Angvar Thestlecrit

Tolus Soulrender's page

175 posts. Alias of Choon.


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HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Aye aye, boss man.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I'm a, really reactive character, guys. I can't really act against these things until you get yourselves scratched. :)


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Ah. Sorry.

Tolus paces his hand on his chest and a clear substance forms momentarily as whispers you can't quite understand echo through the room. Warm healing flies from him and heals the demon girl completely, but isn't quite enough to bring Talenvere up to perfection

Spending one PP to manifest Natural Healing for 4 HP because of my trait. My nonlethal goes away and shinoko and talenvere both heal 2


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I am of limited use against constructs, my lord! Tolus warns. This needs to end, quickly!
He lays his hand on Ekkehatdt's back and the pain subsides somewhat.
transfer wounds: 1d6 ⇒ 3
Ekkehardt heals 3, I take 3 nonlethal.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Let's say East?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Time to burn, creepy. Drop the fire.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Ummm... I was just about to say that, actually... I recommend we disbar any door we can. The more exit options the better.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

What I wouldn't do for a barrel of alchemists fire... Tolus remarks.

I'm puzzled... Wis check? 1d20 + 5 ⇒ (11) + 5 = 16


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

We need fire. It shrank away from the flame, so torches will be useful. He retrieves one and lights it, then tosses it in to see what happens.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

My Crystal confirms this. Tolus says while stroking his chin in thought.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus confers with his Psicrystal.

relevant crystal abilities:

Sighted (Ex) 
Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.

Telepathic Link (Su) 
The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too. 


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus sighs and rolls his shoulders while mentally checking the links to his allies. Looks like this one is combat oriented. I have my links up and running. You should be able to feel a warmth in your chest, if you're curious. Don't be alarmed. You body temperature tends to go up a degree or two while under the influence of a Link.
Let us proceed.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus makes way for the little one and says Go for it. Lets see if those books were right.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

We need cold. This that vial we found in the first room. Let's go use it and see what happens.
Tolus less the way back and tells the group the plan.
I'm not actually sure who grabbed the liquid ice. If no one did, Tolus will.


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HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

The designer was an angry psychologist, wasn't he


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

*Didn't play second edition. Is now unsure what he signed up for...*


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I mean to grab the appropriate minion and drag him/her/it back and say, "What's that?"


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus follows.

How long does this take us?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus nods. Though I loathe the dependence that method displays, I think this is a good idea. We could also force that person down here with us, but that might offend our host.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Take 10 to perceive on the lantern

Tolus examines the lamp, looking especially for more illusions, though he doubts this maze will use the same trick twice.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

We are, my lord.
He didn't add the summon to his network. It's place was to serve and die for its master, much like his own place was to serve and, if needed, die for the glory of Asmodeus.
Also, dying creatures created a powerful feedback in the network, and he prefers to avoid that.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Awww, sucks.

I'm good with Sigrun, especially if she goes ranged and protects my fragile behind. :)


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

We should proceed through the south door. My Lord Ekkehardt, may I suggest you lead?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Or, why not, run this whole campaign gestalt and get yourself into trouble. :P

Awww, c'mon. You know it'd be fun.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Just let me gestalt with cleric. Then I'll get SCARY good at my job. :)

Seriously though, I'm fine with who we have.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

That is appropriately creepy


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Right, heel first, if you please. :)

On second thought my toes might get cold, so I'll take a rain check on that.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Dude, I am all over the healer bit. In spades.
Really, the only major gap I see with us is true divine casting.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus grins down at the resourceful little girl. Well done.
He follows Ekkehardt in, always keeping his lord between any possible danger and himself, but he isn't far behind either, within arm's reach.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

No problem. Thanks for recognizing your disinterest! :)


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus frowns. More trickery. He didn't like this.
Let's get this over with. he grumbles.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I think we all have, honestly


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I guess this just isn't starting quite like I expected. That and it is a busy time for me. As soon as we get into a flow with the plot I think I'll do better.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus rolls his eyes in annoyance, but goes along with the trial. This, man was an idiot. They were eating time, but oh well. It was on his head.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Combat:
Quarter staff (for psicrystal) -
Sling -
Studded Leather armor 25
Mace, heavy 12

Other:
backpack,
bedroll,
blanket,
belt pouch,
earplugs,
flint and steel,
silk rope (50 ft.),
skeleton key,
soap,
torch (10),
trail rations (5),
waterskin
Cheap holy text

