Valeros

Tobar Iverrov's page

692 posts. Alias of Jesse Heinig.


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INACTIVE - GAME DIED

By "finish" I meant "complete the AP," but I'll go whichever way the wind blows. Even if this wraps early, that just frees up Brainy to run something else, muahahaha! :)


INACTIVE - GAME DIED

I'm fine with finishing it off, how are our players doing? I was sick all weekend but I'm recovering now.


INACTIVE - GAME DIED

1. Crossbow attack, point-blank shot: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
2. Crossbow attack, point-blank shot: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
3. Crossbow attack, point-blank shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Tobar is all set to continue missing, but manages one dramatic hit.

1. Crossbow confirm crit, point-blank shot: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23

1. Crossbow damage, point-blank shot: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8


INACTIVE - GAME DIED

Tobar shifts his attention to the spellcaster, now that she's rushed forward.

1. Crossbow attack: 1d20 + 18 ⇒ (1) + 18 = 19
2. Crossbow attack: 1d20 + 13 ⇒ (4) + 13 = 17
3. Crossbow attack: 1d20 + 8 ⇒ (3) + 8 = 11


INACTIVE - GAME DIED

Will save: 1d20 + 5 ⇒ (10) + 5 = 15

Tobar is numbed by the magic and can barely manage to get off a single shot with his crossbow, once again trying to fell the foe that he struck dead-on before. Unfortunately now they're in a straight line past Terana and he has to work to keep his aim careful to shoot past her.

Crossbow attack, point-blank shot, past cover: 1d20 + 18 + 1 - 4 ⇒ (13) + 18 + 1 - 4 = 28
Crossbow damage, point-blank shot: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11


INACTIVE - GAME DIED

Tobar wastes no time in firing at one of the ranseur-wielders before it can react.

1. Crossbow attack, point-blank: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
2. Crossbow attack, point-blank: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
3. Crossbow attack, point-blank: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

2. Crossbow confirm crit, point-blank: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
3. Crossbow confirm crit, point-blank: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

1. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14
2. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
3. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

2. Crossbow crit damage, point-blank: 2d8 + 12 + 2 ⇒ (7, 3) + 12 + 2 = 24
3. Crossbow crit damage, point-blank: 2d8 + 12 + 2 ⇒ (3, 2) + 12 + 2 = 19

1. Sneak attack: 1d6 ⇒ 4
2. Sneak attack: 1d6 ⇒ 1
3. Sneak attack: 1d6 ⇒ 6

2. Sneak attack crit: 2d6 ⇒ (6, 2) = 8
3. Sneak attack crit: 2d6 ⇒ (1, 6) = 7

I forget if sneak attacks can crit or not.


INACTIVE - GAME DIED

"So does this tell us that we're on the right track?" says Tobar as he finishes re-winding his crossbow and adjusting the tension. "Deep merfolk druid - now where?"


INACTIVE - GAME DIED

"Huh. That explains things a bit," says Tobar as he starts reflexively cleaning and checking his crossbow.

"Thought it was a little weird for an octopus. But they are pretty smart."


INACTIVE - GAME DIED

"Thank you for clearing the fire lane," says Tobar as his hands blur and reload the crossbow in continuous fire.

1. Crossbow attack: 1d20 + 18 ⇒ (12) + 18 = 30
2. Crossbow attack: 1d20 + 13 ⇒ (15) + 13 = 28
3. Crossbow attack: 1d20 + 8 ⇒ (14) + 8 = 22

1. Crossbow damage: 1d8 + 6 ⇒ (6) + 6 = 12
2. Crossbow damage: 1d8 + 6 ⇒ (6) + 6 = 12
3. Crossbow damage: 1d8 + 6 ⇒ (3) + 6 = 9


INACTIVE - GAME DIED

Spending 1 grit for Dead Shot deed.

1. Crossbow attack, past cover: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 30
2. Crossbow attack, past cover: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11
3. Crossbow attack, past cover: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7

"Ya shouldn't aughta have done that," drawls Tobar as he carefully aims his shots to avoid hitting Terana.

