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Three the Dwarf's page
92 posts. Organized Play character for mechaPoet (RPG Superstar Season 9 Top 32).
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I'll grab mine later tonight. :)
Thanks for running this trilogy! I'm glad I broke my Dwarf Cleric curse. I'm considering re-imagining this character, though. Playing Three the Dwarf who only says three words at a time (unless drinking) was not quite as interesting a challenge as I thought it would be. :P
Three nods in agreement. "We're not Aspis. Let's return it."
Spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8
Three tries to glimpse what spell their foe casts, but has to duck back behind her rock to avoid an arrow and misses it. She casts her own spell, calling butterfly-like light motes to dance around her arms. She then grabs her spear and rushes out toward the enemy.
I cast true strike and move 40'.
Sorry for the posting delay, I was fairly busy this weekend. Plus, I'm not sure Three would have added much to the conversation. :P
Three steels her expression for battle, before calling on Desna for aid. Guiding butterflies of light swirl in an area around the Pathfinders, aiding their aim and courage. She then moves forward to a tactical position behind a rock.
Casting bless, then moving 40' with longstrider still active.
Three keeps her weapons put away as well, glad not to have to fight through more warriors. She nods along with Nemis' reply, having no idea what he's saying but supportive of his diplomatic mien.
Since we have a wand of longstrider, I'm going to change my domain spell to true strike.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Not liking the idea of being trampled, Three uses the group's new wand to get a speed boost. Wary of facing the same fate as the tiger, she turns to her companions. "Through? Or around?"
Doesn't the Trapper archetype give up spellcasting, though?

Wisdom: 1d20 + 3 ⇒ (11) + 3 = 14
Take 10 on Perception for 18
"Hm... Cave in." Three remarks at the collapsed end of the tunnel. Examining it and finding no possible way for more creatures to come through, she nods and adds, "Should be safe," as she unpacks her things to make camp in the cave until the storm passes.
She examines the murals, and notes a bit of leftover pigment on the long-necked winged creature. "A white dragon?..." she guesses quietly.
While setting up camp around the cave, Three finds a number of skeletal remains. She piles up their unused items, thanking Desna in prayer for this lucky find in aid to their travels. She finds: 3 bandages of rapid recovery, 2 masterwork throwing axes, a masterwork bolas, a potion of barkskin, 2 potions of endure elements, 6 pairs of snowshoes and a fully charged wand of longstrider.
Snowshoes for everyone! Except maybe Miðgarðsormr, who is serpentine and may not have feet?
Marduk, would you like to hold on to the longstrider wand or should I? Since it's range: personal, we'll only be able to use it on ourselves.
GM chadius wrote: Brunhilde scrapes the last critter off of Marduk. It coughs up a feather in its death throes. I was gonna make that joke!
Can I take 10 on these checks?
Three moves up, spear at the ready to catch any of the little dinosaurs before they can attack.
Readied action to attack any dinos that entered threatened area: 1d20 + 2 ⇒ (1) + 2 = 3
AoO: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Three nods and channels energy, with a burst of light that warms away the aching cold.
Channel: 1d6 ⇒ 1
Channel: 1d6 ⇒ 3
Three hugs herself to stave off the cold of the coming storm - even with her spell in place, the temperature is still nippy. She mutters a mix of prayers for safe travel and complaints as they hustle.
Con: 1d20 + 2 ⇒ (7) + 2 = 9
Con: 1d20 + 2 ⇒ (16) + 2 = 18
Con: 1d20 + 2 ⇒ (9) + 2 = 11
Con: 1d20 + 2 ⇒ (7) + 2 = 9
Survival Aid Another: 1d20 + 3 ⇒ (6) + 3 = 9
Survival Aid Another: 1d20 + 3 ⇒ (1) + 3 = 4
Survival Aid Another: 1d20 + 3 ⇒ (5) + 3 = 8
Survival Aid Another: 1d20 + 3 ⇒ (20) + 3 = 23
Three stabs at green sleeves again, unappreciative of this unwarranted attack. Her aim is way off, though.
Longspear: 1d20 + 2 ⇒ (6) + 2 = 8
GM chadius wrote: Three, you stopped 15 feet away from the target, so I moved you over. Not that it matters in this particular situation, but just FYI reach weapons do threaten the second diagonal (even though it's technically 15 feet away). Just a heads up!
Threatening with reach FAQ
Three rounds the stump and heads south, helping Brunhilde defend against the ambusher - by stabbing him.
Longspear: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Three nods to Brunhilde about the horns. Hopefully the Kellid hadn't found them yet...
As they approach the stones, Three readies her spear and drops into a fighting posture. Gesturing with her spear, she gruffly whispers, "North. South. Movement." She points beyond the southern stones toward some snowbanks and holds up two fingers. Then she points to the bank in between the northern stones and holds up one finger, before taking position with her back against the central stump.
Three edges around behind Marduk and lightly taps her on the shoulder before slowly reaching out to lower her axe for her. She shakes her head sagely as if to say, "Maybe a double axe isn't the right tool right now."
Diplomacy Aid: 1d20 + 1 ⇒ (8) + 1 = 9
Three moves up with her spear, jabbing at the feisty creature.
Longspear: 1d20 + 2 ⇒ (20) + 2 = 22
Crit confirm: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Crit Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Three moves out of the way of the other combatants, but gets around to the other side of Brunhilde. She reaches out and grants her a bit of luck with a touch. "Good fortune, princess."
Bit of luck to Brunhilde for a round!
Heal: 1d20 + 3 ⇒ (11) + 3 = 14
Survival: 1d20 + 3 ⇒ (4) + 3 = 7
"Desna's wings... horrible." Three comments, shaking her head mournfully at the carnage.
