HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder I'm a, really reactive character, guys. I can't really act against these things until you get yourselves scratched. :)
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Ah. Sorry. Tolus paces his hand on his chest and a clear substance forms momentarily as whispers you can't quite understand echo through the room. Warm healing flies from him and heals the demon girl completely, but isn't quite enough to bring Talenvere up to perfection Spending one PP to manifest Natural Healing for 4 HP because of my trait. My nonlethal goes away and shinoko and talenvere both heal 2
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder I am of limited use against constructs, my lord! Tolus warns. This needs to end, quickly!
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Ummm... I was just about to say that, actually... I recommend we disbar any door we can. The more exit options the better.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder What I wouldn't do for a barrel of alchemists fire... Tolus remarks. I'm puzzled... Wis check? 1d20 + 5 ⇒ (11) + 5 = 16
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder We need fire. It shrank away from the flame, so torches will be useful. He retrieves one and lights it, then tosses it in to see what happens.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Tolus confers with his Psicrystal. relevant crystal abilities: Sighted (Ex) Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet. Telepathic Link (Su)
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Tolus sighs and rolls his shoulders while mentally checking the links to his allies. Looks like this one is combat oriented. I have my links up and running. You should be able to feel a warmth in your chest, if you're curious. Don't be alarmed. You body temperature tends to go up a degree or two while under the influence of a Link.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder We need cold. This that vial we found in the first room. Let's go use it and see what happens.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Tolus nods. Though I loathe the dependence that method displays, I think this is a good idea. We could also force that person down here with us, but that might offend our host.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Take 10 to perceive on the lantern Tolus examines the lamp, looking especially for more illusions, though he doubts this maze will use the same trick twice.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder We are, my lord.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Awww, sucks. I'm good with Sigrun, especially if she goes ranged and protects my fragile behind. :)
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Or, why not, run this whole campaign gestalt and get yourself into trouble. :P Awww, c'mon. You know it'd be fun.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Just let me gestalt with cleric. Then I'll get SCARY good at my job. :) Seriously though, I'm fine with who we have.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Right, heel first, if you please. :) On second thought my toes might get cold, so I'll take a rain check on that.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Dude, I am all over the healer bit. In spades.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Tolus grins down at the resourceful little girl. Well done.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder I guess this just isn't starting quite like I expected. That and it is a busy time for me. As soon as we get into a flow with the plot I think I'll do better.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Tolus rolls his eyes in annoyance, but goes along with the trial. This, man was an idiot. They were eating time, but oh well. It was on his head.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Combat:
Other:
I have no idea how much that actually comes out to, but I'm pretty sure it's under 200.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Tolus knows how to take advantage of a situation when he is presented with one. He uses the mornings for study, the afternoons for meditation, and the evenings for mundane preparations. He orders some gear from the servant and is delighted by the return of his Crystal. He orders a staff made with a, place for the small companion. Of course, he would need a true Psicrystal Staff later, but a wooden one would do for now.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Tolus recognizes the language as soon as knowledge of it manifests in his mind. Infernal. Finally. His first act is to fall to his knees and begin a ritual prayer of thanks, using the Farther Below's own tongue for the first time. Afterward, he obeys his new "Master" and goes to find a suitably quiet, dark place in which to do his mental exercises.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder "I need not swear fealty to He whom I have not forsaken. I will serve Amadeus. I never stopped. " As is fitting, Tolus has his suspicions of this Thorn character. Anyone can call himself high priest. Time would tell if this skinny, bald man was worthy of the title. Four now, Tolus didn't have the standing, church support, or ability to contest his boast. -Posted with Wayfinder
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder I've technically had it since the beginning, but you said we were missing our familiars and such. :)
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder HP: 1d6 + 2 ⇒ (3) + 2 = 5
Health Sense
Spirit of Many (Su)
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Yes. I'll try to get that done tonight.
