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![]() Dracomicron wrote:
I had one player who had an Int of 20 (18 plus synaptic accelerator +2) and had the Royo boon for a +2 insight bonus - so base +7. on top of that, add "aid another" from 2 other PCs outside of the maze and you get auto-success (+9 to the roll before you touch the die.) ![]()
![]() I ran this over the weekend and had a few questions that came up. (1) I had an Operative who "hacked" the Lore Wardens (he has a base +20 to Computers and rolled really well) to get root access and shut one down. Afterwards it occurred to me that these are not really computers, they are constructs. However, I can't find anything in the rule-book either way to say whether technological constructs can be hacked. Thoughts? (2) Same player took several shots through the glass in the control room. His basis (and I didn't have time to look it up at the time) was that lasers "can pass through glass or other transparent barriers." I have since read more about lasers and the rule-book says, "These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through." My take on it is that yes, the laser passes through but it is going to affect the glass first (hit points minus hardness) then possibly hit the target. I also see that glass has a hardness of 1 and 1 hit point. Should the 2 points come off damage before the damage to the target? Does this shatter the glass or simply create a small hole? (3) As mentioned above, the Hellknights are "10 minutes away" via a connecting bridge but the scenario specifically says, "which allows the PCs some time to prepare on their way to confront the Hellknights and to take a rest to recover Stamina Points if they need it." However to recover Stamina Points from a 10 minute rest requires actually resting - or is this special to the scenario? Otherwise, the group enjoyed the scenario. I thought some of the DCs were low, especially the DC 10 Int check for the mind maze. The PCs who decided to go in had a base of +7 or more (one had a base over +10 so couldn't fail.) That to me should have been more challenging but whatever. ![]()
![]() I have been told by various GM's that you can "choose" to miss in combat but I can't find anything in the rules that says this. I mean it makes sense to me but of course there is no "rule" that says that you can decide to miss, unless I am missing it (no pun intended.) I have also been told that you can choose to "roll a 1" on most (if not any) d20 die rolls. For example, to choose to fail a save or to go last in initiative order. Again, is there a "rule" that states this? An FAQ entry? Anything? Thanks! ![]()
![]() Joseph Martin 681 wrote: Anyone remember Living Dragonstar? Oh yes. I'll be happy to be involved in this. :) i *loved* Dragonstar. i still have the books and the published adventures. i might even still have the Living Dragonstar events on a hard-drive somewhere. i can honestly say that i will be very, very happy to be involved in Starfinder Society if it comes to pass. |