Three manages to get a hold on a wand to protect herself from the cold, as well as a selection of scrolls from the friendly goblins. All of them seem to be solely pictorial, without any actual written words on them...
Three gladly offers the use of her endure elements wand to her fellow Pathfinders to keep them safe from the bitter cold. Gazing at the distant mammoths, Three breathes in the sharp, cold air before getting moving. "Time to go."
Purchases:
Wand of Endure Elements: 2 PP
Scrolls:
Ant Haul
Air Bubble
Comprehend Languages x2
Remove Fear
Remove Sickness
Total: 6 scrolls = 150 gp
Woo hoo! That's a neat boon for sure! Three is still level 1. I'll probably try to pick up some scrolls with my gold.
Goupil wrote: As for me i will quit you. Time needed. I have already done the third part.
-Posted with Wayfinder
It was great playing with you! See ya!
I wouldn't mind a second chance at a boon. :)
Three makes her way into the icy room after muttering a prayer, easily navigating the ice as tiny butterflies of light appear with each step. Free action for agile feet domain power to ignore difficult terrain.
"Wait!" she commands her allies. "Don't kill it!" She lowers her spear and turns to the little ice dragon. "Were you enslaved? Who are you? Can we help? We've killed enough!"
Ready action to channel positive energy if it falls unconscious.
Channel energy: 1d6 ⇒ 3
Three concentrates, casting a spell that makes her eyes glow and scanning the cold area. Detect magic!
As Marduk approaches the doorway, she calls out, "Wait!" She offers Marduk her hand, and if she accepts lets some more of Desna's power flow into the violent axe-wielding woman. Bit of luck, if you're going to go exploring! Roll twice on everything for a round.
Three escorts the goblin out of the room at spear point. "Leave."
Three approaches the door to the south, looking for traps and secret doors around the entrance.
Take 20 for 28, or 30 for unusual stonework.
Three quickly moves forward and levels her spear at the goblin in front of her. "Surrender."
Ready action to attack if the goblin doesn't surrender.
Longspear: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Three steps up behind Goupil as he keeps the glorfan's attention and places a helping hand on Marduk's shoulder. She winks, and Marduk feels luckier.
Five foot step and bit of luck!
Brunhilde Olafsdottir wrote: Thanks Three! I totally didn't get that you were using it on Brunhilde... also such a sweet ability!
With the trapdoor about to collapse over her Brunhilde acts quickly in a split second. Somewhat amazed at her own reflexes Brunhilde realizes she was aided by divine intervention. She turns to Three amazement on her face.
You...you swayed the gods didn't you? You are truly blessed...
Three smiles. "Just Traveler's Luck."
She readies her spear but tries not to look too threatening as Goupil transforms once again, ready to get the jump on the unsuspecting Shadow Lodge agents beyond.
Brunhilde Olafsdottir wrote: Hmm I'm not sure...
DD 1d20+6
You can roll twice with bit of luck!
Three looks at one of the masterwork warhammers, and satisfied with its quality hooks it onto her belt.
Nemis points out the trap and Three nods approvingly. She places a friendly hand on Brunhilde's shoulder, which shines with a faint light, just before the princess starts to work on the trap door. "Good luck."
Bit of luck: roll twice and take the better for a round
While the others deal with the trap, she examines the shelf of insects, standing on tip toe to see the higher human-height shelves. "Any butterflies?" she thinks out loud.
As the man turns to flee, Three takes the opportunity to swing her spear at his legs.
Attack of Opportunity: Trip, inspire courage: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Three skirts around to try and attack the leader again.
Longspear, inspire courage: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
She seems distracted by Goupil's pledges to Asmodeus, though, and mutters something about the heat of the room.
Three steps up and stabs at the filthy man, figuring that a little blood can't make him smell much worse.
Longspear, inspire: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
My posting has slowed down a bit this weekend because I just moved into a new apartment. Things should be back to normal soon!
I looked at alias sheets and Brunhilde totally has a rank in DD.
Keeping the same spells prepared from last time, forgot to list them again:
0: Detect Magic, Guidance, Read Magic
1: Bless, Bless, Longstrider (D)
Three winces at her stinging wound, and channels energy to relieve the Pathfinders' pain.
Channel Energy: 1d6 ⇒ 4
After Nemis points out the trapped barrels, Three scans the group for anyone who can deal with them. "Desna guide us," she says, casting a spell that envelops her hand with a faint light.
Casting /guidance/ for anyone who has disable device!
Another sling stone for good measure.
Sling, bless, melee: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Three launches another sling bullet, this time at the goblin with spiders still clinging to its purple clothes. She releases at the wrong time though, and nearly hits Marduk. "Sorry!"
Sling, bless, at purple: 1d20 + 1 ⇒ (3) + 1 = 4
Actually, one did hit me. My AC is also only 15 right now because I don't have my shield out.
Three whips a sling bullet at the injured green goblin, then loads another.
Sling, bless: 1d20 + 0 + 1 ⇒ (15) + 0 + 1 = 16
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Three drops her longspear with a clatter. She yanks a leather sling out of her belt and loads it with a bullet to throw at the nasty archers.
This seems pretty close to the last fight, time wise. Is my bless still going?
Nope, paladins, rangers, and Bloodragers can use spell trigger items on their spell lists before they have a career level. I think they might have to wait to use spell completion items, like scrolls and staves.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Three casts Longstrider before cautiously moving into the next room, keeping her eyes out for trouble and her back against the wall.
Three moves up with her spear menacing the dogs. She grumbles a prayer and casts bless.
Attack of Opportunity if they move through reach:
Longspear, bless: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Longspear: 1d8 + 3 ⇒ (8) + 3 = 11
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