Amin Jalento

Tom of Redfield's page

71 posts. Alias of PoorWanderingOne.


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Male Universalist, arcanist. 1
Ryarg Gravemaker wrote:
I agree with Tom. I have enough PBP games on the go to keep me content to wait for this one to pick back up again. Of course, if it takes too long, Bern might be too hung over to contribute much.

Come back soon Dm J! Don't leave me in here with an drink addled bear!


Male Universalist, arcanist. 1
DM J wrote:

Hi guys -

I think we're done here. It sucks, because your characters are excellent. However, instead of getting slightly less busy or staying even roughly the same at work, I got SO BUSY I CAN'T EVEN START TO EXPLAIN IT TO YOU. I'm not tired of GMing, I'm not at all burnt out, I just have literally no time at all. It's all I can do just to keep my place as a player in my weekly game with Filios (Ragar).

If I die down some - which isn't likely to happen for awhile, honestly, but if I do - I'll send you guys an email, and you can decide what you want to do, whether you want to carry on, etc. Don't check the thread everyday, though, because I'd rather not waste anymore of your time.

Thanks, and I apologize again.

I am quite willing to hold out as long as I need to. I hope things at work etc. find a good level. I'll be keeping an odd eye on this thread for when, not if mind you, when you come back. Drop a line every couple of months or so to let us know how things are going and I expect all or most of us will be here.

Thanks for letting us know what is up. Remember we are in this game together, no such thing as too much communication.

Catch you on the flip side
Tom


Male Universalist, arcanist. 1

Ragar, any word on our wayward gm?


Male Universalist, arcanist. 1

Not sure. No trace of DM J since the 9th......not good.


Male Universalist, arcanist. 1

Round 2
Perception 1d20 + 6 ⇒ (8) + 6 = 14
Move to AH,14. Feeling a little exposed where I was. Dismount as move action. Keep horse between me and door to house.

Loud so Ragar and Ryarg can hear as well."Listen kid, We've just come from Nirmathas. We know nothing of what is in the house or why you are afraid. Now stop this non-sense and be reasonable."


Male Universalist, arcanist. 1

Tom waits for the mist to clear or for the spellcaster to respond.

Hey, I'm all of first level. Low level wizards tend to do a whole lot of nothing.


Male Universalist, arcanist. 1

spellcraft 1d20 + 7 ⇒ (7) + 7 = 14

Were the arcane phrases in draconic? It is the usual 'arcane' language. Or given the location Sylvan might be as well.

If I can identify the language:
In that same language, "Well done, I don't know that one. I can see it's very useful. Or rather I can't. So why don't you come out of that mist and we can discuss what is happening as fellow students of the Grand Art?"

Otherwise. "That sound was your friend hitting the ground. We can probably get him on his feet again but not if we have to take time chasing you down. So come out of that mist before the bear has to go in and drag you out and we will see if we can't find a way out of this mess."


Male Universalist, arcanist. 1

perception 1d20 + 6 ⇒ (20) + 6 = 26

I'll send you to the cornfield:

"Dammit kid we're on your side!"

Draw and load light crossbow.

Shouting. "RAGAR, RYARG, BACK OF THE HOUSE!"


Male Universalist, arcanist. 1
DM J wrote:

Quick update: The map is complete, but it's 1:30 AM and I'm falling over. So, update coming in the morning. Pretty proud of the map, though.

Tom casts Sleep on GM. Good night.


Male Universalist, arcanist. 1

Perception 1d20 + 6 ⇒ (13) + 6 = 19

"Someone running round back. Should we check?"


Male Universalist, arcanist. 1

Louder. Hello the house!

To Telias if he is with me. "This is....strange."

Approach the door. Listen/look for any activity. Knock.


Male Universalist, arcanist. 1

Perception 1d20 + 6 ⇒ (2) + 6 = 8. sigh.

To Telias. "I will leave the stars to you my friend, I prefer my roof a bit closer."

To all."If you are going to sleep in a man's barn it is polite to tell him. Besides, something is wrong here. We've been making enough noise, we should have been met."
"I'll check the house, someone come with me in case I'm right?"

Tom rides slowly up to the house. He is in clear sight from any windows.
He dismounts well before the door and speaks loudly but not yelling.

"Hail the farm. We are travellers come in peace. We seek shelter from the night."


Male Universalist, arcanist. 1

"Come, come you are joking with me right? You would not pass up hot stew and a chair by the fireside for a frosty camp? Besides we will need to talk to the farmers to get permission to camp on their land. We would not want to sleep in the same pasture as the farmers prize angry bull now would we?"

