Berserker Cannibal

Thresh Darkon's page

137 posts. Alias of Aubster.


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Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Hi all - unfortunately real world commitments are taking more of my time, not less, so I'm going to have to drop out of the game. Thanks for the fun and good gaming to all.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

My apologies for poor posting frequency the last few days. Work and work travel are making it tough to do the important stuff. GM for the next week, please feel free to bot my character as needed. I'll try to keep up to date but it's going to be difficult.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Any sarcasm flies right past Thresh without notice.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

"I like climbing walls...let's do that again...it worked before."


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh begins to chuckle and then laugh then roar with laughter. He pats Tenzin on the back, "Good joke my friend...the 'devil' is in the details because we fight this devil..."


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh listens in some confusion to the fancy words used by the Queen. However, he understands enough to announce "Thresh and Bane will kill this Ulasha and send him back to the hellhole he crawled out of."


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Stealth: 1d4 - 4 ⇒ (3) - 4 = -1
Wild: 1d6 - 4 ⇒ (1) - 4 = -3

Thresh continues his ungraceful movement.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Stealth: 1d4 - 4 ⇒ (2) - 4 = -2
Wild: 1d6 - 4 ⇒ (2) - 4 = -2


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh backs up Bella's words by growling at the newcomer as Bella makes her threat.

Trying to aid her intimidation

Intimidate: 1d8 ⇒ 7

Wild: 1d6 ⇒ 1


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

"Find us a way out of here Amazon...I'll delay these snakes."

Attack1: 1d12 - 2 + 1 ⇒ (10) - 2 + 1 = 9

Attack2: 1d12 - 2 + 1 ⇒ (2) - 2 + 1 = 1

Wild: 1d6 - 2 + 1 ⇒ (5) - 2 + 1 = 4

Damage1: 2d10 ⇒ (6, 8) = 14

Damage2: 2d10 ⇒ (5, 9) = 14


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
DM Ström wrote:

Rather have new rolls as you used the previous ones to ... crap, did I copy+past the wrong thing? Damn, I wrote up a post describing that Bella killed one snake man with her bow (9 is a hit with a raise on a ranged attack, I rolled 4 for the extra d6) and Thresh rushed forward and killed another (7 was a miss). The snakes then hissed a unsettling battlecry and turned to face Thresh.

I hate it when that happens ;)

Thresh wades eagerly into the mass of snake men striking to his left with Bane against one and then to the right against another.

Attack1: 1d12 - 2 + 1 ⇒ (12) - 2 + 1 = 11
Ace: 1d12 ⇒ 6

Attack2: 1d12 - 2 + 1 ⇒ (1) - 2 + 1 = 0

Wild: 1d6 - 2 + 1 ⇒ (5) - 2 + 1 = 4

Damage1: 1d10 + 1d10 + 1d6 ⇒ (7) + (2) + (4) = 13

Damage2: 1d10 + 1d10 ⇒ (8) + (8) = 16


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
DM Ström wrote:

When you venture out on the street you find them deserted. Only the wind and calls of the vultures circling the city break the silence. You soon see what has lured the carrion birds. A few yards out you see the first pool of blood. You encounter blood smears around broken doors, drag marks, smashed furniture and debris, but no bodies. The pattern repeats as you continue to wander the streets. Signs of struggle and death, but no bodies. Shortly after turning corner you can hear strange sounds up ahead. Sounds of movement. Dragging footsteps and several strange hissing noises.

Initiatives
Bella => two of diamonds
Tenzin => four of spades
Thresh => eight of spades
Evil doers => eight of clubs

I wonder why it always works out that Thresh goes first, then the monsters/bad people and then the rest :) Anyway, Thresh is up. Bella and Tenzin can post their actions as well as I probably won’t be able to post tomorrow.

You’re faced with six decrepid and rotting snakemen. What do you do?

If it's okay Thresh will just stick with what he rolled in the previous post. Just say if you want new rolls though


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

The decision made for him, Thresh moves to the closest undamaged target and attacks with Bane in a frenzy.

Fighting1: 1d12 - 2 + 1 ⇒ (8) - 2 + 1 = 7

Fighting: 1d12 - 2 + 1 ⇒ (5) - 2 + 1 = 4

Wild: 1d6 - 2 + 1 ⇒ (1) - 2 + 1 = 0

Damage1: 1d10 + 1d10 ⇒ (3) + (9) = 12

Damage2: 1d10 + 1d10 ⇒ (4) + (4) = 8


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh points at the lizard men and then back at Tenzin and Bella and shrugs his shoulders looking for a decision of attacking or not.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh lumbers forward doing his best to also be stealthy.

Stealth: 1d4 - 2 ⇒ (1) - 2 = -1

Wild: 1d6 - 2 ⇒ (6) - 2 = 4
Ace: 1d6 ⇒ 5 Amazing how stealthy the big barbarian can be even without training.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh's confident strides falter as the lack of townspeople finally penetrate his rather thick skull. He stops and looks around and the destruction.

"It didn't look like this before, did it?" Thresh asks his companions.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh not being able to think of a better plan starts walking towards the area he first encountered the plotters trusting the other two to follow.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Assuming Bella comes back and tells Thresh and Tenzin what she's seen.

