Tirenth's page

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I love this board. People always come up with best ideas. Thanks very much for the input!

I had been planning to have some damaging spells, for some range if nothing else, but Sorcerous Bloodstrike is definitely going on the list.

I didn't know that ampoule existed and it's definitely an interesting item. I am a little concerned about taking up the neck slot though. The group looks like it will have a druid so that should help with natural armor bonuses, but I'm not sure if I'll be able to drop an Amulet of Mighty Fists given I'll be fighting for bonuses to his natural attacks already. I'll definitely keep it in mind though.

I'm trying to stay away from Dragon Disciple out of respect for another player. He had run a Dragon Disciple character in a previous campaign that was part of what made me want to give this a try. Unfortunately, due to scheduling issues he ended up missing the vast majority of the sessions and never really got to tune that character very much. I'm probably overthinking things, but I'd just as soon not step on any toes and I'd feel a little guilty taking the same general character into the next campaign he was in. That said, that did get me thinking on prestige classes again. If anyone has any tricky suggestions for getting all martial proficiency, moving into Eldritch knight could be very interesting. Tangentially related, is there a way to gain bloodline advancement if you multiclass?

I will have to spend some time leafing through that guide, thanks! The AC feats could be great. I'm a little concerned about being fragile, part of the reason I looked at Scaled First, and other ways to make his CHA work are very handy.


Hello all!

With the new edition looming on the horizon, my current gaming group is looking like we're going to run one last campaign before we look at giving the new system a go. That being the case I wanted to try out a character concept I've been pondering about for a while, but never really made a good attempt at. Namely a melee oriented sorcerer going into shapeshifting transmutation magic. The campaign in question is looking like it's going to be a less optimized run so I figured now would be the best chance I'm going to get.

I have a few things in mind, but am still fleshing out ideas, especially about where the build might go later on and was hoping to get some advice.

For the things I have in mind, the character is currently planned to be a tiefling. The GM has okayed the alternate heritage options so I would be able to take the Pitborn for the + to STR and CHA. Beyond that I was planning to take a few of the alternate racial traits for Claws and Scaled Skin to help out with melee a bit and, ideally, be able to stick with natural attacks from 1st level.

For the sorcerer levels I was planning to build them as a Shapechanger bloodline to take advantage of mutable flesh and get the bonus to caster level from the arcana. Part of the inspiration for the build was being able to have one of the major buffs active for hours at a time.

One option I'm weighing, and currently had in the build was taking the first level in Scaled Fist Monk. A little bit of extra health and BaB to start out with CHA to AC hopefully helping keep him a little more durability that would stay around while shapeshifted. Stunning Fist and the bonus feat might be nice extras as well.

However, feats are where I'm most stumped. I know he'll want Arcane Strike and Extend Spell. I expect that Still Spell will be a necessity to cast while shapeshifted and I'm hoping to get a Ring of Eloquence to get around needing Silent Spell as well.

I'm just not sure how to best work on his melee to at least attempt to keep it up to par. Any advice would be greatly appreciated. Thanks for your help!