I been thinking about doing a homebrew campaign of the forgotten realms. I was thinking of using some of the pathfinder rules because it simplifies skills compared to the v3.5. But I got loads of v3.5 stuff. Im new as a Gm and started looking at Modules to help me get started.
First option: Pathfinder rules:
Second option: Version 3.5:
Third option: merge rules.
I found out that a pistolero arctype can deal an extra 1d6 damage when you spend with 1 grit. plus sneak attack, another d6. That means at 2nd level when you spend a grit point and sneak attack you deal +2d6 dammage. So if you want a combo that deals sneak attack and deal havy damage I'll, would go for pistolero 1/ Ninja 1 (or rouge).
Scott Wilhelm wrote:
I got a charisma modifier of +0. So a level 4 ninja would get 2 ki points. I can try to bost my Charisma by leveling. Or i get the extra Ki feat.
Scott Wilhelm wrote:
LOLZ!!! I Will have sevral bottles of beer for that. Or i can grab the Extra ki feat.
Can can the gunsmith feat buy amunition for 10% of a price (including powder kegs). I got this wicked idea about using a powder keg to blow up a room of monsters. Because it deals 5d6 points of fire dammage in a 20ft radius. Now include a alchemist fire. Would that clear a room with a buch of monsters? And include that with sneak attack of any leavel would it deal more d6 damage?
DM_Blake wrote:
I had 50gp and an oil of silence is 250gp. Someone found an adimintine dagger to deal with them.
Conman the Bardbarian wrote: My guess would be that he was playing high tier for something like Trial by Machine. Yes i was playing Trial by machine. It didnt help that other characters where at a level 4-5. Plus I did get them flat footed the first round. I original thought the DR was 5 but when one one of the player found out through a knowlage check. I decided to stay away from the fight and amaizing that whole adventure i didnt recive dammage, Which was odd. I looked into Ninja in Ultimate combat and it has pretty good ninja talents that i can use Such as Deadly Range: +10ft on sneak attack (it stacks). I can use the Rouge talent in excange for the ninja talent.
I am a Dwarf Musket Master level 1 going into level 2. Im trying to decide which class i should go into in order to gain extra damage into my starting firearm. I already got point blank shot, and i wonder if i should go into Rouge for sneek attack or should I go a difrent way and save money to enchance my starting gun with flaming enhancement (for example). |
