Shocker Lizard

Tin the Turtle's page

16 posts. Alias of Yiroep.


RSS


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Technically Tin Tin needs a save too..

Reflex Save: 1d20 ⇒ 20
OK, seriously what is going on with the dice? Either way Tin Tin takes no damage.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Tin pokes his head out at Grinner seemingly informing him of something. He them ducks his head back into Grinner's backpack.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Will Save: 1d20 + 6 ⇒ (14) + 6 = 20
Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

A turtle slumbers in Grinner's backpack.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Will Save: 1d20 + 6 ⇒ (3) + 6 = 9

A weird noise comes from Ginner's backpack.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Will Save: 1d20 + 6 ⇒ (3) + 6 = 9

For some reason didn't post earlier.

Tin hops out of Grinner's backpack and starts... very slowly... running away.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Will Save: 1d20 + 6 ⇒ (11) + 6 = 17


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Double Move Action
Tin scurries back towards Grinner, not quite making it to him yet. He has a building to climb first.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Standard Action
Tin just keeps on nudging Grimnir on. +2 to Grimnir's next swim check.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Standard Action
Tin desperately keeps trying to help out Grimnir's swim. +2 aid another to swim on Grimnir again.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Standard Action
Tin continues to aid Grimnir's swim check. +2 to Grimnir's next swim check.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Standard Action
Tin the Turtle continues to help Grimnir in his efforts to stay afloat. +2 aid another to Grimnir's swim check.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Move Action
Tin the Turtle jumps out of Grinner's pack to try to aid Grimnir.

Standard Action
He nudges Grimnir, trying to help him swim. Aid Another action on Grimnir's next swim check, +2 (can't fail to aid)


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Move Action
Tin the Turtle decides to re-enter Grinner's backpack.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Move Action
Tin the Turtle moves out of the backpack next to Grinner. He has +10 in Swim and a swim speed, so can take 10 even in combat or harsh circumstances.

Standard Action
He aids Grinner's swim check. Still not enough though.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Tin quickly hides in Grinner's backpack.


Familiar | HP 29/29 | AC 20 | T 10 | FF 20 | CMD 8 | F +1 | R +0 (Improved Evasion) | W +7 | Init -2 | Perc +14 (low-light vision) | Sense Motive +1
Active Spells:

Always with Grinner is a Turtle. Typically it clings to Grinner's backpack or stays inside, but you see it now and then peak it heads out. If someone gets too close, it retracts its head back into its shell.