Does it lose its Dex bonus due to grappling Terana?

1. Crossbow damage: 1d8 + 6 ⇒ (8) + 6 = 14


INACTIVE - GAME DIED

Tobar does as instructed and gets out of the way in a hurry.


INACTIVE - GAME DIED

Fort save: 1d20 + 11 ⇒ (12) + 11 = 23


INACTIVE - GAME DIED

Tobar looks a bit incredulous.

"An octopus with spikes and stoneskin? All right."

With a slight frown he goes about his usual business.

1. Crossbow attack: 1d20 + 18 ⇒ (20) + 18 = 38
2. Crossbow attack: 1d20 + 13 ⇒ (14) + 13 = 27
3. Crossbow attack: 1d20 + 8 ⇒ (14) + 8 = 22

1. Crossbow confirm crit: 1d20 + 18 ⇒ (4) + 18 = 22

1. Crossbow damage, sneak attack, deadly range: 1d8 + 6 + 1d6 + 3 ⇒ (6) + 6 + (4) + 3 = 19
2. Crossbow damage, sneak attack: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (4) = 11
3. Crossbow damage, sneak attack: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17

1. Crossbow crit damage: 2d8 + 12 ⇒ (4, 8) + 12 = 24


INACTIVE - GAME DIED

Yeah, I'm all right with that too.


INACTIVE - GAME DIED

I can spare the 10k. I presume we don't have time to actually get stuff enchanted right now, so I'll deal with upgrades later.


INACTIVE - GAME DIED
Gideon Ross wrote:

"Sounds like a lead to me." Gideon says, swimming up to Terana and renewing the spell of Heroism that he typically casts on her.

"Anyone else want a shot of bravery juice?"

"What's the alcohol content on that?"


INACTIVE - GAME DIED

"So uh... anyone got a spell to find people? I dunno how to track a mermaid who's swimmin' underwater," says Tobar sheepishly.


INACTIVE - GAME DIED

"Welp, that solves our issue of figgerin' out what we were gonna do next."


INACTIVE - GAME DIED

I think we're gonna go looking for a missing deep merfolk delegation.


INACTIVE - GAME DIED

”Sounds like we better find the menfolk,” drawls Tovar.


INACTIVE - GAME DIED

Tobar shrugs. "I dunno, are the folks lying in wait for us nice people? Did I do something to deserve being ambushed?"


INACTIVE - GAME DIED

"Well, could we take your body from this tomb and give you a burial at sea? Or, maybe even find a way to flood this tomb?"


INACTIVE - GAME DIED

Tobar says to the spirit, "Is there any way to relieve you of that burden?"


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INACTIVE - GAME DIED

"I could try to restore a mural," says Tobar.


INACTIVE - GAME DIED

Tobar's ready to lob some more bolts downrange, but he hesitates to see if it's even necessary. Given his current track record it's not as if he'd hit.


INACTIVE - GAME DIED

Tobar doesn't waste time in filling the naga with holes.

1. Crossbow attack: 1d20 + 18 ⇒ (5) + 18 = 23
2. Crossbow attack: 1d20 + 13 ⇒ (1) + 13 = 14
3. Crossbow attack: 1d20 + 8 ⇒ (19) + 8 = 27

3. Crossbow confirm crit: 1d20 + 8 ⇒ (19) + 8 = 27

3. Crossbow damage: 1d8 + 6 ⇒ (8) + 6 = 14
3. Crossbow crit damage: 2d8 + 12 ⇒ (2, 3) + 12 = 17


INACTIVE - GAME DIED

Tobar lowers his crossbow and starts checking the tension again, as he's been missing far too often recently. "Why would someone torture a squid? That's bizarre."


INACTIVE - GAME DIED

Tobar shakes his head several times, like he's experiencing some kind of episode. Then he just raises his crossbow to his cheek and fires a fusillade at the naga attacking Terana.

