 3

Tomas is busy wrestling with a stubborn piece of scrap, trying to avoid it landing on his foot. He doesn't notice anything else.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas groaned quietly. Here we go again.

I hope someone has Diplomacy?


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas takes the offered clip, he makes sure his gun is cleaned and reloaded. Storing it away out of sight when done.

When they reach the village he sighs. "Nothing is ever easy is it?"


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Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas has been quiet, lost in thought as the group reached yet another settlement. He nods to the newcomer and listens to Captain Ulz with an impassive face, masking his contempt for yet another leader doing nothing but talk and shovel his problems onto the party. "Nav's right. The bigger the wagon the more scrap we can get back here. No ammo and the scrap won't make it."

Left unsaid is his thought. "Leaving you caught with your pants down due to your piss poor planning oh great Warrior!"


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Even if'n you don't like guns it might pay to have one in reserve?" Tomas suggests. "Might be something you need to kill that only a bullet can deal to."

Tomas is looking around, he should be relaxed now the group are out of the tunnels, but the open wastes are just as dangerous.

Spotting the traveler Tomas raises an open hand in a peaceful greeting as they draw near.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Search: 1d20 + 7 ⇒ (10) + 7 = 17 Heh.

Tomas puts his well honed scavenging instincts to work.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Got a list of Xoknus' gear? We should take anything we can use, and make sure he's buried properly.

Tomas will take the Ruger service-six to repair.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Gun + PBS: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage + PBS: 2d8 + 1 ⇒ (4, 5) + 1 = 10

Tomas skitters back in fright, pointing his gun at the Sandman's belly and firing. "Get the hell away from me ratface!"


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

"Bastard!" Tomas howls in rage as Xoknus falls. Seeing Rose cut the Chief down like a dog he switches to Sandman3.

Gun + PBS: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

His anger making his shot go wide.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

This looks nasty Tomas thinks, drawing his Desert eagle and aiming at the Chief.
Gun + PBS: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage + PBS: 2d8 + 1 ⇒ (4, 3) + 1 = 8

Move action to draw the gun so Tomas doesn't move.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas looks over the Swiss army knife with a lot of admiration. "Handy that. I wonder where Swiss is?"


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Swallowing his nausea Tomas joins in the search for anything salvageable.
Search: 1d20 + 7 ⇒ (16) + 7 = 23

"Glad those punks are all dead now!"


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas blinks in confusion as it looks like his enemy jumped into the chasm? Remembering there are more he aims at the Sandman fighting Navarre.
Crossbow + PBS: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

"He can't have seen me fight if he was that scared of me?"


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

init: 1d20 + 2 ⇒ (5) + 2 = 7


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Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Once it's clear that the bridge is safe Tomas scuttles across.

Tomas is updated, I just need to do it here.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas scuttles back and shoots again.
Crossbow + PBS: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Starting to sense a pattern here for Tomas.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

The mysterious invisible girl that follows the party around shrieks loudly as a Sandman tries to harm Tomas.

Taking a 5' step back Tomas tries to gut shoot the thing.
Crossbow + PBS: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Shaking hands make that a poor shot.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Init: 1d20 + 2 ⇒ (8) + 2 = 10

Tomas doesn't even bother to groan as he sees the horde awaiting them.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Init: 1d20 + 2 ⇒ (5) + 2 = 7

Attack: 1d20 + 3 ⇒ (6) + 3 = 9

Tomas is very slow off the mark and his shot is a poor one, he tries to stay behind the fighters.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Sorry for my lack of posting this week. I've been very sick and been doing little more than sleeping. Still feeling horrible but I will start getting into things again.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas readies his crossbow and follows behind the more martial people.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Reflex: 1d20 + 2 ⇒ (3) + 2 = 5

Here lays Tomas, dead of not quickness.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas is still here, he's just not the outdoors guy. :)


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

"Morning." Tomas mutters gloomily, the thought of traipsing through even more dangerous territory leaving him distinctly underwhelmed.

He tucks the Juju potions in his pack automatically. "If ya don't have bullets, do ya have bolts or arrows?" He asks checking his quiver.


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Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas shrugs, still looking around with the eyes of a paranoid. "We've got the device, but lets examine it somewhere private. A lotta people want it and they ain't too nice in how they ask."


