There is of course some middle ground here... One being running an ad-hoc campaign in a pre-existing campaign world. This gives the DM a vast source of material but is not as confining as running published adventures. Then of course you can take any Published adventure and set it in your home brew campaign setting. Change some names and locations and you just spiced up your setting on the sweaty backs of professional writers. Personally I very rarely use published adventures, I find they do not accomodate the free will of some of my crazy players who would sometimes rather follow thier own motivations rather than some contrived situation. I have been in some Homebrews ranging from quite good to awful. The thing that mostly irks me about being a player in homebrews is the lack of perspective my character has... no history, limited geographical knowledge and so on. Unless someone has been very thourough and can present that material in a well written thoughtful manner I feel like I am being told what I know about the world to often... such as >DM - A man screams here they come the lords of Gharion
The Flip side of this is as a DM players may know more about an existing campaign setting that I would like them too. If your players are the least bit sly they can use this knowledge without drawing to much attention to it or even do it without thinking about it. I subconsciously recognized a DM I was playing with was using the maps from the Slavers series and kept finding my way though thinking I had been there before in the campaign but just recognized map clues. Oh somewhere in there I had a point... Homebrews not always bad, pre-made adventures not always good. carry on!
I have used a pretty extensive home campaign that started with a single country and grew organically through a 4 year campaign. It probably encompasses maybe 120 - 200 notable NPCs, 7 detailed countries and 20 -30 detailed cities and towns. The whole thing packed in to 5 or 6 notebooks. On a day to day basis my preperation is pretty simple. I outline am adventure... maybe 5 -7 bullet points / encounter ideas. I flesh out some NPCs mostly names and a short physical and personality description. Then my game is free form from there. I keep a short journal for treasure, XP and NPCs they have encountered or defeated or thought they defeated. For long term campaigns I usually start jotting down or just keep in my head a timeline of a couple of other relevant events and decide if the players actions impact those in any way.
I have two schools of thought both stem from my character's motivation when I create them. Some of them have personalities that would reflect a min/maxed character other do not. Personally I am a fencer and in a game sense if possible I would take every feat to make me the most effective fencer I could be... is that min/max? in game sure it is but it is also the motivation of my character to be the best... he didnt become or try to become a hero because he wanted to be an ok sword fighter... I also play characters who are heroes by circumstance and then I create a persona around that circumstance and allow them to grow throughout the campaign... I played a Bard who was mostly a Chef and cooking was more important than combat skills... later most of his talents and skill went to defending other people in the party because that is what the circumstances of his encounters dictated.
I had a large section of a dungeon that had a gravity trap. Every 5 minutes each PC rolled a 1d6 the result coordinated with the direction gravity was in affect for him. so some people ended up on various walls or the ceiling or the hallway suddenly became a pit. Also all of their belongings also took their orientation with them... so if someone had loaned another party member a sword he could drop it and it would "fall" to the ceiling or whatever the owners orientation was. It made for some very funny fight scenes but does take a bit management to run well.
therealthom wrote: Josh, when are you planning on meeting? What kind of game are you thinking of running? I live north of Boston, but would be psyched to get into a face to face game again if things work out. Well if you are north of Boston I recently found a group in Woburn mass and I am joining them this evening for a game to check it out and I believe there is still room at that table... beyond that I was going to try and run something every other week on either sat or sunday you can email me at volcanotrout (AT) gmail and I will send you a proper description of the game/campaign.
Tom Baumbach wrote:
Hello fellow gamers, I am glad that Paizo has taken up the mantle of the greatest game on earth... I had been working on a Spell and magic item supplement for sometime and considered self-publishing but was laid low by 4th edition. I have recently found this new community and I am elated that someday someone may still cast my spells at those that would keep that from glory and fame. So, now my little intro is done. I would like to find an artist of some skill who needs a little money (and I do mean a little) but would also enjoy seeing his art come to life in print. I would be looking for a full color cover and one full color center insert. 15 - 20 corner page black and whites and a custom page border. There maybe some additional work but that would cover most it. Maybe a couple of top page banner pics for magic items and what not. Also if any 3.5/Pathfinder groups would be interested in play-testing and giving me some feedback that would be great and of course you would get a credit and a nice shoutout should I ever manage to get it off the ground. Thank you all for reading this. Honor before glory, Joshua
Excelsior! New Pathfinder game in the boston area (probably at Pandemonium) looking for players. Starting 2nd level and will be in the Pathfinder campaign setting and following that rule set as well, with a few homegrown rules as well. Most supplements will be allowed with the exception of "The Book of Nine Swords" Josh |