Vinroot the Drunken Treant

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Edit: posting on the wrong account. I'm Toccata, the poster above.

Wait....you'll be wearing a stillsuit? So, this is a campaign set in the deep desert. How are you going to overcome the light sensitivity all duergar suffer from? Forgive the impertenence but it is becoming increasingly difficult to see this thread as anything more than justification for min-maxing and I don't really believe that is your intention.

Anyway, as to your original question-how to roleplay such a character-

I think pathfinder can point us in the right direction. Duergar are described as evil, foul-tempered slavers who put non-dwarven captives to death.

Inquisitors will very likely be exemplars of their faith similar to a paladin. Perhaps even moreso in the case of conversion inquisitors. Use your gods description as a platform for your personality. I don''t know anything about the duergar pantheon, but I imagine it's filled with evil, aggressive, dominanting and merciless figures.

Lastly, your inquisition specific granted power describes your argumentation as coming directly from your divine source. So, your charisma and personality are totally irrelevant because your god essentialy speaks directly through you when using the three associated skills. The specifial effect can be whatever you like, such as a divine flash of insight or divine possesion, etc.

This brings up an interesting point. Your character could in fact be a high function autistic person, which would be my preference in playing such a character. You could be essentially an empty vessel for your gods divine will. You exist to serve in this capacity and a perfect servant in this.

You'll be able to use your divine social skills when needed, but at other times you simply are incapable verbal interaction. This would solve a few problems for your gm while opening a ton of rp and story opportunities.

Of course autistic people can and do interact, but these interactions are often unpredictable.

I must say that I find this concept to offer a unique challenge and might be a really fascinating way to stretch your rp skills

I hope this helps :)

Second edit: I don't mean to suggest that autistic people are empty vessels. This is merely a way to help an rp scenario.


Wait....you'll be wearing a stillsuit? So, this is a campaign set in the deep desert. How are you going to overcome the light sensitivity all duergar suffer from? Forgive the impertenence but it is becoming increasingly difficult to see this thread as anything more than justification for min-maxing and I don't really believe that is your intention.

Anyway, as to your original question-how to roleplay such a character-

I think pathfinder can point us in the right direction. Duergar are described as evil, foul-tempered slavers who put non-dwarven captives to death.

Inquisitors will very likely be exemplars of their faith similar to a paladin. Perhaps even moreso in the case of conversion inquisitors. Use your gods description as a platform for your personality. I don''t know anything about the duergar pantheon, but I imagine it's filled with evil, aggressive, dominanting and merciless figures.

Lastly, your inquisition specific granted power describes your argumentation as coming directly from your divine source. So, your charisma and personality are totally irrelevant because your god essentialy speaks directly through you when using the three associated skills. The specifial effect can be whatever you like, such as a divine flash of insight or divine possesion, etc.

This brings up an interesting point. Your character could in fact be a high function autistic person, which would be my preference in playing such a character. You could be essentially an empty vessel for your gods divine will. You exist to serve in this capacity and a perfect servant in this.

You'll be able to use your divine social skills when needed, but at other times you simply are incapable verbal interaction. This would solve a few problems for your gm while opening a ton of rp and story opportunities.

Of course autistic people can and do interact, but these interactions


4d6 ⇒ (6, 3, 5, 5) = 19=16
4d6 ⇒ (1, 4, 6, 2) = 13=12
4d6 ⇒ (5, 2, 4, 4) = 15=13
4d6 ⇒ (1, 2, 4, 4) = 11=10
4d6 ⇒ (2, 1, 5, 1) = 9=8
4d6 ⇒ (3, 1, 5, 5) = 14=13
4d6 ⇒ (4, 5, 5, 6) = 20=16
4d6 ⇒ (5, 1, 2, 1) = 9=8

16,16,13,13,12,10
Off to a fine start.

1d20 ⇒ 18=standard race

Glad to see the campaign taking off! Will give these rolls form as soon as I have a bit of free time.


Are we ready to move this from an interest check to open recruitment yet? I'm interested in the campaign but don't want to fill the thread with character concepts if you aren't there yet.

If you are looking for recruits, when do you see opening the campaign? How many players are you looking for? Are there any races or classes or combinations thereof that would be particularly appropriate, or is everything you've already included fair game?

The setting material is varied an interesting, but thus far, it seems focused on mostly standard high fantasy. Can you expand on the technology level character will be familiar with and the overall "feel" you are looking to achieve?

In that vein, you've thrown a bit of a curveball in referencing deadlands. Are we looking at something similar to 19th century technology but with more magic and less black powder?

As to Luminaria, are you opening the door to a variety of psionic classes beyond the soul knife, or are psionics on a case by case basis?

Any insight you can provide will go a long way toward helping us submit characters as rich and varied as the setting.

thanks


I'm new here, but am an experienced roleplayer and very much interested in the campaign setting, thus far.

I can see fleshing out either a Maltheren lowland truffle forager or an Albionian "rust priest".

The former might work best as a bow ranger with a boar/pig companion, while the later I see as an underground separatist; a voice for the downtrodden on the outside of the overly rigid technocratic society of Albion.

With the rust priest I think worship of the zeitgeist of disorder or personal freedom rather than a deity works best within your framework. I also really like the idea of working spells through mechanical devices rather than intonation or more typical holy symbols. Of course, this would just be a cosmetic effect as far as rules are concerned.

Would love to be part of your campaign and am happy to work on whichever concept you feel would offer the most to the setting and group.