| Sun Flare |
So Im reading the wild talents and I stumbled across the Kinetic healer Wild talent:
Spoiler:
KINETIC HEALER
Element aether or water; Type utility (Sp); Level 1; Burn 1; see text
Saving Throw none; Spell Resistance yes
With a touch, you can heal a willing living creature of an amount
of damage equal to your kinetic blast’s damage. Instead of
paying the burn cost yourself, you can cause the recipient to
take 1 point of burn. If you do so, the recipient takes 1 point of
nonlethal damage per Hit Die he possesses, as usual for burn;
this damage can’t be healed by any means until the recipient
takes a full night’s rest.
Element aether or water; Type utility (Sp); Level 1; Burn 1; see text
Saving Throw none; Spell Resistance yes
With a touch, you can heal a willing living creature of an amount
of damage equal to your kinetic blast’s damage. Instead of
paying the burn cost yourself, you can cause the recipient to
take 1 point of burn. If you do so, the recipient takes 1 point of
nonlethal damage per Hit Die he possesses, as usual for burn;
this damage can’t be healed by any means until the recipient
takes a full night’s rest.
So with this and the ability to reduce burn by 1 as a move action. Does this give the kineticist infinite healing? as well as the healing being a huge amount for low levels! that's 1d6+1+con at level 1, that's huge! at least in my mind. Am I missing something?
