Iron Dragon

Tiberus Quickwit's page

1 post. Alias of Xazil.


Full Name

Tiberus Quickwit

Race

Kobold

Classes/Levels

Swashbuckler 2

Gender

M

Size

Small

Alignment

CN (good tendancies)

Deity

Desna

Location

River Kingdoms

Languages

Draconic, Common, Undercommon, Gnome

Strength 10
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 10
Charisma 8

About Tiberus Quickwit

AC 21 (FF17, Tch15), HP 22, CMD 15, Fort +2, Ref +6, Will +0, Init +4
Attack Rapier +8 d4 piercing

Appearance:

A lithe and tall kobold with black shiny scales and an array of horns from his narrow head. Dressed in arms and armor seemingly scavenged and re-purposed from others. But his eyes gleam with intelligence depsite a ragged appearance.

Background:

Also known at times as Quickblade or Quicktongue. Tiberus has never fit into a tribe, he has wandered from place to place seeking where he would be home. His speed and skill of blade keeping him alive, a wanderer and traveler he has helped with sword or tongue to earn his place. But has often been unrewarded or made scapegoat by those he has stayed with whether kobold or other races.
These clashes have made him somewhat cautious of other groups, especially the larger folk. But he also seeks fellowship somewhere.
Tiberus likes to travel at night with the searing sun gone. At times he has talked to fellow night travelers to sate curiosity. During one journey he encountered a traveler who hid their identity, but who spoke of a Wanderer through the Dark. Over a series of nights he found the tale to lead to a strange deity, who had the symbol of a butterfly of all things, but was also a wanderer and stargazer.

Class:

Swashbuckler with Inspired Blade and Mouser archetypes
Panache 4/4, regain on crits with rapier (not kills)
Derring Do, exploding d6 on Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim
Underfoot Assault, on a miss move into larger creatures space.

Race:

Small: kobolds are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Normal Speed: kobolds have a base speed of 30 feet.
Darkvision: kobolds can see in the dark up to 60 feet.
Natural Armor: kobolds gain a +1 natural armor bonus to AC.
Crafty: kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.
Light Sensitivity: kobolds are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Kobolds are also dazzled for as long as they remain in areas of bright light.

Feats and Traits:

Combat Expertise, -1 to hit for +1 AC
Weapon Focus - Rapier, +1 to hit with rapier
Weapon Finesse - Rapier, +Dex to hit with rapiers
Student of Philosophy, +Int instead of Cha for Persaude and Lie.
Stargazer, +2 Knowledge to identify alien creatures

Skills:

Acrobatics..............+6 (2 Ranks, 4 Dex, 3 Class, -3 Armor)
Bluff (Feint)...........+4 (1 Rank, -1 Cha, 3 Class)
Bluff (Lie).............+7 (1 Rank, 3 Int, 3 Class)
Climb...................+1 (1 Rank, 3 Class, -3 Armor)
Diplomacy (Gather Info).+4 (1 Rank, -1 Cha, 3 Class)
Diplomacy (Persuade)....+7 (1 Rank, 3 Int, 3 Class)
Intimidate..............+3 (1 Rank, -1 Cha, 3 Class)
Knowledge (Geography)...+8 (1 Rank, 3 int, 3 Class, 1 trait)
Knowledge (Local).......+7 (1 Rank, 3 int, 3 Class)
Perception..............+7 (2 Rank, 3 Class, 2 Race)
Sense Motive............+4 (1 Rank, 3 Class)
Sleight of Hand.........+5 (1 Rank, 4 Dex, 3 Class, -3 Armor)
Stealth.................+9 (1 Rank, 4 Dex, 3 Class, 4 Size, -3 Armor)
Swim....................+1 (1 Rank, 3 Class, -3 Armor)

Equipment:

Worn
Chainshirt over Explorers Outfit
Buckler at hand
Rapier on belt
Backpack, shortbow and quiver with 20 arrows on back

In Backpack
Waterskin, 4 days trail rations, Flint and Steel

Treasure
11gp 18sp 20cp

Encumberance
23lbs (24.75 for light)

Character comments:

A tank with mouser as it discourages attacking of others.
Currently low damage, next level will increase with deed, able to pick up fencers grace if needed later for dex to damage.
Looking to pick up Butterfly's sting giving party barbarian an increase in damage.
Noticed most of the others aren't highly optimized so attempting to fit in.
Character name is actually Tiberus, but can rename if you really like Tiberius.