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stfuidhaggt wrote:
Kinetic healer is not a blast talent, so gather power does not apply to it.

ah you're right. Thanks for the reply :)

Still a fairly insane low level healing ability... but still^^


So Im reading the wild talents and I stumbled across the Kinetic healer Wild talent:

Spoiler:
KINETIC HEALER
Element aether or water; Type utility (Sp); Level 1; Burn 1; see text
Saving Throw none; Spell Resistance yes
With a touch, you can heal a willing living creature of an amount
of damage equal to your kinetic blast’s damage. Instead of
paying the burn cost yourself, you can cause the recipient to
take 1 point of burn. If you do so, the recipient takes 1 point of
nonlethal damage per Hit Die he possesses, as usual for burn;
this damage can’t be healed by any means until the recipient
takes a full night’s rest.

So with this and the ability to reduce burn by 1 as a move action. Does this give the kineticist infinite healing? as well as the healing being a huge amount for low levels! that's 1d6+1+con at level 1, that's huge! at least in my mind. Am I missing something?


Brew Bird wrote:
In Psychic Anthology, geniekin do get some special treatment in the form of the "Kinetic Invocation" feat. It allows you to select certain SLAs as kineticist talents, but if you're a member of one of the elemental races, you don't need to take the feat in order to get its benefits for your associated element.

Nice! Thanks! I knew there had to be something like this^^


Hey so I'm looking into making an Undine Water Kineticist and I was wondering if there's an erata or something associated with Water affinity also giving a benefit to this? It just seems that it would.

If there's not what would you judge as a GM might be fair for a benefit, if any?