About Timtenzekil
Timtenzekil
Druid 2
N Small Gnome Umbral Gnome Humanoid
Perception +8; Low-Light Vision Darkvision
Languages Common, Gnomish, Sylvan
Skills Acrobatics +2, Athletics +4, Intimidation +5, Lore: Underworld +4, Nature +8, Stealth +6, Survival +8
Str +0, Dex +2, Con +2, Int +0, Wis +4, Cha +1
Items Leather, Wooden Shield (Hardness 3, HP 12, BT 6)
AC 17 (+19 with shield raised), Fort +6, Ref +6, Will +10
HP 28
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Speed 25 feet
Melee Club +4 (Thrown 10 ft.), Damage 1d6 (B)
Primal Prepared Spells DC 18, attack +8 1st Burning Hands, Grease, Hydraulic Push; Cantrips Electric Arc, Tanglefoot, Produce Flame, Guidance, Stabilize
Focus Spells (1 points) Heal Animal Range touch or 30 feet (see text); Targets 1 willing living animal creature You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. 1 action somatic Th e spell has a range of touch. ; 2 actions somatic, verbal The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.; Heightened (+1) The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.
Additional Feats Animal Companion, Experienced Smuggler, Grim Insight, Natural Medicine, Poison Resistance, Umbral Gnome
Additional Specials Anathema, Druidic Language, Druidic Order (Animal Order), Wild Empathy
Fiery Leopard
Size Small
Melee Single Action jaws (finesse), Damage 1d6 piercing
Melee Single Action claw (agile, finesse), Damage 1d4 slashing
Str +2, Dex +3, Con +1, Int -4, Wis +2, Cha +0
Hit Points 4
Skill Stealth
Senses low-light vision, scent (imprecise, 30 feet)
Speed 35 feet
Special Your cat deals 1d4 extra precision damage against flat-footed targets.
Support Benefit Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your cat's reach make the target flat-footed until the end of your next turn.
Advanced Maneuver Cat Pounce
The cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.
Immunities fire; Weaknesses cold 5
Flaming Attacks (fire) The fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion.
Fiery Pelt (fire) Creatures that start their turn grappled by the fiery leopard take 1d4 fire damage. Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt.
Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.