| TimberWolfBrother |
There's a lot of backlog here. . . I. . . don't know what any sort of rules, regulations, restrictions, etc. go on for this. I just. . . a friend of mine pointed me towards some of your hybridized classes, and we were talking about a strength-based unarmed class archetype.
PathFinder still scratches a particular itch for me, especially with the Elephant in the Room ruleset, but I still feel like there's room for improvement and some things that are just missing.
I can't speak for balance, but I did come up with this real fast! It seemed to just make sense to me. I based its formatting on some of y'all's hybrid classes I looked at, though I don't know how to do the leveling table.
I only checked the PFC site, but I didn't see a Brawler/Barbarian hybrid.
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Raging Pugilist (Brawler/Barbarian)
(Original concept by TimberWolfBrother)
Primary Class: Brawler
Secondary Class: Barbarian
Alignment: Any
Hit Dice: d10
Bonus Skill and Ranks: The Raging Pugilist may select three barbarian skills to add to his class skills in addition to the normal monk class skills. The furious fist gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The Raging Pugilist gains no additional proficiencies.
Rage: A Raging Pugilist can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a Raging Pugilist can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a Raging Pugilist can rage per day. A Raging Pugilist can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a Raging Pugilist gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the Raging Pugilist 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a Raging Pugilist cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A Raging Pugilist can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A Raging Pugilist cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a Raging Pugilist falls unconscious, her rage immediately ends, placing her in peril of death.
At 11th level, when a Raging Pugilist enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.
Starting at 17th level, a Raging Pugilist no longer becomes fatigued at the end of her rage.
At 20th level, when a Raging Pugilist enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4.This ability replaces Martial Flexibility,
Rage Power: Starting at 2nd level a Raging Pugilist gains the barbarian’s rage power ability and may select a rage power that he qualifies for. At 5th level and every three levels thereafter, a Raging Pugilist may select an additional rage power. A Raging Pugilist uses his Raging Pugilist level as his barbarian level for the purpose of qualifying for rage powers. A rage power takes effect only while a Raging Pugilist is using his Rage. This ability replaces the bonus feats gained at 2nd, 5th, 8th, 11,th, 14,th, 17th, and 20th level.
Damage Reduction: At 4th level a Raging Pugilist gains damage reduction. Subtract 1 from the damage the Raging Pugilist takes each time she is dealt damage from a weapon or a natural attack. At 9th level, 13th, and 18th this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. This replaces the Brawler's AC Bonus.