HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
And that is part of what I'm enjoying about your games, the attention to the finer points and details - I enjoy them as a practical learning experience and it is great to have a GM who spots all these finer points. The hassle with this creature is the DCs seem like it would be hard to inflict too many of the debuffs, like demoralise , it would be a tough to hit DC and you'd need a feat invested to not suffer the -4 penalty, and if it managed to stick the debuff is then offline for 10 mins. My observation is it is easier to buff the party up to the challenge than debuff the mob down to an easier target - we dont have hard DCs to beat when being nice to our friends :p Fun fight though!
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Reflex Thurgan 1d20 + 10 ⇒ (13) + 10 = 23
Thurgan lays hands on himself to stay in the fight.
He then raises a shield. And strikes [ Attack - 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
...or not. *Lay hands
Grump tries lashing away to support Thurgan.
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan swings again!
* Strike
Grump tries to bite and harry the foe...
* Stride
/Reaction
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan advances to contact again - shield at the ready and swings!
** Defensive Advance - Shield raised
Grump moves in and tries to bite
* Stride
/Reaction
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Reflex Thurgan 1d20 + 10 ⇒ (14) + 10 = 24 Reflex Grump 1d20 + 13 ⇒ (2) + 13 = 15
Thurgan advances to contact - shield at the ready and swings!
** Defensive Advance - Shield raised
Grump moves in and tries to bite
* Stride
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Amendment - thanks to Quickened!
Attack 1d20 + 15 ⇒ (4) + 15 = 19
Amended
Grump
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Reflex 1d20 + 10 ⇒ (16) + 10 = 26 vs DC 19 Thurgan strides, in, shield raised - then swings his axe! vs Green
** Defensive Advance (includes Raise Shield)
Grump is grumpy about being attacked and makes grumpy noises as he rushes the nearest monk! vs Green
* Stride
He will save his Reactive strike for Green if green hits one of his friends
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan seems concerned about the ghostly limb, largely wondering what the Pharasmins would think of such a thing and the nature of it. He decides it's all too esoteric for now, and that business at hand is more critical - he helps Pei look for any clues...
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan strides, in, shield raised - then swings his axe! vs BLUE
** Defensive Advance (includes Raise Shield)
Grump is upset about the fire going on and mauls the skeletons. vs BLUE
Courageous Anthem
* Strike
[ooc]Persistent fire 1d6 + 2 ⇒ (2) + 2 = 4
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan - Will - 1d20 + 10 ⇒ (15) + 10 = 25
Thurgan gives the thing a reminder that bursting into flames and yelling isn't welcome as he swings his axe.
Attack 1d20 + 10 ⇒ (19) + 10 = 29
* Strike
Grump is also rather annoyed about all this business and attacks with a few blows as well! Attack jaws 1d20 + 12 ⇒ (4) + 12 = 16
Attack jaws 1d20 + 7 ⇒ (18) + 7 = 25
* Strike
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
The brooding-looking Orc listens intently. Cloaked in a mantle of ash-grey fur hood (pulled high to avoid scrutiny and people worried about "marauding orcs"), a crudely crafted wooden symbol of Pharasma, iron plate,and a battered shield slung across his back and vicious-looking weapons within easy reach. A restless juvenile bear tugs impatiently at the length of rope lashed to his belt, growling occasionally in frustration. "I am Thurgan, devotee of Pharasma, and this is Grump" he gestures to the bear. He pauses, his eyes searching the eyes of those at the meeting to determine who is who in the room. " Transformations? What do we know of them?"
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
GM Watery Soup wrote:
Thurgan’s hand grips the small holy symbol at his throat, roughly crafted and deep in meaning. Wood pulled from the chapel of Pharasma on Lady’s Hill. Lawric had given it to him when they parted after their work purging the stain of undeath from Fiorna's Faith, no speeches, just a call to purpose and a simple phrase "THIS WILL NOT BE FORGOTTEN BY THE LADY". Thurgan exhales deeply, driving calm into his body to fight off the sense of concern. The halfling had always walked too close to death, trusting fate and Pharasma to see him through. Thurgan wonders who stands between Lawric and the dark now, and the thought leaves him uneasy. Duty lingers, even when the one you guard is gone.
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan is all up to date with what I had in mind. The Orc-blood and his Grumpy bear otherwise good to go... Accounting: Armour
Weapons
Gear
425.3 Total
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Indeed, Thurgan was less worried about the occasional 'repurposing' of dead peoples things as it meant Galimus was around doing the greater good of destroying the undead - what are a few abandoned earthly possessions versus the greater good of Her Ladys will being done and the undead put to rest? It was an interesting moral dilemma, but I was happy to see us navigate it so well!