"There is no need to lie, we ARE travellers heading towards Canorate, there may even be an inn nearby. Shall I knock?"


Male Universalist, arcanist. 1

"Ah.. Civilization. Worked stone and warm quilts. Well what story shall we give them? Are we merchants looking to buy? Lost travellers, botinists?"

Tom is clearly is a better mood since leaving the haunted vale.


Male Universalist, arcanist. 1
Ragar "Two-Fisted" Coughlin wrote:

Well, I for one will feel safer on your boat than any other, I guess.

Two-Fisted smiles a toothy grin at Tom, and he then rubs his brow...deep in thought...

Great...more boats...just what we need...

"Well this boat only lasts one day. So it will be a short trip but if we need to outrun some persuit and can reach a river or the coast we will escape."


Male Universalist, arcanist. 1
Ragar "Two-Fisted" Coughlin wrote:
Ryarg, grab that armor for Telias and let's move on out of this exposed valley. Tom, anything good in the trinkets?

Tom replies as he rides, stowing the items in a beltpouch and magehanding the arrow back to telias.

"Yes, suprisingly. First That armor is enchanted. That is probably the body of an officer there. That leather will turn blows as well as chain for a fraction of the weight. It is a good find. Secondly the arrow and all these strange 'trinkets' are also enchanted. I do not know what all of then can do, yet, but this little swan here will call a large and graceful cousin if we toss it in some water. The called swan will be large enough for all of us including the horses to ride on comfortably. It will not fly but it can travel across water faster than anything with sail or oars.
The other items are still obscure. I suspect it will take a day or so to pry out their secrets.
I dont know what our friend was doing in the forest but he or she was very well equipped."


Male Universalist, arcanist. 1

Something tells me I should listen to the strange rat.
Spellcraft I 1d20 + 7 ⇒ (5) + 7 = 12
Spellcraft II 1d20 + 7 ⇒ (13) + 7 = 20
Spellcraft III 1d20 + 7 ⇒ (4) + 7 = 11
Spellcraft IV 1d20 + 7 ⇒ (8) + 7 = 15
Spellcraft V 1d20 + 7 ⇒ (12) + 7 = 19
Hmmm 2 possibles. Not great but better than I expected.


Male Universalist, arcanist. 1
DM J wrote:
** spoiler omitted **

Thank you.

While the spell is up I might as well check the strange arrow and the 'small figurine shaped like a swan with wings extended',the 'clear vial containing a shimmering silver-colored liquid', and the 'gemstone of medium size and amber color brilliantly faceted', that we got from the spider.

"Telias hold out that arrow again please. I might get something from it."
"The armor is enchanted. There seems to be no sign of any more 'Angry grass'. I believe it is safe, or safe-ish at least."


Male Universalist, arcanist. 1
Telias Markan wrote:
"I could use it." Telias mutters. "But...Tom should check it first. Just don't touch it yet. This is the land of the dead here. They probably won't take kindly to us taking souvenirs."

"Well." Tom contemplates the scene. "It is at least very well made and most likely enchanted. Didn't want to do this right now but Tel has a point." "Sorry Reynard."

Tom raises his left hand to his brow, for a moment the carved wooden ring on his middle finger seems to move.

Bonded item casting Detect magic. Might show a haunt, might not.


Male Universalist, arcanist. 1
Telias Markan wrote:
"Can't say." Telias says riding back toward them with the arrow. "Does it come with its own hateful grass?"

"I suppose it is possable. That arrow was pinning the haunt here." "Eh, I take a look at it tonight. See if anything rubbed off."

"Everyone all right?" "We should press on, sometimes these things wake up again."

Tom points his horse in something vagely like the right direction.


Male Universalist, arcanist. 1
DM J wrote:

Oh, but at 1st level, it CAN! Don't worry, things will get more difficult.

Bern growls quizzically, as if to say "What the hell was that?"

"My sentiments exactly Bern. The poor bastard is likely at rest now." "Tel, is this arrow worth keeping? It seems to have survived quite well."


Male Universalist, arcanist. 1

"It can't be this easy...

Mage hand the arrow free from the eyesocket. If I can I will float it over to Telias.


Male Universalist, arcanist. 1

Perception 1d20 + 6 ⇒ (19) + 6 = 25. Holding action for result of check.

"Don't try and fight it, just get clear."


Male Universalist, arcanist. 1

Tom turns his horse away from the effected area.

"This spot is haunted. Something horrible happened here."


Male Universalist, arcanist. 1

Happy Birthday DM J!