I have no idea how much that actually comes out to, but I'm pretty sure it's under 200.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Life got in the way of my looking, but my list is going to be similar to Shinoko's


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Looking through what I might purchase now.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus knows how to take advantage of a situation when he is presented with one. He uses the mornings for study, the afternoons for meditation, and the evenings for mundane preparations. He orders some gear from the servant and is delighted by the return of his Crystal. He orders a staff made with a, place for the small companion. Of course, he would need a true Psicrystal Staff later, but a wooden one would do for now.
When be receives the circlet, he turns his comfortable robes into an imposing set in red and black with embroidered hems in golden thread.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus recognizes the language as soon as knowledge of it manifests in his mind. Infernal. Finally. His first act is to fall to his knees and begin a ritual prayer of thanks, using the Farther Below's own tongue for the first time.

Afterward, he obeys his new "Master" and goes to find a suitably quiet, dark place in which to do his mental exercises.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

"I need not swear fealty to He whom I have not forsaken. I will serve Amadeus. I never stopped. "

As is fitting, Tolus has his suspicions of this Thorn character. Anyone can call himself high priest. Time would tell if this skinny, bald man was worthy of the title. Four now, Tolus didn't have the standing, church support, or ability to contest his boast.

-Posted with Wayfinder


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Yay! I shall call him Sonof Rocky, and he shall be mine. :D


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I've technically had it since the beginning, but you said we were missing our familiars and such. :)


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Skills: Heal+1, Perception +1, Spellcraft +1, Autohypnosis +2


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Curious: should I gain my psicrystal now, or will it show up later?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

HP: 1d6 + 2 ⇒ (3) + 2 = 5
BaB +1
PP +4 for a total of 10
Class Abilities gained:
Soulthief's Touch
A soulthief vitalist of 2nd level who utilizes transfer wounds can choose to instead deal the amount of damage that transfer wounds would normally heal (1d6) plus the soulthief's class level to the target, healing himself a number of hit points equal to the damage dealt. A soulthief may not heal more hit points than the touched creature had prior to using this ability.
This ability may only be used on creatures with a Constitution score and may not be used against creatures in the soulthief's collective. A soulthief may use this ability on creatures with a total number of hit dice less than half his vitalist level, but he gains no healing from it.

Health Sense
Beginning at 2nd level, a vitalist may take a swift action to gauge the relative health level of collective members, determining the amount of damage, in hit points, that an ally has taken. In addition, the vitalist may make a Heal check as a standard action, with a DC of 15, to determine if any of the members of his collective are afflicted by a disease or poison.

Spirit of Many (Su)
A vitalist of 2nd level gains special abilities when manifesting powers with the Network descriptor. He can manifest these powers on any member of his collective, even if they are out of the power's range or would normally be immune to the power. Whenever a vitalist manifests a power with the Network descriptor targeting only members of his collective, the power loses the mind-affecting descriptor (if it had it) and bypasses any power resistance, although it still provokes an attack of opportunity to manifest as normal. Network powers manifest only on members of the collective never allow saving throws -- their saving throw entry becomes “None,” although if the power specifies a subsequent saving throw, subjects attempt those saves normally. The vitalist also adds the following augment to all powers with the Network descriptor:
Augment: For every additional power point you spend, you can choose an additional target, so long as the target is a member of your collective.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Yes. I'll try to get that done tonight.
Highlights:
I can now increase the number of targets of my healing powers for 1pp
I now know, in character, the number of hit points collective members have lost, allowing me to never over heal someone
I can now deal damage to a foe and gain healing in return, but it's a melee touch

And more power points, etc.

Next level though, we all get communal telepathy. It's gonna be awesome for party banter. :D


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Tolus politely turns. Indeed. now that we are free if that hell hole we need to re-establish a power base. This benefactor seems to be our most, only, route to doing so.

SM: 1d20 + 9 ⇒ (15) + 9 = 24

Tolus is acutely aware of the servant's condition, but says nothing for now and ignores their existence unless they are needed.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Oh thank Asmodeus! I just doubled in usefulness!


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

maybe that way?: 1d20 + 5 ⇒ (12) + 5 = 17

Tolus knows a little more of the landmarks around here, and is able to correct where Talenvere was going wrong.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I don't know. Haven't looked in the mirror in a while. We're probably all looking a bit rugged.