My one issue with the game is how Hit Points per Level are handled.
My problem is, that the hit dice of the first level are maxed out. This leads to imbalancing the game.
There are a number of workarounds:
Higher average hit points per level:
Constant Hitpoints at "Level 0":
Let's get back on topic. I mentioned Magic just to show how far these things might go.
The best "weight" system I have ever encountered, was back in HeroQuest (that early 90s boardgame) where the only rule was printet on the harness-item-card "it is so have that you may move only with one die (instead of two)" Now we could use this tought to create a new weight unit, lets call it a "dog" then do rough estimations how many dogs your pack might weight.
Then you just track how many dogs you have to lift and you may lift an number of dogs equal to your Strength modifier without penalies.
However this is just a brainstorming. My question to you is, what would you prefer:
There is a chance that my fomula is incorrect yes, strange then that is is correct for all other entries, isn't it. Instead of a simple formula like mine you would have to use some kind of absurd astronomical stunt to pull that number off. And I think it is far more likely the the guy who typed the table hit the wrong (adjacent) button than him beeing a mathematical genius that for some sadistic reason would make a formula that complex that you would have to conjurne the spirits of Gauss, Euler and Einstein to crack it. The possibility that there is no fomula is not given, because the final row tells you that there is a formula.
That depends on how you see it,
To be honest, yes, who the hell tracks the CC with strength that high? And the mistake is so small that it's not even a 1% deviation. If you ask me, the table needs a redo, since it wants to give us players relyable information on a rule, however it doesn't. There is simply no way to tell exactly what happens beyond Strength 29.
Anyway, all I'm saying is that that broken table as it is opens up a gap in the rules.
I just spottet an error in the carrying capacity table (Core Rules Page 171). To make a spreadsheet, I reversed engineered the formula, which turned out to be:
I crosschecked with D&D 3.5 and the same mistake is present there. |