Male Universalist, arcanist. 1

"...swords to left of them, spears to the right. Into the valley of death..."

"Forward. If we are to die on this errand we may as well do it while I have some feeling left in my lower body."

Tom dorects his horse slowly towards the valley.


Male Universalist, arcanist. 1

can't hit the dc untrained.

"Asmodeaus' nightshirt! What was that?"

Tom controls his horse with some difficulty and looks to the others for an explanation.


Male Universalist, arcanist. 1
DM J wrote:

Squinting hard at the gemstone while trying - and failing - to discern it's value, Tom makes out what might be a tiny engraving near the bottom of the stone, but cannot make out precisely what it says. Such a mark would almost have to have been done magically.

Sorry, with those checks, that's all I can give you, really.

Glad I got that much. I'll work on detecting and identifing them over the next several days.

I'll just put these away and we can ride on. items in bag in backpack "Oh, my poor legs."

ready to ride on.


Male Universalist, arcanist. 1

Damn. Knew I should have memorized detect magic. Items added to loot list.

"Well Ryag if you have this kind of luck you are welcome to work in my garden anytime!" "Anyone recognise any of these?"

"These might be enchanted. Rather valuble in anycase. I can take a good look at them once we camp."

"I wonder how these got here?" Tom sighs. "The story is lost to the forest I guess."

Appraise, 1d20 + 3 ⇒ (10) + 3 = 13 untrained. Knowledge history, 1d20 + 7 ⇒ (1) + 7 = 8 or arcane 1d20 + 7 ⇒ (15) + 7 = 22, or perception 1d20 + 6 ⇒ (13) + 6 = 19 to remember or discover anything about the items.


Male Universalist, arcanist. 1

Tom calmly begins digging a shallow grave.

"Yes but we will Two-fist and it's little enough to do for a fellow traveller."

loot tracked on my sheet unless someone else want's to do it.


Male Universalist, arcanist. 1
Ryarg Gravemaker wrote:

Heal: 1d20+7

Ryarg looks somber as he examines the remains.

"A hobbit. Shall we bury him decently?"

Might as well. Wonder what he was doing out here.

Tom waves his hand in a circular pattern and the webs and dirt slide off the bones.

prestidigitation


Male Universalist, arcanist. 1
Telias Markan wrote:

1d20+5 Perception

"It seemed rather territorial. I think we could have simply went around if we wanted to. Didn't care too much for the light."

"Do you think the lights are a problem? I just thought it was a little dim in here."

Tom is a bit of a greenhorn.


Male Universalist, arcanist. 1

Perception 1d20 + 6 ⇒ (17) + 6 = 23
Ugh. That thing was ... deep breath I had a mentor, back in the world who was ...fond... of spiders.

"Looks like we were not the first travellers that furry legged demon discommoded. Look."

The lights move to highlight the remains

Can we call that perception check a general look at the spider nest? If not then 1d20 + 6 ⇒ (20) + 6 = 26 how about that one?


Male Universalist, arcanist. 1

Round One
AC 11 HP 10
Effects. Dancing lights.

Move action dismount to the left side of the horse. Row 9ish.

Standard. Ready crossbow.

Free. Spiral lights up to fully illuminate the spider. The lights appear as flames. It might give the spidy pause.

"Ah the glories of nature. Mindless things eating each other."


Male Universalist, arcanist. 1

No light source unless the horse seems reluctant to move in the gloom. In that case dancing lights will dart amongst us. Perception 1d20 + 6 ⇒ (4) + 6 = 10.

"Telias, something in your hair." Cast Dancing lights, unless I already have, and direct a light near Telias.


Male Universalist, arcanist. 1
DM J wrote:

Telias wakens at the sound of conversation and moves immediately to grab his pack.

Let's go. Time's a-wasting. With the daylight, I think we could cut right through that patch of forest up ahead. It gives me an odd feeling, but we didn't have any trouble from it last night. Any objections?

"Well I am inclined to trust odd feelings" Tom uses prestidigitation to stir the coals of the fire making sure they are all well soaked. "But if you and Ryarg say go through we go through."


Male Universalist, arcanist. 1

[ooc]No changes to spells. Just wish I could cast more. Keeping bonded item today[/ooc}

"Good morning everyone." Tom says once at least 2 of you are moving. [b]"The lark is in the meadow and the snail upon the thorn, as the man said."


Male Universalist, arcanist. 1
DM J wrote:

Studying for spells as a wizard requires 8 hours of rest beforehand. Here's the rule, for reference.

** spoiler omitted **

So, Tom is on the Morning watch. Who's taking first?

