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Tiika's page
33 posts. Organized Play character for Redelia.
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kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Chronicle looks good. Thank you so much for running this.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
"Why should we trust you? You ran away from us before."
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
perc. assist: 1d20 + 1 ⇒ (5) + 1 = 6
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika flies up a bit to see better, to help Chk know where it will be easy to push through. ((auto aid, per above posts))
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Does Tiika's ability to fly help here? Maybe she could just go over the top of the slot machines...
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika attempts to aid.
diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika uses fluttercloud to make herself harder to hit.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika sends a blast of three hard pellets of magic at the nearest of the attackers.
MM damage: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
sense motive: 1d20 + 0 ⇒ (16) + 0 = 16
Tiika continues to try to get the elf to come out to us.
She also whispers to her friends to tell them about the conversation.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
"I have an idea." Tiika tells her companions.
She looks right at the elf and sends a telepathic message to her. she looks in range, and like there is clear line of sight...
'Come out and talk. Otherwise, we tell everyone you cheat.'
Not the most elegant, but since it's limited to 10 words...
using at will telepathic message spell. It does allow her to respond.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika takes a closer look at the credstick.
computers: 1d20 + 8 ⇒ (6) + 8 = 14
Tiika explains what she found out.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
computers: 1d20 + 8 ⇒ (11) + 8 = 19
If he's available, the tiny moth creature asks the bar owner if he recognizes the elf on the recording.
Character: Tiika
Number: 838-710
technomancer 1
Faction: Dataphiles
I have not played or GMed this bounty
(note: Tiika is a prepared caster)
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1 person marked this as a favorite.
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kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Sheet looks great; Thank you for running this!
To everyone else, thanks for a fun game.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika listens carefully as the others report, making sure our exact bargain is explained.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika goes back and carefully examines the stuff on the floor.
phys science: 1d20 + 8 ⇒ (9) + 8 = 17
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2 people marked this as a favorite.
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kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
perception: 1d20 + 1 ⇒ (11) + 1 = 12
Tiika sees the wiring. Now all we need is the oil.
Is there antwhere we have not looked? If not, is there a chance the stuff on the floor where we started could be the oil we need?
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
OK, we've found the control rod and control module. We need reactor oil and heavy wiring.
Tiika pokes around in the flowers in room 2, seeing if she can find anything that looks useful.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika looks around, and points out the toolkit and control module as things the team should grab
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
"OK, we've found the control rod. Now we need reactor oil, a control module, and wiring."
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika casts grease where it is under the remaining rat, but no allies.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Sorry, very crazy day. Tiika will use magic missile.
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1 person marked this as a favorite.
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kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika adds a little flick of her wings to her flying for a moment when Morela mentions the Great Butterfly.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
life sciences: 1d20 + 8 ⇒ (7) + 8 = 15
"Careful! These creatures can make you sick if they scratch you!"
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika looks at the generator.
computers: 1d20 + 8 ⇒ (15) + 8 = 23
"Looks like getting rid of that moss took care of a lot of the problem"
computers: 1d20 + 8 ⇒ (19) + 8 = 27
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika uses her knowledge of natural life to point out how civilization and technology, if the technology is used carefully, can get along.
life science: 1d20 + 8 ⇒ (9) + 8 = 17
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
computers: 1d20 + 8 ⇒ (14) + 8 = 22
life science: 1d20 + 8 ⇒ (2) + 8 = 10
Tiika shares what she knows about the generator, and start to look around for anything that might be keeping it from working.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika has a fly speed, and so is staying out of contact with the muck, especially after seeing it is dangerous
Tiika moves over to next to the muck and tries to disable it to keep it from shocking her friends. probably standing on the ground rather than flying to do this
engineering: 1d20 + 6 ⇒ (2) + 6 = 8
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika looks around carefully.
perception: 1d20 + 1 ⇒ (14) + 1 = 15
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Tiika flutters to a computer and sees what she can figure out.
computers: 1d20 + 8 ⇒ (7) + 8 = 15
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
Sorry about the lack of a stat line; I'll fix that later today. The profile is accurate, though.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2
You see motion in the corner of your eye; at first, you think it's a bug or moth of some kind. To your surprise, a voice comes from the little being. "Hi, I'm Tiika! Yay, we're here!"
1) Character name: Tiika
2) SFS#-Character#: 838-710
3) Character Class & Level: Technomancer 1
4) Faction: Dataphiles
5) Day Job (with roll): none
6 Any other downtime activities: none
7) Have you played or GM'd this bounty before? no
9) Anything unusual or fun about your PC that you think the GM or other players may like to know? I think Tiika's race is the most unusual thing about her... :)
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