male Gray Elf Alchemist 4
I propose that we put a hold on this game for right now. DM_Panic seems quite busy and we've lost a lot of momentum. It's a good stopping point and I think I'm not the only one feeling a bit apathetic about the current paths available. Tiabrar doesn't really have the skill or knowledge to deal with the woman and is not quite reckless enough to accidentally provoke a combat or other interaction. Also, my work week just went from 40 to 50-60 hours a week, so my availability will be dropping too. If we continue, I could use some more hints or hand-holding as to how to proceed.
male Gray Elf Alchemist 4
Tiabrar looks on. Some daft dwarven mage eh?
Tiabrar pulls out his flask and drinks. Unable to figure out how the woman was trapped here. Well, if she has nothing for us than we definitely have nothing for her. And in this case, I'm willing to trust a daft dwarven mage's decision as to her fate."
male Gray Elf Alchemist 4
Tiabrar does his part to haul the treasue up to the camp. "Do we have any magics amongst us to better interrogate the woman or ascertain exactly who or what she is?" "We should just search the rooms she is trapped within. Perhaps we will find some clue or provoke her to reveal her true identity."
male Gray Elf Alchemist 4
As the party decides on a course of action, Tiabrar takes the time to mix together a potion of shield (open slot). "Of course, she does seem to be trapped in there. Perhaps we could just leave her for others to deal with." Female voice: Sure. That'll go over well. Just be sure to not use her as a reference for any future jobs. Tiabrar pats his almost empty belt pouches. "If anything, she should at least wait until tomorrow. I have only a single bomb left to use should a fight ensue."
male Gray Elf Alchemist 4
Tiabrar hugs the shoreline as the party proceeds, jumping across to the island at the end. 1d20 + 6 ⇒ (1) + 6 = 7 After demonstrating an elven belly flop, Tiabrar quickly scrambles up onto dry land. He catches his breath, makes sure none of his bottles are broken and leaps from the island to the far shore. 1d20 + 6 ⇒ (18) + 6 = 24
male Gray Elf Alchemist 4
Round 1, Init 19 Status (mutagen, shield):
AC 23, touch 19, flat-footed 118 (+4 armor, +5 Dex, +4 shield) hp 27/27 Fort +5, Ref +9, Will +0 Immune sleep; Resist Elven Immunities, Poison Resistance +2 Bombs left 2/7 Alchemist Fire left 5/7 (4 after this) Bracers' ability left 3/3 Mutagen: Not used Extracts (1st-4/day, 2nd-2/day) 1st OPEN - 1 (one minute to mix an extract) Comprehend Languages Cure Light Wounds - 1 prepared Disguise Self Endure Elements Expeditious Retreat Polypurpose Panacea Shield - 1 used True Strike - 1 prepared 2nd Vomit swarm - 2 prepared Tiabrar moves to the shorline space above Martigan and throws a bomb. Ranged Bomb (Ranged touch +7)(7x day)
1d20 + 11 ⇒ (9) + 11 = 20 - Knowledge aracana for this specific type of dragon. Will fire work?
male Gray Elf Alchemist 4
1d20 + 8 ⇒ (13) + 8 = 21 "Maybe the dwarves could just do without this part of the fortress. Build a big wall? Collapse the tunnels?" "What's that in the water?! Black dragons don't swim." I think. Tiabrar fires an arrow towards the sound. "There! It was right about there." Tiabrar looks around at the party. "What? I'm not going crazy. There's something out there. Maybe it's a giant mummy frog."