"Make that last, I've had Tel's coffee. Best not to risk it."

This was said with a smile. It refers to an earlier trip Tom made with the guide and some children. 'Somehow' some flour became mixed with the coffee. The resultant brew was thick and comment worthy. Both Tom and Tel think they know the prankster.


Male Universalist, arcanist. 1

Tom pauses while setting up his bedroll.

"I'll take first. Got some reading to do."

Assuming I can study for spells before sleeping, otherwise I'll take morning watch.


Male Universalist, arcanist. 1
DM J wrote:

....

Tom, did you get those languages straightened out?
....

Please, nobody think I'm disappearing, I'm not. :-)

Thanks,

J

Yup they are on the profile, Common, Draconic, Sylvan, Elven, Auran, and, Terran. The last two are from the Cosmopolitan feat.

Have fun, where are you camping?


Male Universalist, arcanist. 1

Tom looks around near the landing as the horses are sorted out. "We should start thinking about finding a place to camp."


Male Universalist, arcanist. 1

Tom, slightly confused asks "We are on the wrong side of the river for Crystalhurst are we not?


Male Universalist, arcanist. 1

[ooc]Oh gods, I just took a look at the other characters. I think whe wizard is the closest thing we have to a face. May god have mercy on us all. :7)[/b]

"Yes sir," Tom says dismounting. "men and horses loking to cross the river.'

"Good spot you have here."


Male Universalist, arcanist. 1
Ragar "Two-Fisted" Coughlin wrote:
I can swim well enough...just don't like boats. I don't like having no control.

Aside.

"Oops, didn't mean to imply you couldn't. Sorry. My foot keeps getting caught in my mouth today. I can understand the control thing. i had a tutor back in Magimar felt the same way about horses. Kept thinking they were going to run off with him."


Male Universalist, arcanist. 1
Ragar "Two-Fisted" Coughlin wrote:

Two-Fisted stops in his pacing tracks and looks at Tom. He smiles.

I hope so...

Still aside.

"Well if you want to be totally safe this is what I would do. Take off your pack and armor, you won't need either if you go in. Stay near the horses, they can swim and can carry you while they do it. Worst case and you do go in, get a deep breath and let your self float. You'll fetch up safe but soaked at the next bend in the river.


Male Universalist, arcanist. 1
Ragar "Two-Fisted" Coughlin wrote:

Everyone can plainly see the anxiety displayed by Two-Fisted as he paces back and forth staring at the moored boat. he is mumbling to himself.

Hate boats...damn boats...hate boats...

Aside to Ragar

"Well the raft looks sturdy enough. It's built for wagons so it shouldn't even notice us."


Male Universalist, arcanist. 1

Sorry didn't mean to drag things out.

"Well, you know the woods. Lead on."


Male Universalist, arcanist. 1
DM J wrote:

Tom, you're going to be unfamiliar with Deadeye's Haunt regardless of whether or not I apply Knowledge: History, so that's a no-go, sorry. You're good to read the spoiler for Fort Ramgate, though!

You could probably find a wagon-trail or horsepath that picks it's way along the coast, but nothing I'd call a proper road. It seems like Telias and Ryarg agree on the path, and your last post seems like you agree too (albeit under slight duress, LOL), so I'm going to proceed with that assumption tomorrow morning.

well tom does have something to add to the plan but it depends on how common traffic on that coast road is. If traders from our side are unknown or very common then I have nothing to add now, but if they are uncommon enough to be noted but not the talk of the town then I may have a clever plan involving us traveling the coast trail and getting noticed .


Male Universalist, arcanist. 1

Untrained kn:Local for Ramgate 1d20 + 3 ⇒ (16) + 3 = 19
Untrained kn:Local for Deadeye's haunt 1d20 + 3 ⇒ (1) + 3 = 4
or if kn:Geography or kn:History would be useful I am trained and have a +7.

"That is a good path Ryarg but I wonder.."

Tom looks at Bern....looks at Ragar...

"Yes...this will work."

DM. Is there a coast road running from the mouth of the Marideth to the mouth of the Nosam? A road like this would pass through fishing villages and the like and would carry some trade between the two countries.


Male Universalist, arcanist. 1

Nice map!

Map questions.

How many days ride between Deadeye's Haunt and the hunting lodge?

What are the two diamonds and odd shape at Deadeye's Haunt?

How built up are the plains of Molthiune? Empty grasslands or cut into farms/ranches?

How difficult is legal travel in Molthune? Could we for example take a ship from Tamran to Canorate and only have to make one illegal border crossing?

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