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This is the RP forum for a private group running The Merchant's Wake. To begin, please post your character write-ups here, so we all know what each player is running and then we can get into the scenario once everyone is ready to go! If you have any questions regarding your character or the scenario, please let me know. I'll also be inviting you to the roll20 game I've put together for combat soon. Just as a quick reminder, this is for PFS credit, so all characters must abide by the build rules laid out in the latest Guide to Society Play. I look forward to getting this going soon! Tim
Phil, this is the thread where we can handle items for your faction specific quests. To recap, we last left off with you working to convince a prison guard to allow you to transfer a prisoner to the cell block of the Gnolls gang, led by halfling Rivak Redburn. Rivak wants to press the smith into work on his currently held smithy, to produce weapons and/or armor for sale, making him wealthy over the course of his remaining 3 year sentence. You've met with the guard once, but will need to further convince him of this course of action, before he'll agree to help you in any way. You've also reached out to Akiros, inquiring about his demeanor, as well as to any help you might offer. He has remained aloof and you believe you'll probably need to build a friendship with him prior to garnering any information and attempting to reform him. I attached the relationship rules along with the link to this forum in an email to you. Thanks
I received the Tian Weapon Training Boon from a convention and had a question about it. It states that it makes you proficient with one martial weapon (from table 3-2), unless a class ability gives you proficiency with all martial weapons, then you get proficiency with one exotic weapon (from table 3-3)...Good so far. My question is, can I use this boon to gain proficiency with a katana as a 2-handed martial weapon? (I'm a summoner, so no proficiency already) The katana is not specifically listed on table 3-2, but the description states that it is treated as a martial weapon if wielded 2-handed.
Hey guys,
To roll a check, use the following input in your post [d i c e]1d20[/d i c e] (without the spaces in the word "dice". This will give you a "random" d20 result, like this: 1d20 ⇒ 11 I'll add the appropriate modifier and post whether the result was a success or failure. We'll give this a try to see if it can handle the kingdom building without cutting drastically into our play time, since the kingdom has gotten so large.
Using the Advanced Race Guide I built a half-zombie character. First, the character concept. A Gravewalker witch archetype (witch doctor) lost his wife. Her soul (really an evil spirit) entered his voodoo doll familiar and told him to raise her as a zombie and continue their life together. Using his command undead ability, he continued life thusly, producing half-zombie offspring through necrophilia and necromantic magic with his undead bride. The build:
Stat Block:
Half-Zombie
This shambling human wears adventuring gear and moves with a purpose, but its gaunt face droops in an unnatural way, matched only by the eerie hunger in its eyes. HALF-ZOMBIE CR1/2
Half-zombies are the resulting offspring from the unholy union of one living parent and one zombie parent, usually forced into the dark act against their nature, through a command undead spell or other necromantic magics. The resulting offspring is a blasphemous creature, not truly undead, but not completely alive either. While most half-zombies are slow and tough, their minds function well enough to allow them to take on any vocation that normal humanoids can (provided there are those who would train or even accept their company).
Half-Zombie Characters
Thoughts? |
