Hill Giant Slave

Tintros's page

Goblin Squad Member. Organized Play Member. 13 posts. No reviews. 1 list. No wishlists. 3 Organized Play characters.


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Grigori from Kingmaker definitely will live on in my players memories long after the details of the combats with many villains have faded.


Hey folks, so there are GM101 posts (and now pdfs) and starting player tips for Pathfinder Society, does anyone have similar sorts of advice, tips, pointers or "wish I'd known then" material for the ACG guild? For players or organizers...


I'll be there, but iirc there's a thread down in the PFS area where the local VC mentions there's nothing he's aware of going on at PAX East. I know the first few years it had lots of demand not much supply in terms of tabletop rpgs, but while its just a feeling from attending and walking the con, I'd assumed that had changed some since.


I'd change NE and NG to something less class-specific-benefitting...


I ran some games last year focused around a megadungeon (I modified an ooooold Judges Guild module for the basis) that had the intention of doing something like this, encapsulating each session and making the game more episodic. Whoever was there could join the outgoing "party" and they withdrew back across the river to the safety of the ramshackle town there at the end of each session.

Something like that makes it a lot more easily adaptible to changing attendance. I also let them sell their maps of the areas they'd explored to the other parties to make some cash on the side (off each other..) and the old-school mapping was fun for a lot of the newer players that weren't around in 1e/2e.


DMFTodd wrote:

Locate Object and Instant Summons are good ideas, thanks, but..

** spoiler omitted **

He has a city, and a kingdom. There's entire merchant houses, noble families. There are wizards. Just because they're not statted to fight doesn't mean they're not "there". One of the advantages tabletops have over video games is situations like this where the GM can take into account reasonable stuff that exists outside the prepared material.


High level divination spells (the sort available to the ruler of a nation, for example) tend to put this sort of shennanigans back in their box very quickly, in my games.

Just knowing that there's a cleric out there with a Commune makes people rethink 'perfect crimes' quite a bit. Magic's good that way.


  • Do you allow your players to use a copy of the kingdom building rules as presented in the Book of the River Nations: Complete Player's Reference for Kingdom Building? If no, why not? Are you using some modification to the rules? If so briefly describe these modifications?
    - Yes, though I didn't use the spells (summon army has implications I didn't care for and the possibilities for it...just didn't) but let the players read up on the rest and use the info to make their plans.

  • Which of the following would you like to see in an expansion? More building? More castle customization options? More environmental options (i.e. desert, planar), More kingdom events? Other?
    - More buildings (one of the pdf magazines..Wayfinder? had some that were interesting), accounting for climate/terrain more, examples on how to 'build out' kingdom events. (Just because you roll the same event twice doesn't mean it FEELS the same to the PCs)

  • How many players do you have in your group? How many actively take part in kingdom building/mass combat? How many actively do not participate in kingdom building/mass combat? Any particular reasons those players choose not to participate?
    - 6 players, using the mods from here on the forums, about half were very into kingdombuilding, one very disinterested. The perception of it as "math/homework" I think was the issue. It helped some when the kingdom got big enough that each PC basically could 'patron' a city/town, but the whole thing became cumbersome and slid 'to the background' at the end of book 5.

  • How much of a threat is Unrest to the players? Is it a regular problem they have to take into account or do the players view it as "our Assassin will reduce unrest to 0 next month?"
    - The only time unrest was a factor was Grigori and the trolls, other than that, as there's no incentive to spread quickly, they kept the kingdom size small enough to easily make their rolls 90% of the time.

  • How important is magic items to your economy? Do you view it as a problem?
    - Its essential once you get to a certain size, or start with armies, but its definetly flawed. We limited it to one item per rank per city district, which kept it under control for the most part


  • Received mine from Amazon Prime yesterday...so its there, in the US anyway


    As stated on the parent thread, yes to mythic level content, my money's ready to be spent.


    Triga wrote:

    I recenally got sick of pc gaming. The games were just getting old and nothing new. i spend my money only to find the product sucks. So i decided to look at some thing new, I decided on table top rpg gaming, specifically D&D 4E.

    Being the unhinged, shoot before I look, nut job that I am I went and bought the core books, a books of small adventures to run, three quest line modules, and a but load of dungeon tiles. I dove in like a maniac before even playing the game.

    I got all my 4E materials, and began to pore over them. Then I found Pathfinder.Once again, being the unhinged, shoot before I look, nut job that I am I went and bought the pathfinder core book.

    So there I was with a whole bunch of D&D 4E books, as well as the pathfinder core book. This is all very recent, like only a few weeks.

    My whole point comes down to this. after beginning my reading of both products i have come to the conclusion that the people who wrote pathfinder are far better writers than the ones who wrote 4E.

    I can barely stomach reading the 4E player handbook. While the pathfinder book read so much more smoothly.

    Only problem now is that i have a whole bunch of D&D 4E books to deal with.

    .

    There's games in MA, I run one, but there's issues in central MA particularly with finding games, given the lack of a gaming store as an anchor for the community. There's a convention in SE mass in February that has a good PF showing, tho, and I can't speak for outside central Mass.

    (Put up my KM Pathfinder game on Obsidian Portal, if you want to have a look, Triga particularly. My ID there is the same as here.)


    Just weighing in with my opinion. I'd welcome high level (12+, 15+) and Mythic (20+ etc) additions to Pathfinder. I've always felt a strong connection to my characters as a player and my ca,paigns as a DM, and the thought of just setting that down and starting over when you don't have to never made a lot of sense to me. I liked the BECMI approach, even the (admittedly broken) Epic book, but given I've been consistently impressed with the quality of Paizo's products, I'd welcome their take on it and I'm pretty sure it would find a place on my gaming shelf.