![]()
About Tindertwig and DirtbagSwashbuckler(Acrobatic/Druid) 20 Crunch:
Flynn Carsen Ancestry Grippli Heritage Windweb Background Unsponsored Class Swashbuckler [Acrobatics Dedication/ Druid Dedication] 20 Deity None Alignment CG Size S Traits UncommonGrippliHumanoid Perception [+32](M) Low-Light Vision Languages grippli, common, Aquan, Boggard, Draconic, Elven, Iruxi, Sylvan --------------------------------------------------------------------------- ----------------------------------------------------- AC 44/45(M),Fort [+34](M),Ref [+39](L) Evasion, Will [+35](M) Resolve Shield spell + Hardness Max HP BT Current HP Resistances & Immunities HP 326 Class DC 34(M) --------------------------------------------------------------------------- ----------------------------------------------------- Speed 45'/ 55' Melee(M) +3 Major Striking Scorpion Whip +35 (5d4-1+6d6 Finisher plus 6d6 Bleed plus On Critical 1d4 persistent poison damage) Traits S Disarm, Finesse, Reach, Trip, Uncommon Ranged(M) --------------------------------------------------------------------------- ----------------------------------------------------- Str 8 Dex 22 Con 20 Int 10 Wis 20 Cha 20 Skills Acrobatics +34(L), Deception +27(T), Diplomacy +34(L), Intimidation +32(M), Medicine +31(M), Nature +27(T), Academia Lore +22(T), Library Lore(L)+28, Jungle Lore(L)+28, Magaambya Lore.(L)+28, Stealth +34(L), Survival +27(T), Performance +27(T) --------------------------------------------------------------------------- ----------------------------------------------------- Ancestry Feats & Abilities Jungle Strider (1st; Grippli) Grippli Glide (5th; Grippli) Absorb Toxin (9th; Grippli) Envenomed Blade (13th; Grippli) Ricocheting Leap (17th; Grippli) Skill Feats
General Feats
Class Feats & Abilities
--------------------------------------------------------------------------- -----------------------------------------------------
Cantrips
Spells
Bulk Swashbuckler Class Abilities:
Confident Finisher You gain an elegant finishing attack you can make when you have panache. You gain the Confident Finisher action. Confident Finisher
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike. Panache
You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including Tumble Through and additional actions determined by your swashbuckler's style. At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold). While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher can be used only while you have panache and cause you to lose your panache. Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.
As your swashbuckler level increases, so does your additional damage for precise strike. Increase the amount of additional damage on a Strike and the number of additional dice on a finisher by one at 5th, 9th, 13th, and 17th levels. Great Fortitude
Opportune Riposte
Stylish Tricks
Vivacious Speed
Weapon Expertise
Evasion
Weapon Specialization
Exemplary Finisher
Swashbuckler Expertise
Continuous Flair
Vigilant Senses
Improved Evasion
Light Armor Expertise
Weapon Mastery
Greater Weapon Specialization
Keen Flair
Resolve
Eternal Confidence
When you Strike as part of a finisher or Opportune Riposte, you can give the Strike the failure effect from the Confident Finisher action, including the increase from Precise Finisher if you have that feat. You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher. Light Armor Mastery
Alchemist (Acrobat/Wizard)20 Crunch:
Flynn Carsen
Skill Feats
General Feats
Class Feats & Abilities
--------------------------------------------------------------------------- -----------------------------------------------------
Cantrips
Spells
--------------------------------------------------------------------------- -----------------------------------------------------
Bulk Alchemist Class Abilities:
Field Discovery
Level 5 You learn a special discovery depending on your field. See specific research fields for more information.
See specific research fields for more information.
See specific research fields for more information.
See specific research fields for more information.
See specific research fields for more information.
|