"Sounds like no one is around to stop us so this would be the perfect time to leave. Let's go find the people that were supposed to pay us."


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

"You can borrow my bear skin," Thresh says as he holds out the giant pelt which is covered with dirt, sweat and dried blood.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Tenzin is almost as clueless as Thresh


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Notice: 1d4 - 1 - 2 ⇒ (2) - 1 - 2 = -1
Wild: 1d6 - 1 - 2 ⇒ (2) - 1 - 2 = -1

Thresh looks around with uncomprehending eyes.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
Tenzin wrote:
"Well we've managed to alienate every one we have met to date..why not a demon with pretensions towards godhood?" Tenzin comments drily

"Yes, let's go find this demon thing. We can use the bald one as bait...Ha!"


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh's sleep is disturbed by the Amazon's chattering and wakes up. [b]Where's breakfast, [b] he asks as he stretches and scratches himself in socially inappropriate places.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Spirit: 1d4 - 1 ⇒ (3) - 1 = 2

Wild: 1d6 - 1 ⇒ (2) - 1 = 1


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
Bella Tell wrote:

"Tenzin". "It is good seeing you draw breath again". "When last I saw you, I feared you had breathed your last".

"Thresh, I am glad you still live as well, though those new scars aren't going to help you any with the whores".

"I think it is best that when you are both ready to travel, that we leave the city". "That is after collecting our reward".

Thresh stirs himself enough to yell "Quiet Amazon...Thresh needs..." Unfortunately, he falls back asleep before finishing the sentence.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Without opening his eyes or sitting up Thresh shouts "Bring me mead...and meat...the more the better." With that said he drifts back off to sleep.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh tries to recover from his wounds...

Vigor: 1d10 - 3 ⇒ (7) - 3 = 4
wild: 1d6 - 3 ⇒ (5) - 3 = 2

Down to 2 wounds...spending another Benny to soak (1 left)

Vigor: 1d10 - 2 ⇒ (5) - 2 = 3
wild: 1d6 - 2 ⇒ (5) - 2 = 3

Darn...spending last Benny

Vigor: 1d10 - 2 ⇒ (6) - 2 = 4
wild: 1d6 - 2 ⇒ (1) - 2 = -1

No more Benny's and 1 wound left :(


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Taking the Block combat edge so Parry goes to 8


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
Bella Tell wrote:

Well. Here goes nothing. Bella will attempt to put the man at ease so much, that she get's the drop on him. (Not sure how to do that).

She will then attempt to disarm him.

1d4+4 Persuasion
1d6+4 WD

1d8-2 Fighting (-2 for aiming for arm)
1d6-2 WD

And Bennie spending (Sigh)

1d8-2 Fighting
1d6-2 Wd

I'm a bit disappointed that my great Persuasion rolls didn't put the guard on my side. What would I need to roll for that?

If you have the drop on him you are +4 to attack and damage...


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Soak: 1d10 ⇒ 9
Wild: 1d6 ⇒ 5

Spirit: 1d4 ⇒ 3
Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 2

That went well...down to 1wound and not shaken

The blow to Thresh's head knocks him to the ground but he stuns the guards by turning the fall into a roll and regains his feet swinging Bane in a mighty arc as he lets out a roar of pain and rage.

Attack: 1d12 - 1 + 1 ⇒ (11) - 1 + 1 = 11 Raise?
Wild: 1d6 ⇒ 2

Damage: 2d10 + 1d6 ⇒ (4, 5) + (5) = 14


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Doesn't Thresh get a Benny for the Joker being drawn that he can use to at least try to soak the wounds? If he dies, I'm happy to come up with a new character :-)


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Please correct any mechanical mistakes...Going to spend a Benny to try to soak the wounds from Guard 3 attack.

Soak: 1d10 ⇒ 1
Wild: 1d6 ⇒ 5
Down to 2 wounds

Spending last Benny to remove shaken condition
Attacking guard 3

Attack: 1d12 - 2 + 1 ⇒ (4) - 2 + 1 = 3
Wild: 1d6 - 2 + 1 ⇒ (2) - 2 + 1 = 1
Not a good time for the dice roller to go bad :-(

Thresh's laughter is suddenly cut off as the more competent than expected guard expertly delivers an almost fatal wound to the Northlander. Thresh's counter attack to the guard is weak and poorly timed.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh happily swing away at the guards.

Attack1: 1d12 - 1 ⇒ (5) - 1 = 4
Attack2: 1d12 - 1 ⇒ (4) - 1 = 3
Wild: 1d6 - 1 ⇒ (6) - 1 = 5
Ace: 1d6 ⇒ 3

Damage1: 2d10 ⇒ (2, 2) = 4
Damage2: 2d10 ⇒ (6, 8) = 14


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
DM Ström wrote:

Hunted by several groups of the tyrants guards Thresh is unable to loose the pursuers for enough time to slip into the shadows, but not for lack of trying. The barbarian manages to stay away from the main force but eventually four mounted guards catch up to him. "Halt! Surrender or forfeit your life!"

