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hi!
I will be starting the CotCT- campagn next year once we have finished RotRL. I will be the one to be the GM this time. One of my players is set on playing a paladin dragon knight. I am hesitant to allow this, since it is a third-party build and I had previously stated that I would not allow thrird-party content. I would have to give the other players the same options as well. Furthermore I do not know if a dragon knight would have too much of an advantage knowledge wise, since the big baddy was an evil dragon. (or am I totally wrong with this? I have not finished reading all the books yet)

Can a dragon knight also sense the remnants of evil dragons? I would find it really problematic, if one player could easily access all the info the players should get much later. I do not want the campaign to be solved by one dice roll made by one player. I want my other players to be able to contribute and have as much fun while playing.
The paragraphs below are alle the information I have concerning dragon knights:

Dragon Knight:
"These mighty paladins are crusaders against evil who share a powerful bond with metallic dragons. Together with these custodians of righteousness they strive against evil, and particularly against evil dragons, believing these creatures pose a great threat to civilization.

Detect Dragons (Su)

The dragon knight is aware of any dragons within a radius of 1 mile per class level. This ability is always active and informs the paladin only of the presence or absence of dragons. By spending one or more full rounds concentrating on these presences, the dragon knight can gleam additional information about the dragons in the area. By spending one full round concentrating on these presences, the dragon knight can determine the number of dragons in the area. By spending an additional round, he can learn the locations of those creatures. A dragon knight may then spend an additional round of concentration to focus on a single dragon within the area, alerting him to the creature’s alignment, color and age category if it is a true dragon.

This ability replaces detect evil.
Draconic Bond (Sp)

At 5th level, the dragon knight gains the service of a powerful draconic ally. This is a spiritual entity reflecting the dragon knight’s own soul, and is fueled by holy energy. When manifested, this draconic ally has the same statistics as a metallic true dragon with Hit Dice less than or equal to the dragon knight’s Hit Dice, and which obeys the dragon knight’s will as though it were created with the spell summon monster I (the caster level is equal to the dragon knight’s paladin level).

Manifesting this draconic ally is a standard action, and it can be dismissed as a swift action. You can manifest this draconic ally for a number of rounds equal to your Charisma modifier each day, though these rounds need not be consecutive. At each level beyond 5th, you can manifest this ally for an additional 2 rounds (for example, at 6th level you can manifest this ally for a number of rounds equal to your Charisma modifier +2, at 7th level you can manifest this ally for a number of rounds equal to your Charisma modifier +4, etc.). Each time you use this ability, you may summon a dragon of a different type.

If your draconic ally is slain in battle, you cannot summon a new one for 1 week. During this time, your detect dragons ability ceases to function. Any damage sustained by the draconic ally while manifested does not heal until he rests and recovers his spells, even if the dragon knight summons a dragon of a different color or of a different age category, that creature will have sustained damage equal to the damage accrued by the previously manifested dragon.

This ability replaces divine bond."
Content from http://www.necromancers-online.com/. Copyright 2010-2012 Necromancers of the Northwest, LLC

Does anyone have suggestions? Is this even a good idea? If yes, how can I make this possible?


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Hi everyone who is interested!

Since I'm reseaching ideas for the Curse of the Crimson Throne Adventure-Path (and will be shamelessly incorporating them), I figured I could post something too. So this post will feature my accumulated evilness concerning traps and riddles (mostly from my homebrew campaign at the moment). I will post, if at all possible, the link to the ressource where I got the riddle/trap or explicitly state, if I thought it up.
If somebody else would like to post in this thread, please do the same :-)

item one
2 riddles
from: http://savagelegend.com/misc-resources/classic-riddles-1-100/
No. 61
I am a box that holds keys without locks
yet they can unlock your soul.

Spoiler:
A piano.

No. 56:
Every dawn begins with me
At dusk I’ll be the first you see
And daybreak couldn’t come without
What midday centers all about
Daises grow from me, I’m told
And when I come, I end all cold
But in the sun I won’t be found
Yet still, each day I’ll be around.

Spoiler:
The letter d.

why and how:
A campaign i wrote for a group of kids (12-14 years old). Here is part of their story:
The group lost all their money at playing poker in a shady establisment and accumulated quite a hefty debt. to make up for it, the local mob-boss (think: the godfather - complete with cat) had them 'reaquire' the lost family-pizza-recipie.
He told them the most likely location, since he had already let his people investigate, and also a clue they hat found (riddle 1).
The group then made their way to the very posh and successful restaurant (named Ristorante) of Calzone and Carciofini Steinofen. Bluffed their way in (I had them roll perception if thex could hear someone play the piano, which the miserably failed) and let them check out the first floor. They also saw, by looking through a window from outside, that there was a big vault in one of the rooms.
They brainstormed, solved the first riddle and came back during the night to break and enter. After reaching the second floor and entering the apertment of the restaurant-owner (bypassing the sleeping dog) they found the piano and also riddle number 2.
They took some time solving that, but figured out, what they had to do to get the key to the vault.
After a few difficulties, they managed to get into the office, where the proceeded to open the vault, after searching the room for traps (standard level one Pathfinder traps: pit-trap, alarm-trap, poison-dart etc).
Bad surprise: the group also needed a numerical code. So after spending quite some time searching the office, they found a slip of paper that doubled as a bookmark in one of Calzones romance-novels (she is an avid reader of romance-novels especially the ones by the half-elf fabiel = the ones with fabio on the cover. which was an epic wtf moment because i tortured my players by making them look at various covers and if they made the mistake of opening one, i gave them a brief summary).
So they finally (after the elven wizard pocketed one of the books) found the third riddle
(i don't have a source for this one):
Why is six afraid of seven?

Spoiler:
Because 7 8 9.(seven ate nine)

which is a very bad pun, i know...
After opening the vault and totally missing the alarm-trap, they were caught by a troupe of city-guards and spent the night in jail.

I tested this by letting some of my friends play it (they took quite some time for riddle number 1 and 3. Since they are no English-native speakers (we all hail from Austria), that was understandable. I was also mean by picking english riddles, but in this campaign i used English as Elven, German as Common and I still have no idea what i should do for Dwarven.

The kids, 2 of them have English as first language,had quite some fund and did really good in my opinion (it was their firt time playing Pathfinder). Here riddle numbe 2 took the longest to be solved.

Quite long for for my first post, lets hope the spoiler-button-thingy works...