| Tom Johnston |
| 2 people marked this as a favorite. |
Our group has two 1e campaigns in progress. The two GMS trade off running modules of two different Adventure Paths.
The other GM is currently running the fourth installment of The Mummy's Mask path.
When he completes it, I will run the second installment of the Hell's Vengeance path.
We two GMs decided not to change to 2e because we have too much money tied up in 1e rulebooks.
Our group is large, eight players if everyone shows up, which breaks the adventures somewhat since they're written for four players. The other GM copes by throwing a few extra monsters into encounters where it makes sense. In the first module of Hell's Vengeance, I added a significant amount of my own plot points and encounters to raise the cumulative XP to justify raising 7 characters from beginners to 4th level.
Probably some frustration for everyone in the group because of the imbalances introduced by running so many players. We're an older group (four players in their fifties) so I think everyone appreciates the fun of meeting and playing, even when the adventures don't work smoothly for this group size.