About Tickin Slipdizzy
Tickin Slipdizzy
Male gnome sorcerer (tattooed sorcerer) 14 (Pathfinder Campaign Setting: Inner Sea Magic)
CN Small humanoid (gnome, orc)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +25
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Defense
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AC 22, touch 14, flat-footed 19 (+4 armor, +3 Dex, +2 natural, +2 shield, +1 size)
hp 142 (14d6+84)
Fort +13, Ref +12, Will +14
Immune fear; Resist cold 5, electricity 10, negative energy 10, positive energy 10
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Offense
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Speed 20 ft., fly 40 ft. (good)
Melee dagger +6/+1 (1d3-2/19-20)
Spell-Like Abilities (CL 14th; concentration +23)
3/day—dancing lights
1/day—dancing lights, flare (DC 20), prestidigitation, produce flame
Sorcerer Spell-Like Abilities (CL 14th; concentration +23)
1/day—enhanced varisian tattoo
Sorcerer (Tattooed Sorcerer) Spells Known (CL 14th; concentration +23)
7th (4/day)—limited wish
6th (6/day)—cold ice strike[UM] (DC 26), greater dispel magic, transformation
5th (8/day)—cloudkill (DC 24), fire snake[APG] (DC 25), overland flight, wall of force
4th (8/day)—black tentacles, dimension door, dragon's breath[APG] (DC 24), telekinetic charge[UC], wall of fire
3rd (8/day)—fireball (DC 23), fly, haste, invisibility sphere, rage
2nd (8/day)—bull's strength, burning arc (DC 22), glitterdust (DC 21), mirror image, resist energy, scorching ray
1st (9/day)—burning hands (DC 21), enlarge person (DC 20), hydraulic push[APG], magic missile, snowball (DC 20), vanish[APG] (DC 20)
0 (at will)—acid splash, daze (DC 19), detect magic, detect poison, ghost sound (DC 19), mage hand, open/close (DC 19), prestidigitation, read magic
Bloodline Orc
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Statistics
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Str 7, Dex 16, Con 18, Int 14, Wis 10, Cha 28
Base Atk +7; CMB +4; CMD 17
Feats Empower Spell, Greater Spell Penetration, Intensified Spell[APG], Quicken Spell, Spell Focus (evocation), Spell Penetration, Spell Specialization[UM], Toughness, Varisian Tattoo[ISWG]
Traits magical lineage, wayang spell hunter
Skills Acrobatics +3 (-1 to jump), Bluff +15, Diplomacy +11, Fly +23, Intimidate +13, Knowledge (arcana) +20, Knowledge (nature) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +3, Perception +25, Sense Motive +2, Spellcraft +19, Use Magic Device +16; Racial Modifiers +2 Perception
Languages Abyssal, Common, Draconic, Gnome, Infernal, Orc, Sylvan, Tien
SQ bloodline tattoos, create spell tattoo, familiar tattoo, fearless, voidfrost robe
Combat Gear jaunt boots[UE], lesser acid elemental metamagic rod[APG], potion of lesser restoration (2), potion of remove blindness/deafness, scroll of restoration (x2), scroll of see invisibility (x2), selective metamagic rod[APG], spellguard bracers[UE], voidfrost robe[UE], wand of heightened awareness (5 charges), wand of infernal healing (17 charges), wand of mage armor (7 charges), acid, air crystal, alchemist's fire (5), antiplague[APG], antitoxin, caltrops, heatstone[ISWG], hound's blood[ARG], light detector[APG], smelling salts[APG], soul stimulant[UE], stillgut[ARG], tanglefoot bag (3), vermin repellent[UE], water purification sponge[UE], wismuth salix[UE]; Other Gear +1 deathless haramaki[UC], +1 mithral light steel quickdraw shield[APG], dagger, belt of physical perfection +2, cloak of resistance +4, cracked dusty rose prism ioun stone, dweomer's essence (4), eyes of the eagle, glove of storing, handy haversack, headband of alluring charisma +6, lesser talisman of freedom[OA], lesser talisman of life's breath[OA], lesser talisman of life's breath[OA], lucky horseshoe[OA], mask of conflicting energies, minor ring of electricity resistance, bedroll, chalk, ear trumpet[UE], earplugs[APG], eyeglasses, gnome trail rations[UE], hat[UE], mock armor[UE], potion sponge[ARG], silk rope (50 ft.), smoked goggles[APG], spell component pouch, umbrella[UE], waterproof bag[UE], waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 3,674 gp, 1 sp, 6 cp
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Special Abilities
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Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Create Spell Tattoo (2/day) (Su) As a standard action, create a spell tattoo on yourself or a willing recipient.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Enhanced Varisian Tattoo (Cold Ice Strike, 1/day) (Sp) At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Varisian Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Fearless (Ex) At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.
Fly (40 feet, Good) You can fly!
Immunity to Fear (Ex) You are immune to all fear effects.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Voidfrost robe (1/day, DC 16) Burst of frigid air deals 2d6 cold dam in 20 ft radius (Ref half).