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Huzzah! Great game GM! I really enjoyed th party dynamics there - and I quite liked where Thurgan ended up as a character, and the feeling that Grump had his own personality rather than just be a 'pet'. The combats were challenging, and things got super ugly at times. Great party overall, and I thank you all for the great contributions. I can just see Lawric, Thurgan, and Grump heading back to the town to purge it and trying to talk the others into coming :) And yes - big thanks GMWS!
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Yes please :) Player Name (optional): Shifty
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan feels entirely vexed at spending the entire combat down a hole and mostly defeated by a piece of rope. On the other hand Grump seems entirely satisfied, and only the cracking of bone is heard as the bear playfully bashes away at the remains, once they have been stripped of interesting information. Thurgan reads the letter "Lawric, I see we have more work to do, spreading the Lady's good gospel" *** Prisoners Thurgan pulls his crowbar out of his pack and gets to work popping locks with brute athletic force. "Some of the villagers perished, Lawric. Are we looking to re-sanctify this town, or shall it be a bonfire? I'm thinking short term we burn the bodies, as who knows how deep the rot here has gone - but I pledge to stand by your side should you wish to cut out what plagues this place" *** The Pool Thurgan pulls the bodies form the pool "More for the pyre" "We DO need to gather what identification we can so that should we restore the village any next of kin can be reuninted with their inheritance, or for those who no longer concern themselves with the living world, their chattels used to restore and rebuild" *** Exiting the warrens "If the accusation is that the undead stil plague this place, then I am the wrong person to suggest packs their bags and leaves - should my sworn enemies still be plaguing town then it is my holy duty to weed them out. My pride does not dictate such things, just my sense of duty, and should Lawric counsel otherwise I would reconsider and accept the simple burning of the town - though it fills me with ire to concede defeat in such a way" Saves.
Fort
Fort
Next day Thurgan can try Medicine to give a save bonus to Galimus if needed
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Sorry was waiting for my turn :p Thurgan begins the climb.
* Climb
Grump chases Krant, the bears nose following the undead scent...!
* Stride
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Just checking that Grump maths - was
Thurgan tries warding off the energy.
He tries grappling again... * Throw
*** Meanwhile, Grump stays on mauling zombies! Bless
Grump vs blue
* Attack
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Grump - Fort 1d20 + 7 ⇒ (3) + 7 = 10 Thurgan lobs the grapple then starts climbing... Secret DC20 attack apparently! Athletics 1d20 + 9 ⇒ (5) + 9 = 14 Or not, as he fails to get a solid grip on the rope. Thurgan yells in orcish at Grump who lurches forward to defend Galimus, bashing at the undead with his paw! * Throw
Grump vs blue
* Stride
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan - Fort 1d20 + 10 ⇒ (7) + 10 = 17 = Fail -7 points/+7 from Garden
Thurgan and Grump just push the front line forward - to stop the onslaught of spell barrages! * Stride
The bear falls in line with his orcish battle-buddy. * Stride
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan - Fort 1d20 + 10 ⇒ (15) + 10 = 25
Thurgan shrugs off most of the nastiness but Grump makes angry noises. Thurgan turns and lays a healing hand on Grump, then advances towards the foe. Lay hands on Grump - restores 12hp, AC boosted by 2 this round. * Cast (lay hands - heightened)
The bear falls in line with his orcish battle-buddy. * Stride Actions complete!
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Free prisoners, search roon, maybe the prisoners can advise us which way to head? "The big guy takes the left hall all the time" or something Do we have some free/low cost healing for Grump? Just checking before I start Laying hands :)
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan keeps bashing with his shield... Bless
Attack vs Yellow 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
* Strike
Grump also attacks! Attack vs Yellow 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Attack vs Yellow 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
* Strike
Also, Grump got DR5 against that attack so has a few more hp:p
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
As Blue attacks Grump, Thurgan attempts to ward off the blow - and swings his sword in retribution! Retributive Strike
Grump gets resistance 5 Attack
Boom.
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan just smiles and attempts to smash the skeleton in front of him with his shield. Bless
Attack vs Red 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
* Strike
Grump steps in and also starts attacking! Attack vs Red 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
* Step
HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
Thurgan pauses his digging for a moment as he contemplates Niaquin's observation, nodding in agreement as the logic sinks in. He then half turns, and with a slightly bloodthirsty expression, he simply replies "I hope so", then resumes digging.
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