And more power points, etc. Next level though, we all get communal telepathy. It's gonna be awesome for party banter. :D
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder Tolus politely turns. Indeed. now that we are free if that hell hole we need to re-establish a power base. This benefactor seems to be our most, only, route to doing so. SM: 1d20 + 9 ⇒ (15) + 9 = 24 Tolus is acutely aware of the servant's condition, but says nothing for now and ignores their existence unless they are needed.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder maybe that way?: 1d20 + 5 ⇒ (12) + 5 = 17 Tolus knows a little more of the landmarks around here, and is able to correct where Talenvere was going wrong.
HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder I don't know. Haven't looked in the mirror in a while. We're probably all looking a bit rugged.
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In one month's time the Kansas City Pathfinder/Starfinder Society Lodge invites its friends from near and far to Midwest Game Fest! 40+ slots scheduled (as of 10/1/18) including PFS, SFS, PACG and Playtest. Midwest Game Fest 2018 will be held Thursday November 1 through Sunday November 4th at the Stoney Creek Hotel and Conference Center in Independence, Missouri (east of Kansas City at the I-70/I-470 interchange). We have RVC/OPC sanctioning to run SFS 1-99 (Thursday evening, 6:30pm muster) and PFS 10-00 (Friday evening, 6:30pm muster). We do still have some capacity to run additional scenarios, particularly on Sunday. The con offers a $10 discount per 4-hour slot GMed. If interested please inquire in thread or PM me for additional details. Helpful links: Paizo Event page
Hope to see you there!
Hello! Shortly before the site's outage issues (which seem to be stable, congrats!) I was added as a reporter to event #623650 - The Geekery in Shawnee, KS. However, the event does not appear in my GM/Event Coordinator tab and when I try to access the page directly from my Player Sessions tab the page fails to load, appearing to attempt to reload itself every 1-2 seconds. Here is the URL (not included in a URL tag). https://secure.paizo.com/cgi-bin/WebObjects/Store.woa/wa/DirectAction/signI n?path=events/v5748mkg0n76q I did confirm with the event creator that I was added, and have corroborated with other reporters on the event that they have experienced the same behavior when trying to report on this event. I know you've been dealing with a ton of issues lately but any insight you could add would be sincerely appreciated!
I'm not sure if this is only me, but the icon graphic for The Concordance isn't displaying correctly; I see the 'broken graphic' icon and the text 'The Concordance' next to it. I've done some basic troubleshooting on my end (clearing caches, etc.) in case it's a local thing but I'm not having any luck. If it's a known issue, I understand it'll be deservedly way down the priority list, but I'd like to see the little lantern icon on my profile when you can get to it.
The Pathfinder and Starfinder Lodges of Greater Kansas City are in the planning stages for PFS, SFS and PACG activities for KantCon 2018. KantCon 2018 will be held Friday July 13th through Sunday July 15th at the Overland Park Convention Center in Overland Park, KS (southern KC metro). The KantCon website is at https://www.kantcon.com/ We have the capacity to run up to 40 tables and at least one interactive special, but we'll need players and GMs to realize that potential. We are looking to program primarily current Season 9 PFS/Season 1 SFS/Season of Faction's Favor PACG content plus evergreens and quests. Watch this space for further updates! If you are interested in GMing please reply in thread or PM me for additional details.
Hello, I've been sorting through my pawns and have discovered that I'm missing a sheet from my Bestiary 5 box. It is the mixed size sheet that has small pawns 31-37 (Psychemental-Shasalqu x2), medium pawns 116-117 (Thriae Dancer-Tulpu) and huge pawns 202-203 (Moon Giant x2-Sun Giant x3). If I could have a replacement sheet shipped to my address on file that would be awesome. Thank you!
38 tables of Pathfinder and Starfinder goodness will be run over the course of Midwest Game Fest coming up in two weeks! Included on the schedule: Pathfinder 6-10 The Wounded Wisp (2 slots)
Please check out the convention site for additional details: Midwest Game Fest |