Is there a general traits list available on Paizo's boards anywhere? I would like to review what the current set of options are, but have only seen the traits from the "Elves" book. I think there is an expanded list in the "Second Darkness" companion, but only 1 of 6 in my group has it, leaving me unable to get a concensus opnion. Thanks!
Jason Beardsley wrote: In our games, everyone is usually Human, Elf, or Halfling.. with the occasional Half-Orc, or some other non-core race. Nobody wants to be the Gnome or Dwarf. I have the same type of group, and we have been gaming together for 15 years now. If left to their own devices we normally end up with 2 or 3 elves and a human. If I am playing and not DM i always play a dwarf. Know how I fixed it? I just finished DMing an all dwarven campaign, no other races allowed for the PC's. Really gave them a different look at the race and different character concepts to be played within in. And the dwarven rouge in the party is a trap finding beast. Not a tumbly, sissy "oh no I have to cartwheel away now" kind of rouge. Very cool. Long Live Dwarves! BTW, we have forbidden Gnomes in all games forever, because we had a bad player play a bad gnome 10 years ago. I think all races can be played well without having to stereotype. But we all still remember the poorly played dwarven thief from 2E that stunk up the game everytime he opened his mouth. T
Roman wrote:
Montalve wrote:
Lasso would be awesome on the weapon list. I just finished a campaign where a PC used a lasso (with rules made up on the fly) to take down two different BBEG (big bad evil guys) in climactic battles. It was very creative but not a glimmer of a rule for it. And where would Wonder Woman be without her lasso. Seriously.
Selvarin wrote:
Is there something in PF that indicates fighter or rogue or barbarian abilities come from a divine source? Or that they are learned from some mystic and arcane study? I can't imagine any similarities in training, concepts, or focus that would allow fighter and barbarian levels make a wizard a better spellcaster. "Look at me I can rage one more time per day and cast more powerful 3rd level spells!" Is it just me or does that sound so far out as to be absurd? Allowing full casting classes to stack doesn't make sense to me because they all draw their casting from different sources. THere is a clear delineation between the sorcerer and wizard, so allowing their levels to stack kind of makes 2 classes obsolete. And what does a bark eating, tree hugging druid have in common with the bookworm wizard seeking the mysteries of ultimate power? I've often played multi-class clerics and multi-classing is about sacrificing power in one class to gain unique or complementary power from a different class. I often take fighter levels to gain a bump to my combat abilities at the expense of casting levels. And to me this is a good sacrifice and helps balance the power of the class. If those 2 fighter levels allowed me to add another d6 to my flamestrike wouldn't spellcasters be more overpowered as so many people complain already? There is a feat, Practiced Spellcaster, that lets you add up to +4 caster level for non-caster levels you have taken, whether Fighter, rogue, or other casting class. It only grants an improvement to caster level, but no bonus spells or powers, so what you are talking about is already allowed by a feat. Take the feat, don't look for a rules change here IMHO only same class levels should stack or PrC that grant stackable abilities should allow you to gain power in your spellcasting. I think a rule like this would lead to MORE level dipping |