1. Crossbow attack: 1d20 + 18 ⇒ (4) + 18 = 22
2. Crossbow attack: 1d20 + 13 ⇒ (17) + 13 = 30
3. Crossbow attack: 1d20 + 8 ⇒ (4) + 8 = 12

1. Crossbow damage: 1d8 + 6 ⇒ (2) + 6 = 8
2. Crossbow damage: 1d8 + 6 ⇒ (1) + 6 = 7
3. Crossbow damage: 1d8 + 6 ⇒ (5) + 6 = 11


INACTIVE - GAME DIED

Given her AC, all three of my shots should've hit Arianda.


INACTIVE - GAME DIED

Who knows? I have no idea of relative positions in this fight.


INACTIVE - GAME DIED

Anything that's flat-footed takes an extra 1d6 from sneak attack damage.

Will save: 1d20 + 5 ⇒ (14) + 5 = 19

Tobar, charmed by the nagas, immediately shifts to trying to kill Arianda to save his new friends.

1. Crossbow attack, point-blank: 1d20 + 18 ⇒ (8) + 18 = 26
2. Crossbow attack, point-blank: 1d20 + 13 ⇒ (6) + 13 = 19
3. Crossbow attack, point-blank: 1d20 + 8 ⇒ (15) + 8 = 23

1. Crossbow damage, point-blank: 1d8 + 6 ⇒ (8) + 6 = 14
2. Crossbow damage, point-blank: 1d8 + 6 ⇒ (1) + 6 = 7
3. Crossbow damage, point-blank: 1d8 + 6 ⇒ (4) + 6 = 10


INACTIVE - GAME DIED

Tobar creeps up to the edge of the room and waits for the chaos to start, then lobs high-velocity slivers in that general direction.

1. Crossbow attack: 1d20 + 18 ⇒ (2) + 18 = 20
2. Crossbow attack: 1d20 + 13 ⇒ (18) + 13 = 31
3. Crossbow attack: 1d20 + 8 ⇒ (11) + 8 = 19

2. Crossbow damage: 1d8 + 6 ⇒ (7) + 6 = 13


INACTIVE - GAME DIED

Tobar creeps along behind Gideon, crossbow at the ready, waiting for the next lurking bad thing. They always showed up just around the corner...


INACTIVE - GAME DIED

1. Crossbow attack: 1d20 + 18 ⇒ (13) + 18 = 31
2. Crossbow attack: 1d20 + 13 ⇒ (17) + 13 = 30
3. Crossbow attack: 1d20 + 8 ⇒ (4) + 8 = 12

1. Crossbow damage: 1d8 + 6 ⇒ (3) + 6 = 9
2. Crossbow damage: 1d8 + 6 ⇒ (2) + 6 = 8

Thunk. Thunk. Tobar's aim seems to be doing a little better.


INACTIVE - GAME DIED

Tobar decides to just finish off his initial target.

1. Crossbow attack: 1d20 + 18 ⇒ (1) + 18 = 19
2. Crossbow attack: 1d20 + 13 ⇒ (3) + 13 = 16
3. Crossbow attack: 1d20 + 8 ⇒ (16) + 8 = 24

3. Crossbow damage: 1d8 + 6 ⇒ (6) + 6 = 12


INACTIVE - GAME DIED

Tobar covers left to right, then launches his crossbow bolts at the rightmost foe.

1. Crossbow attack: 1d20 + 18 ⇒ (2) + 18 = 20
2. Crossbow attack: 1d20 + 13 ⇒ (19) + 13 = 32
3. Crossbow attack: 1d20 + 8 ⇒ (18) + 8 = 26

2. Crossbow confirm crit: 1d20 + 13 ⇒ (8) + 13 = 21
3. Crossbow confirm crit: 1d20 + 8 ⇒ (2) + 8 = 10

2. Crossbow damage: 1d8 + 6 ⇒ (7) + 6 = 13
3. Crossbow damage: 1d8 + 6 ⇒ (8) + 6 = 14


INACTIVE - GAME DIED

Tobar advances and stands over the body of the fallen coatl. Given what his friends said in the heat of battle, he feels a pang of regret for having to fight such a magnificent creature, tinged with the pragmatic realization that it was probably trapped in torment for eons. Still, he feels ambivalent about his part in this.


