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Sorry if this is covered earlier in the post, but I stopped reading and started skimming halfway through page 2.
If you look up special material: Adamantine on the Paizo website you see that "Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20." I know that the first part is not printed that way in the core rulebook,(I think it is in Ultimate Equipment) but it is on the Paizo website. I think this is how I will rule it in my game. As far as a hafted weapon goes, it's pretty simple. This game doesn't always get along with logic. If an item is mostly a material, such as an axe, it gets more harness and HP for being adamantine, after all it gets 1/3 more than the regular version not +40 from regular. And who is to say that the haft isn't inlaid with adamantine as part of the construction to increase strength without making the item more than a few oz. heavier?

Now for the fun part. Items of different sizes don't seem to change hardness. Light blades, 1H Blades, 2h Blades,... all the same hardness. So an all steel item has 10 Hardness, while a hafted weapon has 5. Now here at last is the only leap I will make in this argument that is not specified by a rule, the tables seem to indicate that you simply half the hardness for said item. Thus a normal sized adamantine greataxe has a Hardness of 10, and 13 HP. This seems like a very fair stating for a weapon. And I know someone will ask so here's one for a +1 adamantine greataxe. You take the 1/3 increase from a "regular version" as the rule states, then add the bonuses +1 enhancement. This gives you 23 HP and a hardness of 12.