Jhofre Vascari

Tiberius "Ty" Darkmoon's page

9 posts. Alias of Logan1138.


Full Name

Tiberius "Ty" Darkmoon

Race

Human

Classes/Levels

Ranger 1

Gender

Male

Size

Medium (6'2" 210 lbs)

Age

22

Alignment

Lawful

Location

Diamond Lake

Languages

Common

Occupation

Trapper/Scout

Strength 17
Dexterity 14
Constitution 13
Intelligence 9
Wisdom 13
Charisma 7

About Tiberius "Ty" Darkmoon

Hit Points: 18
Saving Throw: 14
Armor Class: 2 [17]
Movement Rate: 12

Race: Human
Class: Ranger
Gender: Male
Alignment : Lawful
Diety:
Age: 22
Prime Attribute : Strength
Xp Bonus: +10% (+5% STR, +5% WIS)
Experience Points: 0 (2500 needed for next level)

Attributes

Strength 17
Dexterity 14
Constitution 13
Intelligence 9
Wisdom 13
Charisma 7

Attribute Bonuses

Bonus to Hit (Str): +0
Open Doors (str): 1-4
Damage Bonus (Str): +0
Carry Modifier (Str): +30 lbs
Bonus to Missiles (Dex): +1
Armor Bonus (Dex): +1
Hit Points Bonus (Con): +1
Raise Dead Survival (Con): 100%
Additional Languages: 1
Max # of Special Hirelings: 3

Offense

Battle Axe: 1d8 (+1 if two-handed) 5 gp 15 lbs
Dagger: 1d4 ROF:1 , Range: 10ft 2 gp 2 lbs

Gold And Treasure

Coins 6 gp, 0 sp, 0 cp
Gems
Other

Class Abilities

Tracking: Rangers are able to track down other creatures in the wild,
in cities, and even through underground passages.
• Outdoor Tracking. Outdoors, the basic chance for successful tracking
(on a day-to-day basis) is 90%, modified by a –10% for each day old the
tracks are, and modified by –10% (for the entire effort thereafter) for
each day of rain (or snow) that has fallen on the trail.
• Underground and City Tracking. Tracking in the city (any urban or
populated area) or underground ,makes it considerably harder to find
and follow a trail. First, the beginning of the trail must be no more
than an hour old. The base chance to track is still 90%, but each time
the trail changes (as described below), there is a chance for the Ranger
to lose the trail and be unable to track it further; that is, the Ranger
cannot pick up the trail even by circling the area where the trail was
lost. The circumstances under which the prey can “lose” the Ranger
are as follows:
Turns down a side passage: 25% chance to lose trail
Goes through a door: 35% chance to lose trail
Goes up or down through a trap door or ladder: 40% chance to lose
trail
Climbs a wall up or down (including pits and shafts): 50% chance
to lose trail

Alertness: A party containing a Ranger is unlikely to be surprised,
with only a 1 in 6 chance.

Magic Items: Rangers can use any magic items that can normally be
used by Fighters.

Giants and Goblin-types: Rangers are well trained to deal with
giants, trolls, ogres, orcs, goblins, and kobolds. Against any of these
sorts of monsters, Rangers gain +1 damage per level with a successful attack roll.

Items & Equipment

Backpack (30 lb) 5gp
bedroll 2sp
flint & steel 1gp
oil, lamp (3) 3sp
rations, dried (6) 6gp
rope, hemp (50 ft) 1gp
sack (30 lbs) 2gp
iron spikes (4) 2sp
torch (10) 1sp
waterskin 1gp
wolfsbane (2) 2sp

Plate Mail 100 gp 70 lbs
Battle Axe 5gp 15 lbs
Dagger 2gp 2 lbs

Total cost: 124 gp
Total weight: 97 lbs

Description

Ty is a tall, powerfully built young man with dark black closely-cropped hair and charcoal gray eyes.

Personality

Ty is grim and humorless often bordering on morose which has earned him the nickname "Dwarf-friend". He can find the dark cloud in any silver lining. He tends to take people very literally and is often at a loss when anyone attempts to speak in a "roundabout" way.

Background:

Tiberius "Ty" Darkmoon grew up in the dingy town of Diamond Lake raised by an uncle all too fond of drink. While Ty didn't follow the drunkard's path of his uncle and foster father, the conflict he experienced with his uncle led to him becoming a very angry young man who wanted to lash out at the world. The death of his uncle when Ty was 18 only served to fuel the young man's confusion and anger as he was now truly alone in the world.

At the age of 19, while Ty was working in The Dancing Dwarf, one of the myriad seedy taverns along The Vein of Diamond Lake, a rowdy patron pushed Ty a little too far. Ty had just retrieved an incredibly old, rare and EXPENSIVE bottle of brandy from the cellar and, without thinking, bashed the ruffian in the head with the liquor. No one much cared about two men attempting to kill each other in Diamond Lake, an all too common occurence, but Ty's boss, the tavern owner, was livid over the destruction of his most prized brandy and dragged Ty before the local magistrate. Ty's sentence was to work the mines of Diamond Lake during the day for two years with his wages going to compensate the tavern owner while his nights were spent in the local gaol.

After completing his sentence, Ty's anger had only grown and he was now stuggled finding regular employment. Desperate, Ty headed out to search the local cairn's for any scrap of loot that may have been missed by the numerous treasure seekers before him. Instead, he found himself chased by wolves! Things would have gone very badly for young Ty except for the appearance of a grizzled hermit who wandered the Cairn Hills and helped Ty drive off the wolves. The stranger helped bind Ty's wounds and showed him kindness with which Ty was completely unfamiliar.

After a night of deep conversation with the hermit, Ty learned that he was in fact, Aenon Torson, a local ranger of the hills who served as a self-appointed warden of the region around Diamond Lake; patrolling the various cairns to ensure that no evil humanoids or monsters took up residence in the abandoned tombs. Aenon realized that Ty was a young man without purpose who was likely heading towards a quick and ignominious death, thus, he offered to take Ty "under his wing" and train him in the survival skills of a ranger who could dedicate himself to a higher purpose.

At first Ty only agreed to "help the old man" as repayment for the aid Aenon rendered him but quickly found himself growing to respect and even care for the old ranger. They spent the next year wandering the Cairn Hills and helping, in their own small way, to keep the people of Diamond Lake untroubled by the foul denizens of the region. Unfortunately, two months ago, Aenon was killed on one of their expeditions leaving Ty on his own once more but he remains dedicated to the new path on which Aenon set him.