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Dragonchess Player wrote:

Also, it looks like I was forgetting to include all of the AC bonuses for the first two barbarians. Corrected ACs below.

AC (+14 armor +3 Dex +5 deflection +4 natural armor +1 insight +5 shield): 37 (35 raging), 42 (40 raging) using buckler, 19 (17 raging) touch

AC (+11 armor +5 Dex +5 deflection +1 dodge +4 natural armor +1 insight): 37 (35 raging), 22 (20 raging) touch

Amazing. Thanks for the extra work on this! I'm gonna share my version at some point, I swear!


I appreciate the input!


Hey all, one of our GM's is bringing it all back to CRB for a LvL 20 night and we have to play the opposite of our usual roles, so I'm going from legendary Bard to Barbarian.

I'd love input on a lvl 20 Barbarian build using only CRB and 500,000 go worth of equipment (not including wands+pots)

Excited to see what you all cook up


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As a fairly new bard I have been asking about both defensive and offense ways to use this seemingly Gamebreaking Cantrip here is what (with some lucky rolls) I have gotten away with so far (or tried to)

-Summon Gong: I and my team set off an arrow trap in a 5' wide hallway, and lightning fast i yelled "Summon Gong" (rolled 18+mod) and got a gong (the diameter of my characters wingspan) made of bronze that blocked the attack entirely.
**note I have rolled too low on that trick and gotten finger cymbals... and an axe to the shoulder**
-Summon Great Bell: Classic cartoon move, my NPC dwarven sidekick and I have a move in which I summon bell on the head of the NPC within melee range of me, based on roll, it is now blind and if my dwarf lands a mace strike on the bell, they are shaken. Again, all depends on rolls.
-Summon Susaphone: bit of a crapshoot, but sometimes in a panic i summon this as a standard action and lob it towards the attacker. Skeletons/Zombies seems to always try to catch it and sometimes drop their weapons... not my favorite, but has been effective.

and last and probably impossible to pull off
-Summon X/Sonic Burst:
you cant really direct the instrument you summon, it poofs into existence in front of you and you grab it, BUT if you were to use say, Sonic wave/burst what have you as your second action you could (depending on the level of wtf your DM puts up with/rolls) propel said instrument fwd dealing physical dmg along with the d8 of sonic.

Worth a shot right? Am I crazy?