Blobog

Toe Jam's page

45 posts. Alias of sunshadow21.


Full Name

Toe Jam

Race

goblin

Classes/Levels

adept 1

Gender

male

Size

small

Age

15

Special Abilities

darkvision 60'

Alignment

chaotic neutral

Languages

common, goblin

Strength 10
Dexterity 11
Constitution 11
Intelligence 8
Wisdom 13
Charisma 8

About Toe Jam

physical description:
15 yrs old; 2’10” tall; 32 lbs; small and slight, even for a goblin

personality:
Naïve and uncomfortable in most social situations, but wise enough to know it under normal circumstances, Toe Jam is mostly ignored by those who find themselves around him. When he is noticed, he tends to come across as a jester of sorts, and tends to be treated as such.

background:
Not the brightest bulb in the pack, he was a bit of a headache to his tribe, as somehow he had developed an aberrant, to the goblins at least, conscience, go so far as to question the wisdom of eating their own tribe members, so the head shaman sent Toe Jam out on made up vision quest that would supposedly prove to the world that goblins weren't as bad as people think they are. Not having any success and being slow on the uptake, Toe Jam has taken to working on the docks in hopes of receiving a vision of his own while he struggles to get by. While he sees little long term value in signing up for the expedition, it gives him a pay check, and who knows, he might actually learn something on the trip on top of that.

key stats:

HP = 6 (1d6) Speed = 30' Initiative= 0 = 0(Dex)

AC: 14 = 10 + 1(Dex) + 1(Size) + 2(Armor)
Flat: 13; Touch: 12

Fort: +0 = 0(base) + 0(Con)
Refl: +0 = 0(base) + 0(Dex)
Will: +3 = 2(base) + 1(Wis)

BAB: +0
Melee: +1 = 0(BAB)+0(Str) + 1(Size)
Ranged: +1 = 0(BAB)+0(Dex) + 1(Size)
Trip/Grapple: -4 = 0(BAB)+0(Str/Dex) – 4(Size)

armor and weapons:
Leather
+2 AC, +6 max Dex, 0 ACP, 10 gp, 7.5 lb

Light Crossbow
+2 to hit, 1d6 damage, 19-20/x2 crit, 80 ft range, Piercing, 37 gp, 4 lb
20 bolts
Longspear
+1 to hit, 1d6 damage, x3 crit, Piercing, Reach, 2 gp, 4.5 lb
Dagger
+1/+2 to hit, 1d3 damage, 19-20/x2 crit, 10 ft range, Piercing/Slashing, 2 gp, 0.5 lb
Unarmed
+1 to hit, 1d3 nonlethal damage, x2 crit, Bludgeoning

skills:
still need to be reworked
Adept: 4 = 2(base)-1(Int)*4
*=class skill #=armor/encumbrance penalty applies
Appraise -1 = -1(Int)
**+3 appraise when familiar is within 1 mile
Balance#
Bluff -1 = -1(Cha)
Climb# 0 = 0(Str)
Concentration* 5 =0(Con)+2(ranks)+3(Feat)
Craft (any)* -1 = -1(Int)
Diplomacy -1 = -1(Cha)
Disguise -1 = -1(Cha)
Escape Artist# 0 = 0(Dex)
Gather Information -1 = -1(Cha)
Handle Animal*
Heal* 2 = 1(Wis)+1(rank)
Hide 4 = 0(Dex) +4(size)
Intimidate -1 = -1(Cha)
Jump 0 = 0(Str)
Know (any)*
Listen 1 = 1(Wis)
**+2 when familiar is within arm’s length
Move Silently 4 = 0(Dex) + 4(racial)
Perform -1 = -1(Cha)
Profession*
Ride 4 = 0(Dex)+4(racial)
Search -1 = -1(Int)
Sense Motive 1 = 1(Wis)
Spellcraft*
Spot 1 = 1(Wis)
**+2 when familiar is within arm’s length
Survival* 2 = 1(Wis)+1(rank)
Swim# 0 = 0(Str)

Magic:
CL = 1; Spell Resistance Check = +1

Cantrips (DC 13) cure minor wounds, cure minor wounds, touch of fatigue

1st level (DC 14) cure light wounds

racial abilities, class abilities, traits, feats:

Racial Abilities

Adept Class Features
Simple Weapon Proficiency
Familiar
Spells

Feats
1st lvl: Skill Focus (Concentration)

Swiftwing (raven familiar):
A female raven that appears to Toe Jam to be a sign from above that he is supported on his vision quest, but appears to others to simply be an unusual raven that follows Toe Jam around to mock him and any other dim witted fool near by.

Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, + 1 Natural Armor)
hp 3
Fort +2, Ref +4, Will +4

Offense
Speed 10 ft., fly 40 ft. (average)
Melee Claws -3 (1d2–5)
Space 2-1/2 ft.; Reach 0 ft.

Statistics
Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 8
Base Atk +0; Grapple/Trip (Str) -13; Trip (Dex) -6
Speak Language (Su) Common
Feats Improved Natural Armor
Skills Listen +3

Special Abilities
Low Light Vision
Grant master Alertness when within arm’s reach of him
Improved Evasion
Share Spells
Empathic Link

gold and treasure:

platinum:
gold: 17
silver:
copper:
gems:
jewelry:

encumbrance values:

light: 24.75
medium: 49.5
heavy: 75
lift over head: 75
lift off ground: 150
drag: 375

armor & weapons: 12
other gear: 12

other gear:
simple adventuring/sailing outfit
Waterskin (1 gp, 1 lb)

Backpack (2 gp, 2 lb)
*Bedroll, Blanket, & Hammock (1 gp, 5 lb)
*Bone Scroll Case (1 gp, 0.5 lb)
**Scroll of Cure Light Wounds (1) (25 gp)
*Healer’s Kit (50 gp, 1 lb)
*Trail Rations (2) (1 gp, 0.5 lb)
*Spare Waterskin (1 gp, 1 lb)

Belt Pouch 1 (1 gp, 0.5 lb)
*Flint & Steel (1 gp)
*Signal Whistle (8 sp)
*Chalk (10) (1 sp)

Belt Pouch 2 (1 gp, 0.5 lb)
*Trail Rations (2) (1 gp, 0.5 lb)
*Potion of Cure Light Wounds (1) (50 gp)

xp:
0