INACTIVE - GAME DIED

Tobar snarls a bit, angry that this thing is such a bother, as he redoubles his fire efforts.

1. Crossbow attack, haste bonus, rapid shot: 1d20 + 18 + 1 - 2 ⇒ (1) + 18 + 1 - 2 = 18
2. Crossbow haste extra attack, haste bonus, rapid shot: 1d20 + 18 + 1 - 2 ⇒ (2) + 18 + 1 - 2 = 19
3. Crossbow second iterative attack, haste bonus, rapid shot: 1d20 + 13 + 1 - 2 ⇒ (19) + 13 + 1 - 2 = 31
4. Crossbow third iterative attack, haste bonus, rapid shot: 1d20 + 18 + 1 - 2 ⇒ (12) + 18 + 1 - 2 = 29

3. Crossbow second iterative confirm crit, haste bonus, rapid shot: 1d20 + 13 + 1 - 2 ⇒ (18) + 13 + 1 - 2 = 30

3. Crossbow damage: 1d8 + 6 ⇒ (5) + 6 = 11
3. Crossbow crit damage: 2d8 + 12 ⇒ (6, 4) + 12 = 22

4. Crossbow damage: 1d8 + 6 ⇒ (6) + 6 = 12


INACTIVE - GAME DIED

Will save: 1d20 + 5 ⇒ (2) + 5 = 7

Tobar delicately holds his crossbow to one side, leans over, and barfs.


INACTIVE - GAME DIED

Tobar isn't sure what to do as people seem to have mixed reactions, but once Gideon shouts out that the critter is crazed, he stops hesitating, raises his crossbow and starts his usual fusillade.

1. Crossbow attack, haste bonus: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
2. Crossbow haste extra attack, haste bonus: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
3. Crossbow attack, haste bonus: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
4. Crossbow attack, haste bonus: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

1. Crossbow confirm crit, haste bonus: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35
2. Crossbow haste extra attack confirm crit, haste bonus: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35

1. Crossbow damage: 1d8 + 6 ⇒ (4) + 6 = 10
2. Crossbow damage: 1d8 + 6 ⇒ (7) + 6 = 13
3. Crossbow damage: 1d8 + 6 ⇒ (6) + 6 = 12
4. Crossbow damage: 1d8 + 6 ⇒ (3) + 6 = 9

1. Crossbow crit damage: 2d8 + 12 ⇒ (5, 5) + 12 = 22
2. Crossbow crit damage: 2d8 + 12 ⇒ (8, 7) + 12 = 27


INACTIVE - GAME DIED

Tobar keeps up his regular fussilade of fire, hoping that something will get through and stick.

1. Crossbow attack: 1d20 + 18 ⇒ (17) + 18 = 35
2. Crossbow second iterative attack: 1d20 + 13 ⇒ (10) + 13 = 23
3. Crossbow third iterative attack: 1d20 + 8 ⇒ (12) + 8 = 20

1. Crossbow damage: 1d8 + 6 ⇒ (8) + 6 = 14
2. Crossbow damage: 1d8 + 6 ⇒ (6) + 6 = 12
3. Crossbow damage: 1d8 + 6 ⇒ (1) + 6 = 7


INACTIVE - GAME DIED

1. Crossbow attack: 1d20 + 18 ⇒ (6) + 18 = 24
2. Crossbow attack: 1d20 + 13 ⇒ (12) + 13 = 25
3. Crossbow attack: 1d20 + 8 ⇒ (15) + 8 = 23

1. Crossbow damage: 1d8 + 6 ⇒ (6) + 6 = 12
2. Crossbow damage: 1d8 + 6 ⇒ (2) + 6 = 8
3. Crossbow damage: 1d8 + 6 ⇒ (4) + 6 = 10

Tobar keeps up the constant barrage, thinking to himself that since draugr are a kind of vampire, it would sure be nice if a bolt through the heart just did the trick in one shot.