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Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Waves hand in the air.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas knows his mouth gets him into trouble, so keeps quiet and tries to look respectable while the more diplomatic members of the party handle the welcome.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Likewise Tomas held his shot, waiting to see if it was needed after Rose's deadly strike. "Glad he's on my side." He muttered.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Init: 1d20 + 2 ⇒ (12) + 2 = 14
On his init Tomas will use his crossbow.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 ⇒ 4

"You're already tired and wounded dumbass! Piss off and get some rest." He suggests peevishly.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Hide: 1d20 + 2 ⇒ (9) + 2 = 11

Tomas does his pitiful best to become one with the scenery.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

"Stop making so much sense." Tomas grumbles without any seriousness. Really he only wanted a vehicle of some sort to play with.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas grumbles after the rider is out of earshot. "Go here. Go there. Do this. Do that! Give us some damn transport if it's that vital you farts!"


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

"Bastard Wastelords!" Tomas spits on the ground. "Showed up looking for an artifact of the ancients that wasn't here. We went looking for it, an when we got back this was all that was left."

He leaves a lot out of his tale, especially the fact that the party found this mysterious 'Artifact'.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas notes his team mates vanishing, but lacks any skill at doing the same. So he walks out where to rider can see him and waits with his hands empty, but where the others can cover him.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Spot: 1d20 ⇒ 16

Tomas looks around, but is more interested in the device.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas looks it over carefully. "Sorry guys, it's way beyond me. All I can tell is it's meant to be plugged into something?"

Even taking 20 I still only get 25, so sorry gang. I can't identify it.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Crossbow + PBS - Melee: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10

"You feathered bastard, you're dinner!" Tomas curses as he misses again.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

'Ok, I didn't screw that one up!' Tomas thinks, a bit more confidently.
Crossbow - Melee + PBS: 1d20 + 3 - 4 + 1 ⇒ (1) + 3 - 4 + 1 = 1

And looses that confidence just as quickly.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

'Sh*t! Sh*t! Sh*t!' Is the sum of Tomas's thoughts on the situation.

He scrambles to where he can shoot at the attacking birds.
Crossbow - Melee + PBS: 1d20 + 3 - 4 + 1 ⇒ (16) + 3 - 4 + 1 = 16
Action Point: 1d6 ⇒ 6 Saved!
Damage + PBS: 1d10 + 1 ⇒ (2) + 1 = 3


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Init: 1d20 + 2 ⇒ (3) + 2 = 5

Tomas is a lot more aware of just how dangerous the wastes are, 'Came outta freaken nowhere!' is his main thought.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas - Smart hero 2.
HP - 12
AP - 11
Skills - 12.
BaB +1
Will +1
Smart hero feat - Gearhead.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Init: 1d20 + 2 ⇒ (13) + 2 = 15

Tomas pretends the high pitched scream was made by a mysterious passing girl, aiming carefully he shoots at the thing onhis turn.
Crossbow + PBS - Melee: 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17
Damage + PBS: 1d10 + 1 ⇒ (2) + 1 = 3


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

With the lack of light making him nervous Tomas tries to sharpen his ears in the hopes of hearing trouble before it bites his butt.
Listen: 1d20 ⇒ 9

Humming as he walks isn't helping.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas shrugs and move along with the others. 'Hope someone knows what we're doing?' He thought to himself. 'Finding one lone Scav in the wastes ain't gonna be fun, even with the Flyboy on the job.'


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas has been listening and not speaking, at Navarre's suggestion he thinks it over. "Sounds like a plan. More of one then we got right now anyway."

Unspoken was his great interest in examining this device.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

Tomas has no great desire to be in the front line, he looks around for a position that will give him cover. Checking his pistol is ready but using his crossbow for now.


Male Human Smart hero. Repairman 3. HP 14/21 . AC 12, Touch 12, FF 12. Fort +1, Ref +2, Will +3. Init +2.

I have a bad feeling that I'm the 'Tiny one?'

Blinking a bit at the unexpected flurry of abuse Tomas fires back without thinking. "Since we've just arrived it was more likely what she said to you when you were slobbering on top of her! She was most likely dreaming of having someone better then the local eunuch blaming her for his shrivelled, flacid dick!"

He looks around to see if this is a common thing here, or part of a setup?
Spot: 1d20 ⇒ 18

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