| Tobiesmoon |
I have been looking at this class and I have come to the conlusion that this class is trying to do to much and in adding to many abilities it is becoming over powered and yet lossing the direction that it really needs to make it cool. The class would be great if it focused on summoning monsters and the Eidolon. The Eidolon it self needs a small amount of revision however that is small my main thought is that the spell should be removed with the exception of the summon monster the one minute per level should be in affect and the abilities should focus on summoning either better monsters then what are on the current summon monster lists that would make the class seperate or having level based features to power up the summons. These powers need not affect the Eidolon. Like augment summoning maybe a ability to give a summon fast healing or increase natural armor increase attack ability the spells seem like they balance the class however they are directionless so focused abilities would be more helpfull and allow the class to be a summoner instead of a wizard that has figured out how to summon one big friend and has some spells.