Initiatives
Thresh => eight of spades
Guards => eight of diamonds

Thresh goes first. You have four mounted guards moving towards you down the street. What do you do?

Thresh laughs as he attacks the guards chopping at first one and then another his trusty ax.

Fighting1: 1d12 - 2 + 1 ⇒ (4) - 2 + 1 = 3

Fighting2: 1d12 - 2 + 1 ⇒ (6) - 2 + 1 = 5

Wild: 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5

Spending Benny to reroll (1 left)

Fighting1: 1d12 - 2 + 1 ⇒ (12) - 2 + 1 = 11
Ace: 1d12 ⇒ 5
Raise?

Fighting2: 1d12 - 2 + 1 ⇒ (4) - 2 + 1 = 3

Wild: 1d6 - 2 + 1 ⇒ (2) - 2 + 1 = 1

Damage1: 1d10 + 1d10 + 1d6 ⇒ (5) + (4) + (4) = 13

Damage2: 1d10 + 1d10 ⇒ (10) + (8) = 18


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Stealth: 1d4 - 2 ⇒ (3) - 2 = 1
Wild: 1d6 - 2 ⇒ (5) - 2 = 3


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh runs as fast as possible away from the scene of the crime. Once he's had a chance to shake off pursuit, he hurries back to the inn looking for his last partner.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh mutters "Sorry Southlander" and then hurls the body of the monk at his pursuers. Then with both hands free he attempts to climb back down the wall.

Climb1: 1d6 ⇒ 5

Climb2: 1d6 ⇒ 1

Wild: 1d6 ⇒ 4

Assuming that Thresh navigated the climb

Once Thresh is back on the ground, he immediately begins to sprint away from the temple putting his fleet-footed ability to good use.

Run: 8 + 1d10 ⇒ 8 + (5) = 13


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Vigor check: 1d10 ⇒ 4
Wild: 1d6 ⇒ 5

Scooping up Tenzin, Thresh runs to the window, swings out and uses his awesome strength to climb down while carrying Tenzin.

Climb: 1d6 - 2 ⇒ (2) - 2 = 0
Wild: 1d6 - 2 ⇒ (3) - 2 = 1

Oops


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Spending a Benny to try to soak the damage...

Soak: 1d10 ⇒ 6

Wild: 1d6 ⇒ 4

Success so no longer wounded or shaken?

Thresh contemptuously pulls the arrows out and smiles at the archers.

If Tenzen is still down after his rolls, then Thresh will scoop him up (strength roll?] and run for the window (run roll)...assume both rolls will be at -2?


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
Thresh Darkon wrote:

Agility: 1d8 ⇒ 8

Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 2

Thresh easily keeps his footing. Come meet Bane and die Southlanders!!! Thresh bellows from the top of his lungs as he unlimbers his giant axe and moves to the head of the stair. i am the Sandking slayer! I am the drinker of blood! Come up the stairs and meet your doom!! Thresh roars.

Intimidation: 1d8 ⇒ 8
Ace: 1d8 ⇒ 4

Wild: 1d6 ⇒ 5


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Agility: 1d8 ⇒ 2

Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 4


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
DM Ström wrote:
Sorry for the lack of posts but I've been hit with a feber. It's getting better now so I hope to be back posting soon.

Feel better puny Southlander ;)


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0
DM Ström wrote:

Not packed to the brim, but still crowded. Just looking at the crowd you can estimate that they're in between 75 and 125 people in the temple

Make a notice roll for a more detailed number.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Notice: 1d4 - 2 ⇒ (3) - 2 = 1

Wild: 1d6 - 2 ⇒ (4) - 2 = 2


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh heaves his body against one of the statues trying to topple it onto the crowd below.

Strength: 1d10 ⇒ 2

Wild: 1d6 ⇒ 4


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Thresh shrugs his shoulders and lumbers after the Amazon.

Stealth: 1d4 - 2 ⇒ (2) - 2 = 0

Wild: 1d6 - 2 ⇒ (6) - 2 = 4
Ace: 1d6 ⇒ 3

And begins to climb the wall without pausing...and pulls himself easily onto the window ledge...

Climb: 1d6 ⇒ 6

Wild: 1d6 ⇒ 3

Ace: 1d6 ⇒ 4


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

"If Thresh kills the guards at the door is that enough of distraction?"


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

"No rampage tonight? Thresh sad..."


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

"Oh...shiny stones...I like these," Thresh says picking up one of the gems and looking at it. "Bane and I will kill this Tyrant. We will remove his head from his body." Thresh begins to chuckle to himself Imagine these soft southlanders paying me to kill another soft southlander. I would do it for nothing.


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

"I hear that your puny caravans need guarding. Point me in the direction of the caravan masters. Then bring me meat and mead."


Stats Agility d8 Smarts d4 Spirit d4 Strength d10 Vigor d10 / Skills Fighting d12 Intimidation d8 Climb d6 Survival d6 Charisma -2, Pace 8, Parry 8 Toughness 9 Bennies 0

Without looking to see if the others are following him, Thresh heads for Snake Inn.

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