| Thorivol |
I think you've got a good idea with the point of no return with the cult. You can also hit them with nightmares if they get knocked unconscious (either through HP or a sleep effect like approaching to close to an oneirogen).
Some standard sanity checks (from the sanity system):
1) First time a character encounters a dead body:
probably already happened
2) First time a character encounters a gruesome scene of death:
like a crucified corpse in the cult area, maybe the strangler's victims if you haven't hit them yet, or the crushed bodies in the western hallway
3) First time a character encounters a horrifying creature:
The tatterman can count, as can any number of things coming from the fog outside (like the nightgaunt or voonith)You do have to make them up as you go along. If a scene is supposed to be extra creepy, or a monster is supposed to be disgusting, call for a sanity check.
Hey! Thanks so much for the reply. I actually just finished running the session where they went into the Northern Halls, and I've laid it on pretty thick that they're stuck there, so I'm gonna get at least ONE dream for each of them there.
Yeah, they've seen PLENTY of bodies, they just saw the bodies in the Large Hall, and saw the Nightgaunt. The Voonith is a possibility, so's maybe the Esipil. I gotta get that figured out. But the latest for their first Sanity check will be Tatterman in the physical world.
Oh! Gotta say, I'm absolutely going to be using your Expanded Madness system. I'll try and import them to Roll 20, but if you remember how you got those sick printed cards, I'd love to know so I'll be ready for when my group meets in person again. Also gonna take a look at your Dark Weave system. You got some good thoughts and ideas there! And I fully plan on stealing the lot of them.