Thraintar Ironshield's page

16 posts. Organized Play character for Kasuri of Daikitsu.


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The Exchange

I want a bestiary based on the Dragon Empires. Its such a hassle tying to look up NPCs for my campaign. I guess I'll keep looking.

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I was looking through the Core rulebook and ARG and MM. I come to this conclusion...

Races:
Moles=Dwarves
Rats=Ratfolk
Mice=Human
Shrews= Gnomes or Halflings
Badgers=Half-Orcs
Foxes=Kitsune

That's all I have for now. Feel free to add.

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I would think Matthias and martin as cavalier/paladins.

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I like the idea. Alchemy and herbalism can be useful for heals.

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Will i be able to use all of the pathfinder classes?

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I been thinking about doing a homebrew campaign of the forgotten realms. I was thinking of using some of the pathfinder rules because it simplifies skills compared to the v3.5. But I got loads of v3.5 stuff. Im new as a Gm and started looking at Modules to help me get started.
I got a list of pros and cons.

First option: Pathfinder rules:
Pros:
-Adds more races and classes to play with.
-Simplified skill system.
Cons:
-New to the system (especialy as a GM).
-Conveting old forgotten realm's moldues.

Second option: Version 3.5:
Pros:
-Familular with it.
-Have like many books to support players handbook.
Cons:
-Lacks races and classes to play with without destoying the game.
-Skills are out of control. When it comes to calculating total skill ranks.

Third option: merge rules.

The Exchange

I found out that a pistolero arctype can deal an extra 1d6 damage when you spend with 1 grit. plus sneak attack, another d6. That means at 2nd level when you spend a grit point and sneak attack you deal +2d6 dammage.

So if you want a combo that deals sneak attack and deal havy damage I'll, would go for pistolero 1/ Ninja 1 (or rouge).

The Exchange

Scott Wilhelm wrote:
avr wrote:
Going ninja and not getting vanishing trick seems odd.
Yeah, I agree. Surprise attack is nice, but Vanishing Trick is clearly better. They stack: go ahead and get Surprise Attack, but get Vanishing Trick first. Maybe forget about Deadly Range. Get Vanishing Trick first, then Surprise Attack 2nd. Be all Stealthy to sneak up on your victims. Attack with Surprise against Flatfooted, Touch AC, Vanish, then do it again.

I got a charisma modifier of +0. So a level 4 ninja would get 2 ki points. I can try to bost my Charisma by leveling. Or i get the extra Ki feat.

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Scott Wilhelm wrote:
4 levels in Ninja? What will your 2nd Ninja Trick be?

2nd: Deadly Range (+10ft with sneak attack)

4th: Rouge tallent: Suprise Attack

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Scott Wilhelm wrote:
Or you could just keep taking levels in Ninja so your Ki will keep growing alongside your SA bonus.

Ysh. im going 5 levels in Musket Master and then get a level in Ninja. then go to ninja level 4. then switch back to Gunslinger.

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Scott Wilhelm wrote:


Instead of Rogue, take 2 levels in Ninja. Make your first Ninja Trick the Ninja Vanishing Trick. Spend a Ki Point to turn Invisible as a Swift Action, so now you attack your victims' Flatfooted, Touch AC and you get Sneak Attack Damage.

Next, take 3 levels in Monk and be a Drunken Master. Replentish Ki by drinking, so you can Vanish as much as you want.

Drunken Ninja with a Gun!

LOLZ!!! I Will have sevral bottles of beer for that.

Or i can grab the Extra ki feat.

The Exchange

Can can the gunsmith feat buy amunition for 10% of a price (including powder kegs). I got this wicked idea about using a powder keg to blow up a room of monsters. Because it deals 5d6 points of fire dammage in a 20ft radius. Now include a alchemist fire. Would that clear a room with a buch of monsters? And include that with sneak attack of any leavel would it deal more d6 damage?

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DM_Blake wrote:
Thraintar Ironshield wrote:
Conman the Bardbarian wrote:
My guess would be that he was playing high tier for something like Trial by Machine.

Yes i was playing Trial by machine. It didnt help that other characters where at a level 4-5. Plus I did get them flat footed the first round. I original thought the DR was 5 but when one one of the player found out through a knowlage check. I decided to stay away from the fight and amaizing that whole adventure i didnt recive dammage, Which was odd.

I looked into Ninja in Ultimate combat and it has pretty good ninja talents that i can use Such as Deadly Range: +10ft on sneak attack (it stacks). I can use the Rouge talent in excange for the ninja talent.

Your GM is brutal. I don't think he likes you. Maybe it's the red paint on your cheeks...

But making you start at level 1 when everyone else is level 4-5 is pretty harsh. Making characters that level fight iron golems is even more harsh. Letting you dip rogue, with or without the painted cheeks, is icing on the harshness cake.

The least he can do after all the pain he's putting you through is give you a silencer...

I had 50gp and an oil of silence is 250gp. Someone found an adimintine dagger to deal with them.

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Conman the Bardbarian wrote:
My guess would be that he was playing high tier for something like Trial by Machine.

Yes i was playing Trial by machine. It didnt help that other characters where at a level 4-5. Plus I did get them flat footed the first round. I original thought the DR was 5 but when one one of the player found out through a knowlage check. I decided to stay away from the fight and amaizing that whole adventure i didnt recive dammage, Which was odd.

I looked into Ninja in Ultimate combat and it has pretty good ninja talents that i can use Such as Deadly Range: +10ft on sneak attack (it stacks). I can use the Rouge talent in excange for the ninja talent.

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I was still on my first level and came across two iron golems that had a DR of 10. All I did was scratch the paint off of it at point blank. I aso like sniping, i wanted to get some extra damage before i was spotted.

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I am a Dwarf Musket Master level 1 going into level 2. Im trying to decide which class i should go into in order to gain extra damage into my starting firearm. I already got point blank shot, and i wonder if i should go into Rouge for sneek attack or should I go a difrent way and save money to enchance my starting gun with flaming enhancement (for example).