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So the description of this wonderous item states:

"This palm-sized holy symbol is composed of tiny pieces of stained glass held in a gold frame. The exact symbol is determined upon the item's creation. As a free action, the creature holding the ornament can project the image of the holy symbol upon any creature or surface within 15 feet, similar to using a shadow puppet and lamp. This light is not bright enough to illuminate an area. If the bearer is a paladin, she may use her lay on hands ability on a creature touched by the symbol's light (effectively increasing her lay on hands range from touch to 15 feet)."

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, sacred bond; Cost 5,000 gp

I have a player claiming that this allows him not only to use his LoH on someone up to 15' away, but also as a free action as well.

The way I read it, you can use this to extend your LoH range as a free action, but it still requires the action to use the Lay on Hands. Am I reading it wrong?


So I've got a PC with Craft Wonderous Items who wants to craft a Manual of Quickness of Action:

Pathfinder SRD says wrote:

Book, Manual of Quickness of Action

Aura strong evocation (if miracle is used); CL 17th

Slot —; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3), 110,000 gp (+4), 137,500 gp (+5); Weight 5 lbs.

Description
This thick tome contains tips on coordination exercises and balance, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains an inherent bonus from +1 to +5 (depending on the type of manual) to his Dexterity score. Once the book is read, the magic disappears from the pages and it becomes a normal book.

Construction Requirements
Craft Wondrous Item, wish or miracle; Cost 26,250 gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250 gp (+5)

After looking at the prices and crafting costs, it's apparent that they all include the material cost for casting 1 wish per plus. Now with the casting rule that you can ignore an items prerequisite if you add a +5 to the crafting DC, you can ignore the wish requirement, and reduce the cost by the 25,000gp material component cost for the spell.

So lets start with the +1 Manual, if I ignore the wish requirement, I can craft the book for 1,250gp with a DC 27 Spellcraft check. This feels off to me, but seems to be RAW.

Would you add another +5 per wish spell that you do not cast for the +2-+5 Manuals? i.e. able to craft a +5 Manual for 6,250gp with a DC 47 Spellcraft check, or would it remain a DC 27 Spellcraft check since you are only ignoring the single prereq for wish?

This seems very, very cheesy to me, but RAW.


I need a clarification on the intention of the two paragraphs involving similar/different abilities uner the Magic Item Gold Piece Value.

CRB states wrote:

Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.

Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character’s body, each additional power not only has no discount but instead has a 50% increase in price.

Now my question is, does similar mean "the abilities all affect the same general thing", ie. a +5 bonus acrobatics, and treat all falling damage as if all dice rolled a 1 and land on your feet, and wearer is under the effect of a continuous featherstep effect, able to ignore difficult terrain (basically combining boots of elvenkind, boots of the cat, and featherstep slippers)?

Or does it mean that all abilities you want to combine must be of the same general type, ie +5 to Acrobatics and a +5 to Stealth, a +2 armor bonus and a +2 natural armor bonus, etc?

I ask because this can have, potentially, a very big impact on a custom or combination items cost.


I was wondering if you guys would give me your opinions on a reinterpretation of the Derviish Dancer feat that might open it up to other finesse fighters.

Agile Swordsman (Combat)
You have learned to turn your agility into power.

Prerequisites: Dexterity 15, Weapon Finesse, Acrobatics 5 ranks,
proficient with a finesse-able martial weapon.

Benefit: When wielding a weapon that qualifies for the Weapon
Finesse feat with one hand, you can use your Dexterity modifier
instead of your Strength modifier on melee attack and damage rolls.
The weapon must be for a creature of your size. You cannot use
this feat if you are carrying a weapon or shield in your off hand.
This feat does not allow you to use your Dexterity modifier instead of
your Strength modifier with the Power Attack feat.

So whadya think?


The Alchemist's bomb damage is 1d6+INT, increasing by 1d6 every odd level. The chart shows the damage increases as a level dependent ability, like a Rogue's sneak attack, or a Cleric's Channel.

The Pyromaniac alternate Race ability says that you are considered 1 level higher for bombs with Fire damage, but that the ability does not grant early access to any level dependent abilities.

My question is, I am running Carrion Crown with a Gnome Alchemist character who has taken the Pyromaniac ability. Does this ability allow him to increase his bomb damage as if he's one level higher (thus having a 2d6 bomb at 2nd level), or does it just give him an extra bomb a day?