INACTIVE - GAME DIED

Tobar mutters something about needing a way to put some curve on his bolts as he reloads and fires.

1. Crossbow attack: 1d20 + 18 ⇒ (1) + 18 = 19
2. Crossbow attack: 1d20 + 13 ⇒ (4) + 13 = 17
3. Crossbow attack: 1d20 + 8 ⇒ (16) + 8 = 24

I think those all miss.

"Nice to be fightin' things big enough that I don't have to worry 'bout shootin' around m' friends."


INACTIVE - GAME DIED

"It's true. I don't like getting hit. Might shed a single tear."

Tobar shifts sideways to get a clear line of fire on one of the draugr before unleashing his fusillade of bolts.

1. Crossbow attack: 1d20 + 18 ⇒ (12) + 18 = 30
2. Crossbow second iterative attack: 1d20 + 13 ⇒ (12) + 13 = 25
3. Crossbow third iterative attack: 1d20 + 8 ⇒ (10) + 8 = 18

1. Crossbow damage: 1d8 + 6 ⇒ (4) + 6 = 10
2. Crossbow damage: 1d8 + 6 ⇒ (7) + 6 = 13
3. Crossbow damage: 1d8 + 6 ⇒ (2) + 6 = 8


INACTIVE - GAME DIED

I automatically succeed on a Disable Device check to Aid.


INACTIVE - GAME DIED

Now cranking his crossbow with extra haste, Tobar's hands are simply a blur as he empties a quiver with unnatural alacrity.

1. Crossbow attack, point-blank shot, haste bonus: 1d20 + 18 + 1 + 1 ⇒ (9) + 18 + 1 + 1 = 29
2. Crossbow haste attack, point-blank shot, haste bonus: 1d20 + 18 + 1 + 1 ⇒ (5) + 18 + 1 + 1 = 25
3. Crossbow second iterative attack, point-blank shot, haste bonus: 1d20 + 13 + 1 + 1 ⇒ (10) + 13 + 1 + 1 = 25
4. Crossbow third iterative attack, point-blank shot, haste bonus: 1d20 + 8 + 1 + 1 ⇒ (19) + 8 + 1 + 1 = 29

4. Crossbow third iterative confirm crit, point-blank shot, haste bonus: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28

1. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14
2. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8
3. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
4. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13
4. Crossbow crit damage, point-blank: 2d8 + 12 + 2 ⇒ (4, 5) + 12 + 2 = 23

Regain 1 grit from successful critical hit confirmation.


INACTIVE - GAME DIED

"That... will not fit in the stew pot."

Tobar keeps cranking and unloading his crossbow in a rain of bolts while he says this single line. He shifts slightly to one side to keep a good line of fire without having to shoot directly past Terana.

1. Crossbow attack, point-blank: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
2. Crossbow second iterative attack, point-blank: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
3. Crossbow third iterative attack, point-blank: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16

1. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13
2. Crossbow damage, point-blank: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12


INACTIVE - GAME DIED

Tobar lifts his crossbow to his shoulder and slows his breath. Then finally he breathes in, steadies his aim, and fires for the tiny protuberance.

Dead Shot:
Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

1. Crossbow attack, point-blank shot: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24
2. Crossbow deadshot second iterative attack, point-blank shot: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
3. Crossbow deadshot third iterative attack, point-blank shot: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

Looks like probably only hits with one roll, so normal damage.

Crossbow damage, point-blank, sneak attack: 1d8 + 6 + 1 + 1d6 ⇒ (8) + 6 + 1 + (6) = 21


INACTIVE - GAME DIED

Tobar peers into the water to try to spot the crab's hideout and see if he can take a few pot-shots at it from a distance.

Perception: 1d20 + 16 ⇒ (9) + 16 = 25


INACTIVE - GAME DIED

"Thanks," mumbles Tobar simply. He seems grateful for the assistance but also quite laconic. Essentially... bland.

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