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So I have 4 players coming in for their very first game, the only thing I am concerned about is there party makeup

I didnt want to limit them to any party makeup so they chose classes themselves:

-Rogue
-Barbarian
-Fighter
-Paladin

I am worried without any dedicated spellcasters/support they might get shredded, how can I help them out?


Hello,

So I will be running this with a group of 5 PC's, everyone is pretty new and inexperienced but we had tons of fun with the beginner box.

I was wondering since the AP is balanced around 4 players if adding a 5th changes anything? Should I up the monsters HP at all or just play it how it is written for 5 players?

How about experience? Should I just use the recommended level guide when they enter certain areas and advance their levels with the AP or allow them to gain exp as we go along and whatever level they are at for a particular encounter is how it happens?

Party consist of: (We rolled 4d6 and dropped lowest since its our first AP so they all have pretty nice stat rolls)
-Fighter (2hander)
-Draconic Sorcerer
-Ranger
-Good Domain Support Cleric
-Paladin (Hasnt rolled yet, unsure if they are 2hander or sword and board)

Any other advice would be great!


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Hello,

So recently we finished up the beginner box and we are just doing random some before going to one of the published AP's

So a player rolled a fighter, at level 1 has 18 strength and using a greatsword has 2d6+6 damage....is this correct? seems odd that he could one shot most monsters and even boss monsters whereas our wizard hits with magic missles for 1d4+1 and has a limit number of them

Something smells funny to me but wanted to check the beginner box forum :)


Alright, lets say I pull in another person to join us, using just the core rulebook what are some of the weaker/stronger classes? I just want to be prepare if they all decide to play some lackluster classes to adjust for that

Do all groups need to have a dedicated healer? Or are they free to just all go burst characters if they wanted? (More or less how restricted are they)


Thanks guys, this advice has blown my expectations for the kind of responses I thought I was going to recieve :)

What issues do GMPC normally give? I mean they wouldnt give away important puzzles or incomming battles they would act mostly like a shell that attack/heals/casts like an AI right?


Thanks everyone, I will heed the advice and hold off on running RoTLR and pick up some stand alone low level modules until they have a solid grasp of what they are doing

Gives me time to practice!

Nearyn, thanks for the link, consider it bookmarked ;)

I appreciate eveyone coming to answer the "new guy" questions, good to know that Pathfinder has a great community of people


Hey Fruian, thanks for the comment, any suggestions for APs to start with? Or short scenario games to build up my group with?


Reading about crafting Magic items gave me a headache, do many games have crafting? I think I will put that aside for a later time when we have more experience in the game

I will give the class recommendations to them but I think we will stick to the core 11 classes in the core rulebook so we dont have to buy more books or look them up online everytime

I will look into the barbarian for her thanks! Is there another AP you have in mind for newer players, RoTRL just looked easy to get into since they sell the anniversary edition, I am no way experienced to create my own yet

Thanks for your help Insain Dragoon!


Hello everyone,

Quick intro, my group has played through the beginner box and enjoy it and are ready to try RotRL. We will have 3 or 5 players (3 core players but maybe 5 if my brother plays, if he plays his girlfriend will play as well)

some quick questions I had:

1. Required books? I have core rulebook and bestiary 1, for our first game I dont think all the classes from the APG would be required would they?

2. How does the game play if I only have 3 PCs and one GM?

3. What is the most straightforward simplistic class to play? In the case of my brothers girlfriend playing...shes not exactally what I would class into gaming and would need something simple to follow.

4. Any suggestions for me running RotRL as the GM?

5. Lastly, can someone either link or explain to me how buying/crafting magic items works? I read up that you roll a die to determine its + bonus and they roll for extra magically properties on the weapon, but its quite confusing to a new comer to the game

Thank you for any help, much appreciated!!