Half-Elf Ranger 2
Valegrim wrote:
I think of her being a bit wild rather that super cultured, so maybe wood elf. And what do roll for the bow?
Half-Elf Ranger 2
Stat re rolls 4d6 ⇒ (5, 1, 3, 3) = 12
So changing Con Int and Charisma to 11, 15 and 16 Changing favored enemy to goblinoid
Picked Longbow for magic weapon, just tell me what to roll. Percentage rolls
Will choose warrior role from the elflands so she'll be an imperial citizen. will get working on the background soon. Leveling up to 2
Half-Elf Ranger 2
Valegrim wrote:
I'll rework Thorn in a few days, have limited internet at the moment.
Half-Elf Ranger 2
"Fair enough. Those of you who take action against us and fight for the chief and his dragon will propably die, but any of your frinds who lay down their arms or assist us will live and be left to your own counsel after this is all over. As long as you do not in any way harm or threaten the town."
Half-Elf Ranger 2
In that case, previous round
This round As the creature strikes Suny Thorn unleashes another arrow with a yell of anger and challenge. 1d20 + 3 ⇒ (10) + 3 = 13includes -4 for shooting into melee
Half-Elf Ranger 2
Thorn levels her bow at the Kobold demigod, her voice taking on a practiced field command tone. "Suny and Gandel, take his flunkies, one shot one kill! Ash hon it's your big moment, I'm the steel against steel, you're magic against magic, we take this bastard down right here!" Init:1d20 + 3 ⇒ (2) + 3 = 5 As violence erupts around her Thorn releases a shot at the Kobold priest. 1d20 + 7 ⇒ (4) + 7 = 11 1d8 + 3 ⇒ (7) + 3 = 10
Half-Elf Ranger 2
Gandel wrote: So which square do you want to move to? I'll try to update the MAP. Move to X30 fire at skell in Y32
Half-Elf Ranger 2
lordzack wrote: After about thirty feet the corridor opens up into a chamber. Six skeletal corpses are strewn through this room. The ceiling is covered with cobwebs, and there is a small puddle in the middle of the room. In a corner there are bits of rotted wood. Thorn scans the chamber, her eyes combing the area for any sign of ambush or indication as to what led to the ske;etons' condition. Perception(focused on skeletons)1d20 + 10 ⇒ (13) + 10 = 23 Knowledge Nature1d20 + 5 ⇒ (15) + 5 = 20 Perception(cobwebs)1d20 + 10 ⇒ (7) + 10 = 17 |