Tiberius Mustius Libo
Male Human oracle 1
NG Medium humanoid (human)
Init +9,
Senses Perception +5
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex, )
hp 9 ((1d8)+1)
Fort +0,
Ref +3,
Will +3
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OFFENSE
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Speed 30 ft.
Ranged light crossbow +3 (1d8/19-20), within 30 ft. +4 (1d8+1)
Melee dagger +1 (1d4+1/19-20)
Ranged dagger (thrown) +3 (1d4+2/19-20), within 30 ft. +4 (1d4+2)
Melee quarterstaff +1 (1d6+1)
Melee shortspear +1 (1d6+1)
Ranged shortspear (thrown) +3 (1d6+2), within 30 ft. +4 (1d6+2)
Oracle Spells Known (CL 1st; concentration +5)
1st(4/day)-bane(DC 15), divine favor(DC ), cure light wounds(DC 15)
0th(at will)-detect magic, light, read magic(DC ), stabilize(DC 14), mage hand, ghost sound(DC 14)
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TACTICS
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Tiberius stays behind the lead fighter, out of harms way if at all possible. He will shoot with his crossbow, and focus on buffing and healing the main fighter.
If he is attacked, Tiberius will cast Bane and activate his Coat of Many Stars to boost his AC by 2. he will also drop his crossbow and use his quarterstaff.
Divine Favor only if he misses an attacker more than 2 times.
Out of combat, Tiberius will give sermmons and treat the injured or sick.
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STATISTICS
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Str 12, Dex 16, Con 10, Int 10, Wis 13, Cha 18,
Base Atk +0; CMB +1; CMD 14
Feats Improved Initiative, Point-Blank Shot
Skills Craft (Jewelry) +4, Diplomacy +8, Knowledge (Religion) +4, Perception +5, Profession (Sailor) +5, Sense Motive +5, Survival +5, Survival (Avoid becoming lost) +9,
Traits Starchild (Desna), Worldly,
Languages Common
SQ bonus feat, coat of many stars, haunted, heavens mysteries, orisons, skilled,
Combat Gear tindertwig (5), candles (10), trail ration (5), torch (10),
Other Gear light crossbow, leather armor, crossbow bolts (10) (2), spell component pouch, belt pouch (2), gold piece (2), silver piece, copper piece (5), dagger, quarterstaff, shortspear (2), backpack, masterwork, bedroll, silk rope (50 ft.), soap (5), waterskin, pot, mess kit, 0.0 gp
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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.
Coat of Many Stars (Su) You conjure a coat of starry radiance that grants you a +4 armor bonus. At 13th level, this armor grants you DR 5/slashing. You can use this coat for 1 hour(s) per day. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.
Haunted Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).
Heavens Mysteries You draw upon the divine mystery of the Heavens to grant your spells and powers.
Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Starchild (Desna) Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 trait bonus on Survival checks to avoid becoming lost.
Adopted (Elf, Warrior of Old) As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.