male Gray Elf Alchemist 4
Petrel wrote: "Tiabrar, did you say something about pet dragons?! That sounds awesome. We should get pet dragons and fly around on them. We could duel in the air with lances! People will look to the sky and see our dragons, our lances and cry out: Joust!" "That is a wonderful image. However, right now I'm more concerned with the image of me in the mouth of the black dragon that is wandering around here somewhere." 1d20 + 8 ⇒ (16) + 8 = 24
male Gray Elf Alchemist 4
status:
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 27/27 Fort +5, Ref +7, Will +1 Immune sleep; Resist Elven Immunities, Poison Resistance +2 Bombs left 2/7 Alchemist Fire left 5/7 (4 after this) Bracers' ability left 3/3 Mutagen: Not used Extracts (1st-4/day, 2nd-2/day) 1st OPEN - 1 (one minute to mix an extract) Comprehend Languages Cure Light Wounds - 1 prepared Disguise Self Endure Elements Expeditious Retreat Polypurpose Panacea Shield - 1 prepared True Strike - 1 prepared 2nd Vomit swarm - 1 prepared Shield - 1 prepared Tiabrar lets someone else lead the way and then follows down the ladder.
male Gray Elf Alchemist 4
Tiabrar tries to figure out a way where he doesn't get wet at all, but settles for Doruk's plan. If I'm going to get wet on the outside, I might as well be wet on the inside.
Tiabrar takes out his flask and takes a long swig. It sloshes as he puts it away. "I'll have you know I've been close to many women."
male Gray Elf Alchemist 4
Throw Anything (Ex): All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature. Somehow missed the part about all splash weapons. Wow!
male Gray Elf Alchemist 4
status:
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 27/27 Fort +5, Ref +7, Will +1 Immune sleep; Resist Elven Immunities, Poison Resistance +2 Bombs left 2/7 Alchemist Fire left 5/7 (4 after this) Bracers' ability left 3/3 Mutagen: Not used Extracts (1st-4/day, 2nd-2/day) 1st OPEN - 1 (one minute to mix an extract) Comprehend Languages Cure Light Wounds - 1 prepared Disguise Self Endure Elements Expeditious Retreat Polypurpose Panacea Shield - 1 prepared True Strike - 1 prepared 2nd Vomit swarm - 1 prepared Shield - 1 prepared Tiabrar reaches into his pack and pulls out a couple alchemist fires. "If I may." Tiabrar waits for people to move and then tosses an alchemist fire at the mace. If this doesn't clear a path, he'll toss another. 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
male Gray Elf Alchemist 4
Round 3, Init 18 The map doesn't look like it's adjacent, but your description did. Female voice: I'd just punch it.
Tiabrar takes another wild swing with his longsword and stumbles back another 5'. 1d20 + 3 ⇒ (7) + 3 = 10
male Gray Elf Alchemist 4
Round 1, Init 18, J7 status:
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 27/27 Fort +5, Ref +7, Will +1 Immune sleep; Resist Elven Immunities, Poison Resistance +2 Bombs left 3/7 (2 after this) Alchemist Fire left 5/7 Bracers' ability left 3/3 Mutagen: Not used Extracts (1st-4/day, 2nd-2/day) 1st OPEN - 1 (one minute to mix an extract) Comprehend Languages Cure Light Wounds - 1 prepared Disguise Self Endure Elements Expeditious Retreat Polypurpose Panacea Shield - 1 prepared True Strike - 1 prepared 2nd Vomit swarm - 1 prepared Shield - 1 prepared Tiabrar goes for a potion. Only a few left. Aren't they're any things I can just shoot with my bow around here? Tiabrar throws a bomb at the corner (F6) of the mound of bones by the orc, excluding the party members from the explosive splash. The bomb resemble more of a firework than a bomb now with its patterned blast.
"Mukluk. Are you sure your people were driven from this place? Maybe they just left it because its so haunted." 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 -4 for cover from itself?
male Gray Elf Alchemist 4
Tiabrar peers into the room and guesses as to which thing is going to come alive or through which wall the monster will come to attack him. 1d20 + 8 ⇒ (13) + 8 = 21 - Perception PbP is like a casino. No sense of time. However, I think Tiabrar is approaching the end of his 30 minute mutagen.
male Gray Elf Alchemist 4
1d20 + 8 ⇒ (10) + 8 = 18 - perception Tiabrar takes a brief look at the ruined armory and then returns to looking over his shoulder frequently. "They will need to bring in several clerics to purge this place of the ghosts and other things that haunt this place before it is livable." Female voice: "Boo!" Tiabra jumps. That was not funny.
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