| Tilrun |
hi!
I will be starting the CotCT- campagn next year once we have finished RotRL. I will be the one to be the GM this time. One of my players is set on playing a paladin dragon knight. I am hesitant to allow this, since it is a third-party build and I had previously stated that I would not allow thrird-party content. I would have to give the other players the same options as well. Furthermore I do not know if a dragon knight would have too much of an advantage knowledge wise, since the big baddy was an evil dragon. (or am I totally wrong with this? I have not finished reading all the books yet)
Can a dragon knight also sense the remnants of evil dragons? I would find it really problematic, if one player could easily access all the info the players should get much later. I do not want the campaign to be solved by one dice roll made by one player. I want my other players to be able to contribute and have as much fun while playing.
The paragraphs below are alle the information I have concerning dragon knights:
Dragon Knight:
"These mighty paladins are crusaders against evil who share a powerful bond with metallic dragons. Together with these custodians of righteousness they strive against evil, and particularly against evil dragons, believing these creatures pose a great threat to civilization.
Detect Dragons (Su)
The dragon knight is aware of any dragons within a radius of 1 mile per class level. This ability is always active and informs the paladin only of the presence or absence of dragons. By spending one or more full rounds concentrating on these presences, the dragon knight can gleam additional information about the dragons in the area. By spending one full round concentrating on these presences, the dragon knight can determine the number of dragons in the area. By spending an additional round, he can learn the locations of those creatures. A dragon knight may then spend an additional round of concentration to focus on a single dragon within the area, alerting him to the creature’s alignment, color and age category if it is a true dragon.
This ability replaces detect evil.
Draconic Bond (Sp)
At 5th level, the dragon knight gains the service of a powerful draconic ally. This is a spiritual entity reflecting the dragon knight’s own soul, and is fueled by holy energy. When manifested, this draconic ally has the same statistics as a metallic true dragon with Hit Dice less than or equal to the dragon knight’s Hit Dice, and which obeys the dragon knight’s will as though it were created with the spell summon monster I (the caster level is equal to the dragon knight’s paladin level).
Manifesting this draconic ally is a standard action, and it can be dismissed as a swift action. You can manifest this draconic ally for a number of rounds equal to your Charisma modifier each day, though these rounds need not be consecutive. At each level beyond 5th, you can manifest this ally for an additional 2 rounds (for example, at 6th level you can manifest this ally for a number of rounds equal to your Charisma modifier +2, at 7th level you can manifest this ally for a number of rounds equal to your Charisma modifier +4, etc.). Each time you use this ability, you may summon a dragon of a different type.
If your draconic ally is slain in battle, you cannot summon a new one for 1 week. During this time, your detect dragons ability ceases to function. Any damage sustained by the draconic ally while manifested does not heal until he rests and recovers his spells, even if the dragon knight summons a dragon of a different color or of a different age category, that creature will have sustained damage equal to the damage accrued by the previously manifested dragon.
This ability replaces divine bond."
Content from http://www.necromancers-online.com/. Copyright 2010-2012 Necromancers of the Northwest, LLC
Does anyone have suggestions? Is this even a good idea? If yes, how can I make this possible?